• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Portal

    Welcome, Guest
    You have to register before you can post on our site.

    Username
      

    Password
      





    Search Forums

    (Advanced Search)

    Forum Statistics
    » Members: 210
    » Latest member: rodeon
    » Forum threads: 7,594
    » Forum posts: 140,001

    Full Statistics

    Online Users
    There are currently 366 online users.
    » 0 Member(s) | 364 Guest(s)
    Bing, Google

    Latest Threads
    A Left Wing Cannot Flap A...
    Forum: Ramble City
    Last Post: Dark Jaguar
    17th November 2025, 9:17 AM
    » Replies: 56
    » Views: 7,103
    1998, Greatness, and the ...
    Forum: Tendo City
    Last Post: Dark Jaguar
    16th November 2025, 11:30 PM
    » Replies: 1
    » Views: 122
    Metroid quipping
    Forum: Tendo City
    Last Post: Dark Jaguar
    15th November 2025, 6:47 AM
    » Replies: 0
    » Views: 54
    Clipping eliminated
    Forum: Tendo City
    Last Post: Dark Jaguar
    12th November 2025, 1:52 AM
    » Replies: 2
    » Views: 237
    Nintendo are now Patent T...
    Forum: Tendo City
    Last Post: Geno
    11th November 2025, 2:58 PM
    » Replies: 10
    » Views: 1,284
    Warcraft I Remastered & W...
    Forum: Tendo City
    Last Post: Dark Jaguar
    8th November 2025, 4:56 PM
    » Replies: 10
    » Views: 2,588
    AI appears to be caving i...
    Forum: Tendo City
    Last Post: Geno
    28th October 2025, 11:34 AM
    » Replies: 4
    » Views: 287
    Back to a Web Site
    Forum: Ramble City
    Last Post: Weltall
    26th October 2025, 8:06 PM
    » Replies: 3
    » Views: 1,216
    Some Zelda Things
    Forum: Tendo City
    Last Post: Geno
    22nd October 2025, 9:59 AM
    » Replies: 11
    » Views: 1,017
    The Switch 2 is Here, and...
    Forum: Tendo City
    Last Post: Geno
    22nd October 2025, 9:50 AM
    » Replies: 13
    » Views: 1,681

     
      TMNT: The Arcade Game coming to Xbox Live?
    Posted by: A Black Falcon - 26th February 2007, 2:17 PM - Forum: Tendo City - Replies (20)

    Seems so... it hasn't been announced, but leaks from Partnernet (network for the press, etc, to see coming-up xbox live stuff that isn't supposed to get out; stuff does though, like Ikaruga (which might also be coming) and this...)

    http://www.insidegamer.nl/xboxlivearcade...ideos/1868

    This game is, of course, the best arcade game of the early '90s. :)

    Oh yes... in other X360 Xbox Live news, (Jeff Minter's) Space Giraffe is coming along nicely and looks fantastic... 40 minuite (divx) video download available on his blog. :)

    http://stinkygoat.livejournal.com/

    Print this item

      Winter Shade
    Posted by: Weltall - 26th February 2007, 1:56 PM - Forum: Ramble City - No Replies

    I'll take Grumbler's lead and share a novel that I'm writing. It's called "Winter Shade", and I've been working on it since the beginning of the year. It's about a family going home for Christmas, and having their happy times quite interrupted by strange events. Brian finds himself tired and blacking out, giving him dreams of the past that may not be dreams at all. His wife Sarah also has dreams, though hers are considerably less concrete and considerably more nightmarish... and may be spilling over into the waking world in a most dangerous way.

    There are five chapters complete now, and you can read the story here.

    Print this item

      Freeken Alsome Video
    Posted by: etoven - 23rd February 2007, 12:08 PM - Forum: Ramble City - No Replies

    <embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-570632408625077762&hl=en" flashvars=""> </embed>

    Print this item

      Pointless post?
    Posted by: etoven - 23rd February 2007, 11:40 AM - Forum: Ramble City - Replies (2)

    I was just wondering is anyone going to avail them selves of the mystery and all that is TovenNet search?

