This is interesting. The obvious question, to me, is if this also applies to playing PS1 and PS2 games on the system. I have often considered buying a mod chip, but the main issue there has always been concern over how long before games with security features in them are designed to not work any more, and then the chip is only good for games made before that technology. As such, I've only done the physical mods, like on the SNES and N64, the ones that only use cartridge shape as a protection scheme.
Quote:March 23, 2006 - IGN Revolution has learned that Activision will publish a version of Spider-Man 3 built specifically for Nintendo's next generation console, still codenamed Revolution. The game will make use of the system's innovative new controller to manipulate Spidey through the virtual universe. Specific details in this regard were not provided, but IGN speculates that the freestyle unit could be utilized to aim and cast webs, which would in turn accurately guide the hero about the city environments he explores.
Activision has formally announced that it is planning to have at least one Revolution title ready during the first four months of the system's launch. However, IGN believes that the publisher's launch game is unrelated to the Spider-Man franchise.
Further details about this project, and others, are expected to be made known at the Electronics Entertainment Expo 2006, which kicks off this May in Los Angeles.
Quote:IGN: Is Revolution the final name of your new system?
Beth: No, it's not.
IGN: So it's definitely a codename?
Beth: It's a codename.
IGN: And it's going to change?
Beth: It is going to change.
IGN: Great. When are you going to reveal the final name?
Beth: Well, you're going to have to wait and see.
IGN: E3?
Beth: Not quite sure yet.
IGN: Somehow we think that's a lie.
[Laughter]
Quote:IGN: The Virtual Console is going to be home to hundreds of classic games, from the sound of it. But can we expect original games for it, too?
Beth: Yeah, and actually Mr. Iwata touched upon that briefly today - the system being a platform for developers to try out new content. So, certainly. We've been focused pretty heavily on the classic content and now bringing SEGA Genesis and TurboGrafx games, but it certainly will be a forum for bringing some new content.
This interface seems to be similar to what I think would go a long way in making things a lot simpler for the average user. The "desktop" isn't a folder at all, it's just an interface. Programs run on it, and that's all there is to it. No need to worry about organizing those icons, there are none. You just run your applications. The "side bar" is recognized as silly and eliminated.
This looks promising. I'm hoping other Linux distributions make their own alteration on this theme. An interface as straightforward as I might expect from my Nintendo DS or PSP, only designed with a mouse in mind. Add in the "power user" application and it's all I need.
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March 24th, 2006
Will Wright (The Sims), creator of the upcoming title Spore has sat down with the guys at AMN to have a little chat. Within the interview Mr. Wright confirmed work on a DS version of Spore. The snippet from the article reads…
On Wednesday night, AMN’s very own Ray Almeda sat down with the legendary game designer to discuss the details on Spore for handhelds. When asked whether or not Spore would be coming to the Nintendo DS and the Sony PSP, Wright replied with a “Yes… definitely.” According to Wright, Spore is intended to release for multiple handheld systems, including the Nintendo DS, Sony PSP, and several mobile-phone devices.
Spore is set to be one of the most innovative titles to come out in recent years. I will be eagerly awaiting news of the DS version’s progress.
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At GDC, he mentions 'having the universe in your hands'... I've heard of people having a God complex, but not people who want to give other people a god complex. Everything in my universe will be nude, and orange flavored and entirely made of poo. Take that God! this is a game i've been reading alot about lately, awesome news.