Quote:News is sort of thin now...but lo and behold, I can present to you a beautiful bulletpoint list of current PS3 info from the Japanese conference.
Worldwide Launch - November 11.
Six million units produced in 2006 alone, a move to stem shortages.
The price will not be less than 50,000 yen ($420 US)
Full backwards compatibility, hi-res and texture filtering for all titles, akin to what the Xbox 360 does.
60GB HDD standard, loaded with Linux.
Every PS3 game will be on a Blu Ray Disc, in an attempt to prevent piracy.
The online service will be working off of GameSpy technology.
More as it comes, and a much better formatted article in the morning.
Quote:14-Mar-06 12:28 ET In Play Sony to delay the release of its PlayStation 3 next-generation video gameconsole - DJ (SNE) 47.48 +0.71: Dow Jones reporting that Sony Computer Entertainment will delay the release of its PlayStation 3 next-generation video game console until early November because the copy protection technology for the Blu-ray Disc has not been finalized, The Nihon Keizai Shimbun reported in its Wednesday morning edition.
Wow, if Nintendo goes on sale this summer/early fall like I expect they will then Sony's PS3 has the Revolution and 360 to deal with the holiday season. Can't count out the DS or PSP as it seems handhelds are growing in popularity.
Nintendo will have their innovative new games and a relatively low price point, Microsoft will have the start of their second generation games and a healthy lineup of titles to choose from, and possibly a price drop.
Now, I know that I've asked this before, but golly, I'm going to ask it again.
I want to get a screen shot from an ancient Sierra side-scroller as my background for windows. How do I go about doing this; what button do I push, and where will it go to so that I can find it? Please be specific.
Update Regarding Sadness, NIBRIS Publisher
by Shawn White (03/07/06)
Following its recent announcement of Sadness (working title), NIBRIS Project Mananger Piotr Orlowski responded directly to a number of Revolution Report's inquiries, provided new information concerning the studio's titles, publisher and more.
Regarding Raid over the River, Orlowski mentioned NIBRIS will release the first demo of the game (DS version) at the end of April into the beginning of May. That noted, we reported back in December that NIBRIS had signed a publishing deal for Raid over the River. However, Orlowski clarified the matter today:
Concerning the distributor – the company which was to be our publisher has financial problems and even cancelled its own projects. Therefore currently we do not have any but we are having promising talks with three companies. Of course if there will be any other company interested we will also negotiate – we are really counting on getting a good publisher who will appreciate our ideas and capabilities.
When asked how familiar NIBRIS was with Nintendo consoles, Orlowski responded, "The team of NIBRIS consists of 14 people but we are still recruiting new ones to complete the team. Most of them are people experienced in making PC games. However, thanks to the co-operation with another Polish developer, there are also people very familiar with Dual Screen and GameCube architecture."
"Unfortunately, we do not have the development kit of Revolution yet, but it is going to change soon," he said. "We have many ideas which can only be realized by Revolution."
Concerning the studio's newly announced title Sadness (working title), Orlowski firmly stated that the "project is confidential."
All I can say now is that it is going to be a gothic horror which will scare not with the amount of blood but sheer atmosphere. Imagine a game in which you do not use guns or knives but you will have to protect yourself with the objects you find exploring the ground – a stone, a stick, etc. Some examples of using the controller – you swing a torch with it to scare the rats off, you slit the throat (controller as a piece of glass or a knife); if you want to climb the wall you will have to hook a rope over the piece of a wall sticking out (controller serving as a lasso). And this is only the beginning. The game will be for single player and single player only. For an adult player with strong nerves. Let me mention that the scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia.
As a final word, Orlowski noted, "We do not make games for money but for sheer pleasure. We create games which we would like to play but they are missing on the market. Our games are only for Nintendo – only DS and Revolution are the consoles which can realize our visions."
"We agree with Nintendo – that the market needs new ideas, not just larger amount of polygons. Of course it doesn’t mean that we will no pay attention to the graphics – definitely not! However we want the games to provide entertainment in the first place," he said. "Our aim is to make the player feel emotions and feelings We desire real smile, sadness, fear and tears. We believe we are able to achieve this."
from revolution report.com
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Holy shit kids, could it be possible that the Revcon is making developers think of more realistic situations to use the realistic controller set-up? It makes sense, the controller just inherently lends itself to drama. Yunno in RE4 when the Los Churros El Diablo del la Peniso was killed in the lake, and it caught your foot as it dragged you down with an old fashioned rope-trap? Imagine having to litteraly cut the rope, not smack the A button and watch the cut scene. By actually having to cut the rope you present all kinds of dangers, you could end up cutting yourself (decreasing health), you might end up spending all your time cutting the wrong parts of the rope when it's really only one or three loops that are holding everything together... talk about panic.
