Okay wow... I knew those things spun fast but... Alright, so like about 5 minutes ago, I was installing an old game on my PC when I heard a loud "pop" like a fire cracker and then my computer was making some weird noise. I thought something major just burst so I shut the whole thing down. Turns out, upon starting it up, it was the disk reader. I took out the drive and pried it open to find... the shattered remains of Disk 1. I mean SHATTERED. I have no idea what happened but I blame spirits.
Finally came across this. Some people just don't like providing evidence for their claims, but I guess that's fine.
At any rate, this is an atrosimacy. Mario has never been all that fast, EVER. Oh well, I guess I'll get over it. I mean hey it's all cartoony and such and they can always just give him some sort of powerup. Still, it's far more of a stretch than, say, a bear using a bird as a plane.
That's right! Another Tendite meeting took place, last Friday. The train ride, and him finding me (with some confusion - there were apparently two train stations with the same name in the area) took more time than we actually spent together, but it was still cool. :)
He didn't stand a chance against my Fox, or Falco, or Luigi, or Kirby, or DK, but he finally got me when I played as Pichu (I was selecting my character at random by that point ;)). We played on that nice, big projection screen behind us. There was another camp counselor there who was apparently really good, but I didn't get the chance to play him. :( But, if he played anything like those crazy Smash fiends that play at my school's game lounge, he probably would have handed my ass to me.
While cleaning thru my old krap I realized that many moons ago I had uploaded some videos I made to Tendo City. One contained an important message from the future and another was about Darunia's father and I do believe Canada exploded killing Wolf Blitzer and millions of other unimportant french-things. There might have been some other stuff too.
Does any of it still exist? I dun haf teh ef tee pees access so I ask you fine women for help
With the release of Metroid Prime 3 less than 2 months away I've been thinking about the future of Retro Studios. Besides a few projects that were canceled early on all that Retro has worked on is the Metroid Prime series since they've been with Nintendo.
IGN Wrote:It plays better than any first-person console game ever... really. And it's one of Wii's best lookers, too.
With comments like these it's obvious that Retro has the controls down with nice graphics to boot. Which brings me to my point. One game type Nintendo's systems have lacked of late is a great multiplayer FPS. The last one was Perfect Dark. I suggest Retro's next game should be a multiplayer FPS using the Metroid Prime 3 engine. It would have MP3's controls and at least as good if not better graphics. It would be built from the ground up for online multiplayer.
This game could be a flagship title for the Wii in a genre that it is sorely lacking. More than that it would be a sign to the core gamers that they have not been abandoned and Nintendo is still interested in creating new traditional games. While it could not compete graphically with the other systems flagship FPS games it could have the best control of any console FPS ever.
Supposing Retro were to make this their next game what type of FPS would you like to see on the Wii? Modern day, Sci-Fi, WWII?
As for myself I would love to see Retro to try their hand at an epic Sci-Fi shooter.
Overlord is, essentially, a diablolic mixture of Pikmin and Fable, with the addition of the Dungeon Keeper-esque twist that you play an Dark Lord who fights against the forces of good.
You, as the newly awakened Dark Lord of a run down and empty castle, are tasked with rebuilding your former glory through any means necessary. You can kill anyone who get in your way or help out helpless farmers...for your own benefit of course.
To do this, you are given control over minions who carry out your every whim with no complaints. There are four types of minions: brown, red, green, and blue. This is where the Pikmin element comes in. Alone, you can do almost nothing. However, with the minions you can do everything. Brown minions are your standard fighters and workhorses, reds are your "archers" and they can travel through fire, green can travel through and neutralize poisions, and the blue can travel through water. You can control all four types of minions at one type, but you are constrained by how much influence you have [stone statues gathered from various areas give you control over more minions]. Minions, on top of fighting, also can carry large objects back to your base, which help bring it back to its former glory.
The setting, art style, and level designs are all very reminiscent of Fable. It's fairly standard fantasy stuff with a linear path, for the most part, that you are set on. I'd say that it's probably larger overall than Fable, with four large areas that have several different dungeons each. The first area has three dungeons so far and I've been playing on it for slightly over three hours. There's trolls, halflings, elves, farmers, castles, villages and so on, just as you'd expect. Nothing really standout here, aside from the level design which is done very well.
So it seems Europe has a gimped PS3 that lacks the emotion engine, meaning it has trouble with PS2 games without emulation. Now they are rolling that lack of emotion out into other regions.
This really seems like a bad move, certainly for the consumer. I imagine that eventually the 60GB model will get downgraded as well, as I can't imagine the justification for spending an extra $100 to LOSE a feature.
If any of you were considering getting a PS3 and actually perhaps getting to put your PS2 away, now's the time. Otherwise, get a used one somewhere by searching system model numbers.
At any rate, this really seems like a good way to fracture the software development team working on the firmware updates. At least, it'll really screw things up on that end. Now they have to design firmware for two different models, and they still need to fix some issues with BC on the systems that actually support the software natively. How many people are they going to have to hire, for programming, testing, designing the new model, and so on, just to drop the cost of the PS3 production by a bit? I wonder if this move saves them more money than they lose... Certainly it's not good as far as features go to ditch something like that, considering how good a move BC was in the PS2 at the start. Further, consoles just don't ditch features, not without a price to pay in the consumer's minds. In the end, your bottom line depends on whether or not the consumers actually want what you are making.
Nintendo's GBA Micro, for example, isn't exactly the hottest selling item, in spite of it's teeny tiny size going for it, namely because Nintendo ditched the BC with GB and GBC games as part of getting it that small (and it was also more expensive for less capability). At least with the 360, it was lacking that ability from the start, they weren't losing anything. When I go into stores, the micro isn't even on the shelves any more, but the GBASP is still selling like crazy. Good move on Nintendo's part sticking a micro quality screen on remodelled SPs at least. Best of everything right in there.
Oh anyway, as you might expect the compatibility list isn't the greatest. In fact it has trouble with different versions of the same game according to the european compatibility list I checked out. I don't want to have to read a serial number off a game disk to make sure I have just the right release, I just want to play a game Sony.