    It's the freakin awesome engine that nobody uses...
    All I'm saying is try it for a week, instead of Google, and become a believer.

    I'll post a link just in case....
    [+] Add to TovenNet Search to Google ToolBar
    [+] Visit TovenNet Search

    Nobodies going to reply...... :crap:
    I blame Ryan avitar!

    Hitler never played the bajo, ever! It's against God!
    God! I say!

    Print this item

      Neo-Geo and MSX to Japanese Virtual Console!
    Posted by: A Black Falcon - 23rd February 2007, 3:06 AM - Forum: Tendo City - Replies (2)

    No more details currently available...

    http://www.nintendo.co.jp/wii/features/v...nsole.html

    They'd better do this in the US too. The Neo-Geo was an amazing console... there is the issue of space though -- Neo games got very large, and since right now you can only run games off of the part of the internal 512MB you can write to, between those and N64 games that space will run out very fast...

    Print this item

      Nintendo v. Online Gaming, Part XXXIV
    Posted by: A Black Falcon - 21st February 2007, 1:56 AM - Forum: Tendo City - Replies (2)

    http://thehylia.com/features.php?subacti...m=&ucat=3&

    Quote:Disconnected: Online Gaming with Nintendo
    Feb 1 2007
    By: TSA
    For some Nintendo gamers, they've had it with how Nintendo's WiFi on DS is so bad, that is apparently has declined dramatically since the days of Mario Kart DS and Animal Crossing: Wild World. Sure, Nintendo won't admit it, but since the pinnacle of Nintendo's online gaming, which was during Mario Kart DS and Animal Crossing: Wild World's release back in late 2005, the activity levels on all of Nintendo's online enabled products has fallen off. How do we know this? Nintendo loves to play the numbers game, and would be boasting if the number of players connecting to play their titles via their online service were anywhere near a respectable amount. However, they haven't, and it doesn't take a genius sitting with their copy of Star Fox Command or Metroid Prime: Hunters waiting for up to over an hour for a match to initiate to figure it out.

    The primary reason for the faults in Nintendo's online service has nothing to do with the games themselves. Quite the contrary, almost all of the titles that have featured some form of online play have been pretty well received and appeared to have serious online potential. No, the issue at hand is how Nintendo handles its online service; how they regulate it through the bane that is Friend Codes. We all know very well by know the PR spin as to why Nintendo does it; they make the online environment safer for everyone, especially younger audiences and casual gamers, or even non-gamers.

    Theoretically, there is nothing wrong with this system. Sure, it requires a bit more work to register a friend, but just the act of having to input a code rather than clicking a button to add a friend to your online list isn't that big of a hassle or that detrimental to online play.

    One of the big issues with Friend Codes is the fact there is no true way to communicate with a player online in Nintendo's online service (yes, some games have featured communication options during online gameplay, but it is at nowhere near the right level it should be at to be conducive to productive online networking in-game), forcing every single gamer to resort to finding a person's Friend Code through various other means.

    Sure, in the age of the Internet, this should be easy, right? Just have a bunch of sites with a bunch of codes from people and start adding them, right? Nintendo didn't even stop there. Not only do you have to find a Friend Code, but your friend must also input yours as well before the two of you can become "friends" online. So a player has gone from simply inputting a code to now having to track down the code without a viable way in-game to discern it, and then they have to find a way to get that potential "friend" to input their code as well!

    All of this to make Nintendo's online service safer, much more fun, and presumably more reliable. Sure, you can just sign on and play random people, but most online games involve some form of a "faction" system, whether it is a guild, a clan or a party in which you play with online friends in whatever way you see fit. Nintendo's system works against this mentality, making it painstakingly difficult to achieve this goal. Yet, this isn't even the entire equation as to why Nintendo's online service isn't that great. In fact, it's actually how insecure and broken the system is that prevents the other half of the gaming world from playing.

