This is interesting. The obvious question, to me, is if this also applies to playing PS1 and PS2 games on the system. I have often considered buying a mod chip, but the main issue there has always been concern over how long before games with security features in them are designed to not work any more, and then the chip is only good for games made before that technology. As such, I've only done the physical mods, like on the SNES and N64, the ones that only use cartridge shape as a protection scheme.
Quote:March 23, 2006 - IGN Revolution has learned that Activision will publish a version of Spider-Man 3 built specifically for Nintendo's next generation console, still codenamed Revolution. The game will make use of the system's innovative new controller to manipulate Spidey through the virtual universe. Specific details in this regard were not provided, but IGN speculates that the freestyle unit could be utilized to aim and cast webs, which would in turn accurately guide the hero about the city environments he explores.
Activision has formally announced that it is planning to have at least one Revolution title ready during the first four months of the system's launch. However, IGN believes that the publisher's launch game is unrelated to the Spider-Man franchise.
Further details about this project, and others, are expected to be made known at the Electronics Entertainment Expo 2006, which kicks off this May in Los Angeles.
Quote:IGN: Is Revolution the final name of your new system?
Beth: No, it's not.
IGN: So it's definitely a codename?
Beth: It's a codename.
IGN: And it's going to change?
Beth: It is going to change.
IGN: Great. When are you going to reveal the final name?
Beth: Well, you're going to have to wait and see.
IGN: E3?
Beth: Not quite sure yet.
IGN: Somehow we think that's a lie.
[Laughter]
Quote:IGN: The Virtual Console is going to be home to hundreds of classic games, from the sound of it. But can we expect original games for it, too?
Beth: Yeah, and actually Mr. Iwata touched upon that briefly today - the system being a platform for developers to try out new content. So, certainly. We've been focused pretty heavily on the classic content and now bringing SEGA Genesis and TurboGrafx games, but it certainly will be a forum for bringing some new content.
This interface seems to be similar to what I think would go a long way in making things a lot simpler for the average user. The "desktop" isn't a folder at all, it's just an interface. Programs run on it, and that's all there is to it. No need to worry about organizing those icons, there are none. You just run your applications. The "side bar" is recognized as silly and eliminated.
This looks promising. I'm hoping other Linux distributions make their own alteration on this theme. An interface as straightforward as I might expect from my Nintendo DS or PSP, only designed with a mouse in mind. Add in the "power user" application and it's all I need.
Attention to the excellent goodness citizens of United Kingdom!
We have a great job opportunity for you: you get chance to makes the profit of 3000 GBP every month. We are an honestly American Company to Independent Business Solutions works already for more then two years on the financial market of England and the work we propose to you is not difficult and make excellent income to you relative
It does not matter whether you are a driver, wheel turner, student, lower or economists. The essence of labor is to making the money tattoos to us banks.
The requirements of the work are:
-you must be 18 years old or oldest
-you must have account in the bank
-24 hours of free time every day
-computer connected to the internet
Specific nature: You can work at home, visiting the bank few times in a week while making a good excellent money. You must be ready to complete the task with the greatest of humour of our manager, according to the contract. And by not performing your duties, you have the responsibilily for your actions according to the law and legal. You can have the main job at the same time working with us, or you can choose to cooperate solely with anyone who is.
It is upwards to you, IBS Inc. gives you a terrible chance to make your dirt life better depending on your diligence and your responsibility towards the job.
If you have any questions, we are ready to answer them: E-mail us at: ibs_inc_biz@mail15.com
March 24th, 2006
Will Wright (The Sims), creator of the upcoming title Spore has sat down with the guys at AMN to have a little chat. Within the interview Mr. Wright confirmed work on a DS version of Spore. The snippet from the article reads…
On Wednesday night, AMN’s very own Ray Almeda sat down with the legendary game designer to discuss the details on Spore for handhelds. When asked whether or not Spore would be coming to the Nintendo DS and the Sony PSP, Wright replied with a “Yes… definitely.” According to Wright, Spore is intended to release for multiple handheld systems, including the Nintendo DS, Sony PSP, and several mobile-phone devices.
Spore is set to be one of the most innovative titles to come out in recent years. I will be eagerly awaiting news of the DS version’s progress.
--------------------
At GDC, he mentions 'having the universe in your hands'... I've heard of people having a God complex, but not people who want to give other people a god complex. Everything in my universe will be nude, and orange flavored and entirely made of poo. Take that God! this is a game i've been reading alot about lately, awesome news.
SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata today challenged a crowd of game developers to think differently and take a fresh approach to the creation of video games. During his keynote address at the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation, much as the company already has. (Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b) (Logo: http://www.newscom.com/cgi-bin/prnh/2005...NTENDOLOGO) These tools include the controller for Nintendo's next home console (code-named Revolution), which lets users control the action on their television screens through the motion of the controller itself. The controller lets game developers create new kinds of gaming experiences, ones that enhance the experience for hard-core gamers while making video games more accessible and less intimidating to novices. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic." Iwata also announced partnerships with Sega and Hudson to offer downloadable access to their classic games via Revolution's Virtual Console. Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES®, Super NES® and Nintendo® 64 eras. Iwata also revealed for the first time that a new game called The Legend of Zelda®: Phantom Hourglass would be released for Nintendo DS later this year. Iwata, a game developer himself, revealed behind-the-scenes stories about the development of three key initiatives. For the industry leading Nintendo Wi-Fi Connection, internal engineers and developers overcame a series of hurdles to make the system seamless and flexible enough to allow players to choose to play wirelessly either with friends or against unknown opponents. The Nintendo Wi-Fi Connection reached 1 million unique users in just 18 weeks -- nearly five times the adoption rate of the leading online game console network. He described a pivotal meeting in coming to agreement on development of the incredibly popular "brain games" in Japan. A leading Japanese scientist attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually demonstrated stimulation of brain activity as the staffer played prototype software. Finally, he described the hundreds of sketches, dozens of prototypes and company-wide collaboration that led to the final form of the unique Revolution controller system, which resembles a traditional TV remote control. He called the related research and manufacturing costs of the new control system, "...our method to disrupt the market...realizing a new way to connect a player to his game."
Quote:Iwata also revealed for the first time that a new game called The Legend of Zelda®: Phantom Hourglass would be released for Nintendo DS later this year.
Quote:We are getting some reports from Joystiq staff Vladimir Cole and Christopher Grant while they attend the GDC Nintendo keynote. We'll elaborate more later, but for now here's what we've got:
* "Celda" on the Nintendo DS: Phanton Hourglass?
* Sega Genesis and Turbo Grafx titles will be available on Nintendo Revolution's Virtual console.
* Hudson games, too.
* No announcement about the game--a press release did go out during the conference (as posted in the comments) that still called the upcoming console "The Revolution"
More as it develops--this'll be one of those often-updated posts.