I'm in the sixth chapter now (out of eight), first dungeon (there are two in this chapter). The game's challenging, and I'll admit I've used GameFAQs some (particularly for level maps, more so than for walkthrough text), but it's a great game. Well-designed puzzles, fantastic dungeons, good combat... it's like NES Zelda, but linear, less random, and really, really fun. I mean, Zelda 1 feels pretty archaic now, with the hidden walls you can't find without random bombing things, the totally non-linear "wander around and find the dungeons for yourself" design, etc, but StarTropics feels a lot more modern in design. Sure, it has a lot of hidden passages, but they're always hinted at with some small graphical clue, if you look close enough...
Decent writing too, for a Nintendo NES game. Great tropical theme to the game as well. And some pretty good music. The whole design just works really well. This is one I'm definitely trying to finish. :)
And then I have a StarTropics II: Zoda's Revenge cart sitting there too, for when I do...
I don't think Dissidia is a real word, but the Japanese sure now all the tricks to make a fancy sounding english word. I mean that's the sort of word that should be in some really old fasioned font, and have some black bits in the patterns on those old victorian gates growing out of it, and maybe leaves and cats intertwined in still-frame. Fanciness generates such things.
It seems Kefka's in here, and he's got this "why so serious" vibe around him. That new makeup job of his certainly looks recently familiar.
Quote:"Microsoft has decided to close Ensemble Studios following the completion of Halo Wars. After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios.
The team at Ensemble has made invaluable contributions to the games industry with their Age of Empires and Age of Mythology games and with the highly anticipated release of Halo Wars. This decision does not reflect at all on Ensemble's talent or the quality of Halo Wars. in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game.
This was a fiscally-rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.
As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe. We have recently added some well-known developers to our team and will continue growing the team.
We're particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industry's best. Our investment in games has never been greater than it is today.
Very bad news, even if there is some kind of successor studio coming... Ensemble was a pretty good studio. I really liked Age of Empires I and II, both are great games. Age of Mythology wasn't quite as good, but from what I've heard AoEIII is better again. But now Microsoft killed it, and I'm sure that not everyone from the orginal studio will be part of the new one...
It was already bad enough to see them stuck doing a console game, but now they're shut down entirely? Why not just let them make PC games again... well, we'll see what they make next.