Anyway, this unofficial mod (the reason to prefer the PC version in the end) adds very basic multiplayer. I never expected fully developed multiplayer, but a small mod like this that at least allows your friends to join you in the single player mode is certainly welcome. It's very preliminary, so here's hoping it'll really be added to later. Maybe the mod community will add in all sorts of bonus quests that require multiplayer action.
Quote:Top Ten Software Sales:
1. New Super Mario Bros. (Nintendo, DS) -- 200,037 units
2. Brain Training 2 (Nintendo, DS) -- 60,463 units
3. Winning Eleven Soccer 10 (Konami, PS2) -- 52,124 units
4. Digimon Story (Bandai, DS) -- 41,135 units
5. Brain Training (Nintendo, DS) -- 40,878 units
6. Animal Crossing (Nintendo, DS) -- 30,206 units
7. Brain Training English Translation (Nintendo, DS) -- 26,723 units
8. Tetris DS (Nintendo, DS) -- 23,762 units
9. Neon Genesis Evangelion Pachinko -- (D3, PS2) -- 23,587 units
10. Doko Demo Issho: Let's Gakkou! (Square Enix, PSP) -- 16,582 units
Week's Hardware Sales
DS Lite -- 141,487 units
PSP -- 24,653 units
DS -- 22,478 units
PS2 -- 20,737 units
GBA SP -- 4,642 units
Xbox 360 -- 1,407 units
Game Boy Micro -- 1,294 units
GameCube -- 1,002 units
GBA -- 20 units
Xbox -- 15 units
The XBox sold 15 units. Wow. The 360 is selling more than the Micro and the Gamecube. That's a surprise as well, but not really. The SP outsold the micro in Japan too eh? I'm not surprised. The micro is all gimic, no substance. I mean, it is amazing how small it is. I'm impressed by that, but not enough to buy it and hang it from my keychain. The thing requires all it's own accessories, and doesn't play GB or GBC games. Further, the new SP has the same bright screen, only a little larger, and the SP is still very attractive a design (it looks great next to my DS Lite, like a near match, except the SP lacks the transparent gloss layer).
micro still did better than the original GBA, which I am shocked to see is still being sold. 5 more than the XBox it seems :D.
Look you idiots. The content was dummied out! When the game is played without modification, that content is absent! I'd be mad if Final Fantasy IV actually advertised the content they dummied out of the original version FOR the original version, only to find I couldn't access it at all until someone hacked it with a Game Genie. I'd call it false advertising. Why is this any different?
Morons... This really is about as bad as the higher rating Oblivion was forced to adopt because someone found a way to hack the game to remove everyone's clothes.
Penny Arcade was right... Not long before the Etchisketch is sued because someone drew square genitals on it.
I must admit that I get more drawn to the game with every new screenshot or video. This just might turn in to Sony's killer app at launch. That is, if the gameplay is worth anything.
Quote:June 21, 2006 - On October 17, 1849, Frederic Chopin, one of the most influential composers for the piano, succumbed to sickness and died at the young age of 39.
Three hours prior to that, in the world according to Bandai Namco, Chopin, crouched on the floor of his hospital, saw a dream. The dream had anime characters that looked like they were out of a Tales game and a world that looked like it was pulled from a fairy tale. In the dream, people carried about their lives like in the real world. But in the dream world, people with incurable sicknesses had magical powers.
Bandai Namco's new Xbox 360 RPG, Trusty Bell: Chopin's Dream ("Chopin no Yume" for the Japanese version) takes place in this dream world. Chopin (yes, the composer) comes into contact with Polka, a young girl who resides with her mother in the village of Tenuto (the names, you'll find, are all musical terms). Polka is near her death, meaning she's got some crazy powers. Unfortunately, people believe that by touching her, they'll be infected with her koodies, so Polka's not particularly popular.
Trusty Bell is the story of Chopin (yes, the composer), Polka, and a Allegretto, a 16-year-old who steals to eat and lives for only one thing: to help Polka.
If Trusty Bell were called Tales of Something-or-other, no one would complain. The game has the absurd premise, peculiar names and colorful artwork of Namco's biggest RPG series. Plus, musical composition is being handled by Motoi Sakuraba, of Tales of fame.
Trusty Bell will also feature a battle system that's heavy on the action. Details are scarce, but based on the screenshots currently circling exclusively in Japan's Famitsu magazine, the battle system supports three characters (including an unknown male character called Beat) and features some sort of combo system. Allegretto makes use of a sword as his primary weapon while Polka, being a cheery girl character and all, resorts to an umbrella.
Music and story look like they will play a big part in Trusty Bell. Bandai Namco has drafted famous Japanese actor Leo Morimoto to perform narration for the game's Japanese version. Performing the piano numbers that Chopin left to the world (before having his RPG dream) will be Russian pianist Stanislav Bunin.
Trusty Bell is in development at tri-Crescendo, a studio that worked on the sound components of tri-Ace titles like Radiata Stories, Star Ocean and Valkyrie Profile and also worked on programming, sound and the battle system for Baten Kaitos, along side Monolith Soft . The game is currently without a final release date in Japan.
Hey folks... I have a laptop with no seconday numerical digits... i.e. that for number keys, it only has the top row, and none on the right-hand side. Now, as a French major, to get the extra accents and all, I would normally pull an Alt-0169, etc. for what I need, but without the seconday digital keypad, I cannot... but there must be a way...