In the course of watching all four seasons of Futurama, for some reason totally unknown to me, Disc One of Season Four stopped working. I don't know... it used to work, but its not scratched... when I put it into the player, a red light comes on saying "Last Memory", and "NO PLAY" comes up. Whats Last Memory mean? There's a Last Memory button on the DVD remote, but when I press it, nothing happens. This happens to no other DVD I've ever had.
and click the "Files" tab.
There's loads of music on the share point! anything you name it! Over 8 Gigs!
Soon I'm going to add a bigger hard drive and get Ryan's 17 Gig collection on there as well!
Feel free to contribute or just use it for remote linking! I don't mind! When you add a file it becomes available immediately! Just search for the file name and click on the link to get the remote linking URL!
Apparently the online mode will have it's servers shut down soon. This is very annoying as it's one of the main reasons I bought Subsistance, but I suppose I can understand. Really though, this is why console games need to allow one to punch in the IP address of a custom fan made server. When official service stops, an online search away and you've found someone willing to host games for free on their own server. This can't happen with this game though. It only connects to it's own specific server. Annoying... Yes, PC games often have self limits as well, like Blizzard's battle.net, and it's annoying to an extent, but a much lesser one because of the magic of game hacks. Short of modding my PS2 to allow the execution of some custom program that bootstraps MGS3S to run on a custom server, I'm out of luck. My PS2 runs great though, and I really don't want to take any chances, or spend any money, doing anything to it's innards that might get it mad at me. I know I'm running on borrowed accuracy with those lasers and their infamous reputation...
Review: Final Fantasy VI Advance
Platform: Game Boy Advance
Rating: 9.5/10[indent]Final Fantasy VI Advance is the latest in a series of GBA ports based upon the classic series. Fans of the series are usually divided into one of two massive camps. One considers Final Fantasy VI to be the pinnicle of the franchise, and the rest consider Final Fantasy VII worthy of that honor. Those of the former category will be thrilled to see their choice finally get some attention after the much-hyped Compilation of Final Fantasy VII.
Final Fantasy VI is the tale of a world on the brink of repeating a cataclysmic disaster. Magic is a force that once scoured the world of much life and civilization, after which it nearly vanished. Now, an ambitious emperor seeks to find this power and harness it as a weapon in order to subjugate the world. A large cast of disparate heroes must band together and stand against the emperor before his greed and avarice threaten the very fabric of the world.
Since this is a port, and of a game I have reviewed previously, this review will focus more on the port, than the game from which it was ported. [/indent] Graphics: 8.5 [indent]Practically identical. The only changes are in the text appearance and menu fonts, which are all more streamlined. It also helps that the GBA screen is sharper than a television, and that helped the appearance some. Overall, if you liked it before, no reason not to now. The screen resolution is of course decreased but you probably wouldn't pay attention if I didn't tell you that.
[/indent] Audio: 7.0
[indent]This is where the most complaining comes, from the old-school fans, and it's certainly the only justified complaining. Some of the songs just plain sound funny (Searching for Friends has this weird clicking beat) and some of the sound effects are odd, but not to any real extent. Overall, the quality dropped, though I don't weigh this very heavily because there was no avoiding it, and it could have been handled a lot worse. The music we all knew and loved is still intact.[/indent]
Gameplay: 10.0
[indent]The gameplay has been, more or less, left intact. If you played it thirteen years ago, you'll have no trouble with it now. There are a few, very, very minor slowdown issues, mostly noticed when a large, graphically-complex spell is cast. There is also, allegedly, slowdown when using a chocobo or one of the two airships, but I honestly did not notice it at all. Those sequences seemed just as fluid to me as I remember.
[/indent]Translation: 10.0[indent]Oh boy. If you've ever seen other reviews of this game, you'll have seen no shortage of mincing over the new translation. Well, allow me to editorialize for a moment:
Pity them, laugh at them, but don't take them seriously. Not for one second.
The original Ted Woolsey translation was, to be fair regarding his constraints, unimpressive, and the game screamed for someone to do a decent job. The dialogue now is much, much more coherent and in many cases fleshes the storyline a bit more. Better still, the new translation clarifies several plot points that were confusing and incoherent before. We now, for instance, know that a certain mother was not an idiot who hands over her baby willingly only to regret it five seconds later, but rather the victim of child-snatching, for starters. Can't say too much without ruining things, but you get the idea. In this area, the translation was vital and extremely welcome. The original is a joke in comparison.
Spell names, item names, Monster and Esper names and the like have all been updated either through the original translation or to be more consistent with the ongoing Final Fantasy saga. Some veterans will suffer some momentary confusion, but if you've played the game before, you'll know what the stuff is, and everything has a description to help. Newcomers, of course, won't have any such problems.
Overall, this was the major selling point for me, and I'm incredibly impressed with the results. If one appreciates quality and coherence over silly nostalgia, one too will be impressed.
[/indent]Final Word
[indent]This game has long been one of the games by which an entire franchise, to say nothing of an entire genre, has drawn comparison and with good reason. Anyone who appreciates a good RPG, especially a good RPG made much better, owes it to themselves to hook a copy of this game.[/indent][indent]
Seems so... it hasn't been announced, but leaks from Partnernet (network for the press, etc, to see coming-up xbox live stuff that isn't supposed to get out; stuff does though, like Ikaruga (which might also be coming) and this...)
This game is, of course, the best arcade game of the early '90s. :)
Oh yes... in other X360 Xbox Live news, (Jeff Minter's) Space Giraffe is coming along nicely and looks fantastic... 40 minuite (divx) video download available on his blog. :)
Posted by: Weltall - 26th February 2007, 1:56 PM - Forum: Ramble City
- No Replies
I'll take Grumbler's lead and share a novel that I'm writing. It's called "Winter Shade", and I've been working on it since the beginning of the year. It's about a family going home for Christmas, and having their happy times quite interrupted by strange events. Brian finds himself tired and blacking out, giving him dreams of the past that may not be dreams at all. His wife Sarah also has dreams, though hers are considerably less concrete and considerably more nightmarish... and may be spilling over into the waking world in a most dangerous way.
There are five chapters complete now, and you can read the story here.
They'd better do this in the US too. The Neo-Geo was an amazing console... there is the issue of space though -- Neo games got very large, and since right now you can only run games off of the part of the internal 512MB you can write to, between those and N64 games that space will run out very fast...