The revcon is deeper than i imagined; it's making developers in to better story tellers. The way this guy talks about the torch being used to scare off rats immeadiately puts me in the coridoors
of like-Aliens in pitch black as I use the torch to barely illuminate the surrounding structures. The kind of atmosphere that makes you want to turn the lights on and wake up your dog for protection just in case. Playing Silent Hill is one thing, but when the player is asked to litteraly stab or slash at the enemy's throat is going to offer an entirely different emotional spin on killing zombies and monsters. In SH the one thing that always disapointed me was the use of guns, it's fine in RE (RE is more of a 'video game') but SH needs tactile, palpable fear, I like the approach of a 'gun-less' horror game scenario. Imagine having two revcons, with one hand you try to hold the zombies head back to keep it from biting you while you stabd it with the other hand, trying to break in to its neck and sever its connection to the skull. Then when the crack is heard, the zombie goes limp in your hands and its eyes gaze in to yours like a toy, you let it go and it drops to your feet... your hands soaked in blood, you search its body for anything usefull. You find a wallet and, in real time using the revcon, go through it and find that behind a picture of his wife and kids is a security card used for accessing the next area.
The right wing extremists are gonna have a field day with this one. :D
plus, this game sounds awesome, and the developer is taking every step to make sure they get noticed so it sounds pretty big. take in to account all the ass-kissing they gave Nintendo and we may have a second party title on our hands.
Mario and Zelda creator among the developers to be honoured in France's Order of Arts and Letters
If we ran the country we would've dubbed Shigeru Miyamoto 'Sir Shigs' a long time ago, but thankfully it seems that the French are finally catching up to our way of thinking, and the Mario creator is to be honoured at France's Order of Arts and Letters.
French site Gamekult reports that three developers will be named as knights at the ceremony, which takes place on April 13. French culture minister Renaud Donnedieu de Vabres will bestow the award upon Frederick Raynal (Alone in the Dark, Fade to Black), Michel Ancel (King Kong: The Official Game of the Movie, Beyond Good & Evil) and Nintendo demi-god Shigeru Miyamoto (Mario, Zelda).
Apparently recipients of the title are required to have "significantly contributed to the enrichment of the French cultural inheritance." Consequently, Mr. Miyamoto joins such greats as James Joyce and Bruce Willis, who have both previously received the French honour.
It's been over fifteen years since the last Super Mario Bros. game Super Mario Brothers 4: Super Mario World came out in Japan. To put things into perspective that was over half a lifetime ago for me. Now we're finally getting a new Super Mario Bros. aptly named "New Super Mario Bros.". If that doesn't deserve a countdown I don't know what does.
Quote:In a recent interview with Nintendo Power Magazine, Takashi Tezuka--Shigeru Miyamoto's right hand man--revealed some new information regarding the highly anticipated New Super Mario Bros. for the Nintendo DS.
In the interview Tezuka is asked who may be returning in the new game:
NP: Will we see any other beloved characters from the Mario universe, such as Yoshi, Toad, etc.? How about Bowser and the Koopalings?
TT: All of the characters you mentioned will show up except for Yoshi (laughs). Because we're trying to get back to the spirit of the original Super Mario Bros., Yoshi doesn't really fit.
This is good news as the Koopalings have been sadly out of action for some time now. Having them join in the fray will be a great plus and will also add to the boss elements of the game.
Tezuka also stated that New Super Mario Bros. will be a sort of throwback to the original NES Super Mario Bros.. Basically he feels that as Mario evolved, the games became more for the hard-core audience. He quickly clarifies that statement by saying, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."
Whether this means that we will get back levels of Bullet Bills flying at us constantly or not is up in the air. But let's hope so!
He touches rather quickly on a few other subjects.
-The story is set in the Mushroom Kingdom.
-There will be no boss battles in two player mode.
-This is not a Wi-Fi compatible game.
-It will not use the microphone in any way.
-Koji Kondo (Super Mario Bros. and Legend of Zelda musical mastermind) will be doing some of the soundtrack while the bulk will go to Asuka Ota who worked on the Yoshi Touch & Go soundtrack.
Near the end Nintendo Power asks if we will be seeing another Mario side scroller on a home console. Tezuka replies with, "The probability is not zero, but no further comment at this point." Then he just laughs.
Not to say that this game isn't going to sell like mad when it comes out anyway, but if you weren't fully decided on your purchase, you should be now.
It would seem some scientists have calculated an alternative explanation for what had previously been called black holes. The major attraction to this explanation? It doesn't violate the current understanding of quantum physics. Essentially, rather than forming a singularity, a colllapsed star forms a sort of shell with a vacuum inside. Now, of course a vacuum doesn't actively suck things into it, otherwise the universe would suck away our atmosphere so very isntantly. Apparently, the shell has a very strong gravitational pull, and the vacuum has some sort of odd property that actually results in antigravity. The thing is, when they modelled a universe sized "dark energy star", it managed to generate as much dark energy as we currently see in the universe today.