Posted by: TheBiggah - 27th November 2005, 11:41 AM - Forum: Tendo City
- No Replies
I remember some interest in this game from various people on this board. I have the GotY edition for PC if anybody wants to play. Today (Sunday) could work, after that I won't be available until Thursday at the earliest. Any Takers?
Okay i'm tired so i make quick type small words thought using 2% brain so yeah - just follow me
The Shroud of Turin. You know it, it's that big blanket that is said to have been used to cover the body of Jesus before his resurrection.
Now, before we get in to the actual debate, I want to know how people here feel about it. Is it important to you? does it further your belief?
I'm curious because of the recent news that has been uncovered about it and other things like it. There is another shroud of sorts that seems to show the face of Jesus and other cloths around the world that also fall in to the recent news. And of course, the countless images where Jesus in found in everything from coffee stains to window panes and birth marks or even tortillas. But the shroud of turin had a aire about it of authenticity and respect. It made 'sense'. Much more than Virgin Mary from the toaster or a deciple in the mashed potatoes yunno?
Okay, so I got inspired and thought to try this again. It's intended to depict a fictional situation in which lazy and I are roommates, in which zany hijinx and random sodomy ensue. It's like PA but with a lot less sophistication (and artistic value). And maybe I'll give a damn long enough to make more than four.
Thus, I give you WHAT THE FUCK #1: Why is lazy taking so long?
Sometimes, the world is black.
And tears run from your eyes.
And maybe we'll all get really sick.
And maybe we'll all die.
So...
Let's build a snowman!
We can make him our best friend.
We can name him Tom or we can name him George!
We can make him tall, or we can make him not so tall.
Snowman!
He'll have a happy face, a happy smile, a happy point of view.
If you build me a snowman, then I'll build one for you.
So, let's build a snowman!
We can make him our best friend.
We can name him Bob or we can name him Beowulf!
We can make him tall, or we can make him not so tall.
Snowman!
Hey!
(Tapdance solo)
He'll have a happy face, a happy smile, a happy point of view.
If you build me a snowman, then I'll build one for you.
Snowman! Snowman! Snowman!
Oddworld: Munch's Oddysee is the third game in the Oddworld series but only the second part of the quintology. The first of the series premiered in 1997 on the Playstation with the rather unusual character Abe, a gangly reptile-like janitor trying to save his enslaved race from being made into a new taste sensation by the Glukkon overlords of their planet. The 2D Abe's Oddysee featured controls that let the player communicate commands with the press of a button and even take mind control of enemies, also offering a healthy dose of platform jumping. The game garnered critical acclaim and managed to gather a cult-like following. Abe's Exoddus released only a year later and was met with similar success.
Now you take control of Munch, the last of the Gabbit race thanks to the Glukkon's love of Gabbit caviar. It is Munch's objective to hunt down the last can of Gabbit caviar that will go on auction at an upcoming Glukkon event. Abe makes a return to help Munch and free more of his own race, the Muddokons.
Gameplay: 8 The first thing you'll notice is that this game is in 3D and keeps the same feel of the orginal. That is, you must make your way through guarded and treacherous grounds, ducking in and out of shadows to avoid being noticed, and solve puzzles while safely leading your people (or whatever) out of Glukkon lands and factories.
Abe returns with his ability to speak and communicate such commands as "Follow me," "Wait here," and "Attack" to his fellow Muddokons. He also has the ability to take mind control of enemies that allows him to walk about other foes, pull levers he otherwise wouldn't have access to, or make them explode.
Munch, like all Gabbits, is a small-bodied, big-headed creature with a single flipper to propel through the water or hop on land. Munch is not as graceful or as fast on land as he is in the water, but able enough. There are times when Munch has access to a wheelchair to move quickly when he needs to. In addition to simply moving about, Munch also has the ability to talk and will lend his help to gather and save the fuzzles (little round furry creatures with big teeth).
You'll often be alternating between the two characters in order to complete a level. You'll use Abe to handle most of the platform jumping, and use Munch in the water. Also know that the Muddokons will only listen to Abe and the fuzzles will only listen to Munch. The fruits you collect in the game serve the purposes of allowing you to resurrect fallen Muddokons allowing for trial and error as you figure out a level. (The fruits are also used to upgrade warriors and open chutes)
The move to 3D has been well met with precise analog control so you can slowly and quietly creep in the shadows or make a run for it. The button map is simple and the controls are responsive. You may, however, find yourself contending with Abe's quick jumping making you miss simple platforms such as boxes.
The puzzles range from exceedingly simple walkthroughs to others that may require a bit of thought and planning. Some of them are actually quite clever leaving you with a sense of satisfaction as you walk through to the next level, and some of them are unique and humorous.
There are, however, some drawbacks to the game. What you'll notice as you progress is a sense that you've played through a similar level before, and as you reach the end of the game you'll have done the same puzzle several times just with a different setting. It's also not always clear where you should go or what needs to be done in order to proceed. If you walk around enough, and through some trial and error, you'll eventually figure it out, but the process can be a bit daunting.
The game is fun, carrying on the same gameplay that made the originals unique and great. It's just too bad that the game's objectives can be unclear, or entirely obscure, and it feels a bit recycled at times. The jumping could have been tightened up as well.
Graphics: 8 The series has made the move to 3D in great fashion, sporting sprawling industrialized landscapes, detailed and imaginative enemies, and beautiful cg sequences. I know this review is over four years late, but I can tell you at the time that the lighting and water effects were superb. The game can look rather drab at times plus you're either in the hills or in a factory. A little variety wouldn't have hurt.
Sound: 9 The soundtrack is good even though, like the levels, can be repetitive.
Lasting Appeal: 8 There is plenty of game here, but you might become bored with it as the puzzle objectives begin to repeat themselves as well as the scenery.
Presentation: 10 The story is told through beautiful and often humorous cg shorts well placed throughout the game.
Final Score: 8 Munch is a great game of cleverness, humor, and imagination held back by several notable flaws. Oddworld fans will likely love it.