    Most casual gamers will be turned off by the complex nature of Friend Codes. Even though Nintendo tried to make it easy to get online through WiFi hubs in mainstream restaurants and shops and an easy plug and play USB device that allows any computer hooked up to the internet to connect your DS or Wii to Nintendo's online service, most I've spoken with (parents, colleagues and students) find the system just too much to handle for whatever reasons. Most people who stick it out, dealing with Nintendo's stringent requirements are actually of the more hardcore nature; those who want to play online games more seriously and competitively. Yet, Nintendo isn't even doing this right.

    This would be providing a reliable, secure online experience. We all know just how horrible a free server can get for an online game. Overcrowding. Annoying people who don't really belong there playing the game in the first place. But most of all, the cheaters. People who use in-game exploits and use third party tools to bypass the system. In the realm of other online services, you are bound by a EULA that says if you do anything the company deems wrong, your rear end is banned from the service. Nintendo DS did not include any such thing when you go online to play. Wii showed us a hint of this with the Wii Shop channel and WiiConnect24, but it remains to be seen if there is a specific EULA for actual online gameplay.

    Just how bad is this cheating? For starters, anyone can simply "interrupt" their WiFi connection and the match ends in a draw. Most users started off by "powering off" their Nintendo DS units when they knew they would lose or got fed up, but that still incurred a loss in your record. Clever players, including myself who had to see if it worked because I like to try to break a program (I was a speedrunner afterall), discovered you could "unplug" your USB device, your Ethernet cable, your DSL line or standard phone chord, and the game would end without you incurring a loss.

    It gets better. Hackers, or should I say third party tool users, found ways to break the actual online system so that they could manually change anything they wanted. Some changed the leader board rankings of various titles. Some have made it so their characters are invincible in Metroid Prime: Hunters. But perhaps the best hack I saw was a player who was able to bypass the Mario Kart DS course select option so that every time the race began, the opponents were on one course, but he was always on the course he manually selected - the shortest course available. To the players online, he appeared to be going all over the place, but in the system, it was registering him on the other course and he's always win with ease.

    Thus, gamers looking for a really good online experience in terms of fair competition and obtaining some level of achievement are royally screwed over by the system. Once I saw how players could exploit these games, or how they disconnected from matches, I didn't even bother with online gaming anymore with titles such as Metroid Prime: Hunters or Star Fox Command.

    Ironically, the hackers claim they've tried to contact Nintendo of America, Inc. several times in order to explain how they could fix the security holes, which they claim are very simple actions. Nintendo's dismissed all of their communications and counters that these "cheaters" shouldn't have been tinkering with the system to begin with. Probably just another customer service PFR they give each concerned gamer, and sadly, ignoring this one aspect is costing Nintendo dearly.

    Combine this now with the Friend Code system, and you have one of the most flawed online gaming services yet. Simply put, Nintendo's online service isn't helping their "Blue Ocean" mentality. It's more like throwing a gamer in the hold. It really isn't conducive to the whole "playing online together" mentality that I thought Wii was all about, according to Perrin Kaplan. With Nintendo, it's still all about multiplayer, just offline multiplayer apparently.

    Yet, all is not lost. Nintendo already has a system in place to solve this right now, at least for Wii. Currently on the Wii, there exists the WiiConnect24 system, which has built in capabilities to patch software through online updates, and it has a billing system tied to your MyNintendo account when you purchase Virtual Console titles. These two key ingredients - a means to bill customers and provide new content - are two steps in the right direction for Nintendo.

    Still, what Nintendo needs to do now is "Change the System" just a bit more. Continue to allow your "Free to Play" model, which Nintendo likes because it costs very little the end user, maintians the illusion of a quick, easy way to get online, and is very easy to market. Continue to use Friend Codes for that "Free to Play" service, which will provide the safety net for children who can access Nintendo's online gameplay easily.

    What needs to change, however, is for Nintendo to implement a "Pay to Play" model in addition to this "Free to Play". There's several ways to do this, with the easiest and most common strategy being a monthly flat rate fee that enables gamers to play on more secure servers. These servers could also offer support for various means of online communication like a keyboard, the DS stylus or voice chat. Additionally, make it so it is very easy to add players to a friend list and setup new matches or team events.

    Heck, Nintendo could even bundle this monthly service together with some Wii Points for your Virtual Console. For $19.99 a month, get 1000 Wii Points and access to premium servers. If you want to go overboard, Nintendo could just go the microtransaction route all the way, making players pay for Wii Points, which they can not only spend on Virtual Console titles, but on monthly subscription packages to online services like the "Pay to Play" servers for games. Maybe you could even find a way to put up more content (online issues of Nintendo Power, other downloadbles like desktops for your Wii or game soundtracks from titles like Twilight Princess of Super Smash Bros. Brawl) on there to charge for.

    Perhaps this is what Nintendo has had planned all along for Wii. Maybe at this year's GDC 2007 keynote or at their media briefing in July, Nintendo will reveal more details of its online plan. But as it stands right now, based on the Nintendo DS' history, the online gaming model for Nintendo is faulty and broken. Pokemon Battle Revolution in Japan has shown it hasn't gotten any better on the Wii so far. It's not too late to abandon all hope, at least for the Wii, and the structure is in place for a successful online strategy. Let's hope that Nintendo can do what it did for its home console image with the Wii for it's perception as an online platform with WiiConnect24. Let's also hope Nintendo rethinks the whole online model for Nintendo DS. Show us "Playing Online = Believing".

    I agree with everything until he starts talking about wanting monthly fees... that isn't the right way to go. They simply need a good, secure, high-quality online gaming network, like Battle.net, not a monthly-fee system.

    Of course they're not going to do either, but that doesn't mean the complaints aren't just as valid.

    Print this item

      Koji Kondo to give concert and seminar at GDC
    Posted by: A Black Falcon - 20th February 2007, 10:10 PM - Forum: Tendo City - Replies (10)

    http://www.gamasutra.com/php-bin/news_in...tory=12827

    Print this item

      PS3 Loses
    Posted by: A Black Falcon - 20th February 2007, 9:34 PM - Forum: Tendo City - Replies (3)

    January sales.

    http://www.bloomberg.com/apps/news?pid=2...technology

    (http://www.neogaf.com/forum/showthread.php?t=143340)

    It really is amazing to see how poorly the PS3 is doing, though... Wii > X360 > PS3, now? Before last E3 not many would have believed it...

    (I still think that the PS3's overall lifetime price is probably lower than the 360's though...)

    Print this item

      The freaking coolest musical instrument ever!
    Posted by: etoven - 20th February 2007, 4:07 PM - Forum: Ramble City - No Replies

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/MPG-LYoW27E"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/MPG-LYoW27E" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

    Print this item

      Crackdown is awesome.
    Posted by: Great Rumbler - 20th February 2007, 2:31 PM - Forum: Tendo City - Replies (20)

    Seriously. It's like if Grand Theft Auto merged with Robocop, but instead of being bulky and slow, Robocop was really fast and you could jump a hundred feet into the air. It's that awesome.

    Basically, you're a Super-Cop that can do whatever he wants in the fight against viscious gangs. You can kill guys by kicking them in the head. You can jump from rooftops to rooftops like Batman on steriods. You can drive fast cars. It's like everything that Grand Theft Auto did right multipled by AWESOME and WIN. This game is the greatest thing ever. I mean that.

    Print this item

    Pages (738): « Previous 1 … 323 324 325 326 327 … 738 Next »
     

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.