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      Apple must be stopped!
    Posted by: A Black Falcon - 25th January 2010, 4:17 AM - Forum: Ramble City - Replies (12)

    http://www.dailykos.com/story/2010/1/24/...he-Orchard

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      Real OnLive
    Posted by: A Black Falcon - 21st January 2010, 2:30 PM - Forum: Tendo City - Replies (3)

    http://www.pcper.com/article.php?aid=859&type=expert

    It's a lengthy, quite review and summary. Go read it, I won't quote the whole six page thing.

    These are some of the major points brought up in the article, both good, bad, and either way, depending on your perspective.
    -Resolution is locked at 1280x720, in the beta at least.
    -Graphics options can mostly not be changed. Attempting to change them will usually either just crash the client or restart it with the old settings. Settings are NOT max -- a good gaming PC will look better than OnLive.
    -The reviewer was outside the service area and averaged an 80-85ms ping.
    -Wired internet only -- will not work on wireless.
    -A few times the reviewer could not connect to OnLive because his internet speed was not running fast enough that day for OnLive to allow him to access the service. (In the article the autho says "Note that this only happened on one single evening where my cable provider was providing 1-1.5 Mb/s downstream as opposed to the normal 20-25 Mb/s downstream." about this, but it definitely is something worth noting!)
    -Because of lag issues, some games like Rainbow Six Vegas 2 were more playable with gamepad than keyboard. Unreal Tournament 3 didn't play well at all. Slower-paced games work better with the service.
    -Much cheaper than getting a good gaming PC...
    -Gets rid of the hassle of dealing with hardware problems, installing games, configuring settings and troubleshooting hardware issues, drivers, etc., for people who do not like doing those things.
    -No piracy (so far at least)
    -No control over your games or hardware -- they are all at a remote location, so any DRM issues, problems you have, etc. will have to be solved over the phone with the OnLive people, not by yourself at home.
    -No physical copies of your games, and no way to get them period. It's DD only.


    It sounds like the "might be okay for casuals who don't mind some lag and using gamepads for stuff, but awful for most hardcore gamers" thing that it's always sounded like it'll be. You have latency, you can't really control the graphics options and the settings are definitely not maxed out, it has input lag particularly for people outside of the service areas, DRM, you have no control over the hardware and software, you must have internet access in order to play anything, etc... but yeah, casuals might not care about those things. The question is whether they'll actually buy it.

    Anyway, it's a comprehensive, long review of the service, and it's something any PC gamer should read really.

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      New TovenNet Media Branding
    Posted by: etoven - 20th January 2010, 5:15 AM - Forum: Ramble City - No Replies

    [MOVIE]http://www.tcforums.com/etoven/TovenNet%20Opening.flv[/MOVIE]

    What do you think Lazy?

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      Cloth Physics In Blender
    Posted by: etoven - 19th January 2010, 8:01 PM - Forum: Ramble City - No Replies

    [MOVIE]http://www.tcforums.com/etoven/Cloth%20Test.flv[/MOVIE]

    Print this item

      Scott Brown takes Ted Kennedy's Senate Seat
    Posted by: Weltall - 19th January 2010, 6:54 PM - Forum: Den of the Philociraptor - Replies (11)

    Obama promised change. The first Republican Senator from Massachusetts in roughly 600 years counts as change, doesn't it?

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      Fluid Motion In Blender
    Posted by: etoven - 19th January 2010, 12:49 PM - Forum: Ramble City - No Replies

    [MOVIE]http://www.tcforums.com/etoven/Fluid%20Motion.flv[/MOVIE]

    Just playing around...
    What do you guys think?

    Blender rendered the physics called 'baking' in about a minute. The scene took about 3 hours to render.

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      The sky is blue, the ground is made of bricks...
    Posted by: Dark Jaguar - 18th January 2010, 6:08 PM - Forum: Tendo City - Replies (1)

    We must be at the beach!

    http://us.wii.com/iwata_asks/nsmb/vol1_page7.jsp

    A very interesting interview with Miyamoto. Firstly, even though he came up with the Super Guide, he hated actually seeing the option, so he has a bonus for those who beat NSMB Wii without ever seeing the option come up.

    He also talks about how nonsensical the Mario world is, and how he feels like his "lies" caught up with him when making this newest game, like how fireballs work underwater, or how bricks hover in mid-air. It's all very interesting.

    This particular page ends with him saying he had to actually write a technical document on the "nature" of the Mario world.

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      So, RPGs...
    Posted by: Dark Jaguar - 18th January 2010, 12:50 AM - Forum: Tendo City - No Replies

    http://kotaku.com/5450647/japans-2ch-rep...complaints

    So yeah, seems completely shallow interpretations of an entire nation's supply of games is a common problem. Hilarious though.

    I especially like the notion that these games are "necessary for national stability".

    Frankly there are some good points regarding the sheer amount of drek both countries can shove out the door.

    I think it's funny that people look at BOTH sorts of RPGs and can say "there's no sublety". Yeah, I've seen that too. Especially in some recent "opus" grand games, like, yes, Dragon's Age. Making things "grittier" doesn't make it any more subtle. Also, I gotta say, American RPGs really do recycle elves dwarves and "generic middle ages" far too often. Ooh, Dragon Age, an AGE of those dragons! Haven't seen THAT before! All the art styles look like the illustrations of a Dungeon and Dragons manual, and all the landscapes go for the same boring grey and brown caves and forest paths. Heck, while we're at it, why can't they ever come up with something really compelling in terms of unique gameplay systems? While Japan is punching out one strange twist on RPG mechanics after another, all sorts of truly alien ways of viewing the whole thing, here in America it seems developers are stuck in this rut of "let's keep it D&D, only let's make it more actiony".

    Yeah I think I've ragged on the cliches there long enough. There's some strengths there.

    While the stories themselves are as cliched as ever, one thing I can say is American RPGs make conversation option meaningful far more often. There are exceptions, but Torment is an American game, not a Japanese one. Also, it's America that gives the full puzzle experience. Zelda (not really an RPG in the normal sense) seems to be the lone exception to the general rule that the only interaction you can do in most Japanese RPGs is talk, "check", and fight. Marrying RPG combat and some fun puzzling is a rare treat. Japanese RPGs too get into a rut when it comes to storytelling. Now sure, every RPG is someone's first, and for that person, the story Iv'e seen a hundred times will be fresh and engaging, one they will never forget. That's fine. I loved Final Fantasy 6 and Secret of Mana for the same reason. However, a rut is still a rut. The character "roster" in both cases is getting a little dated. I've seen several commercials for Mass Effect 2 at this point, and is it just me, or is Sheperd getting escorted around by a collection of sociopathic nut jobs? Every single one of them has basically the same personality according to these commercials, something to the effect of "I'm not fighting to save people, because I'm BAAAAD, I just like to kill things". It's redundant to the point where the cast is repeating itself. Japanese RPGs don't do that, they have "variety", but the cast is still cookie cutter in that I can pretty much predict exactly which one I'll be getting next. "I don't have an aloof intelligent character who detests idiots yet, so I bet I'll be getting one here in this forgotten super city", or "Hey I've got an excited plucky adventurer who will never give up, I bet his tomboyish female friend from childhood will probably end up bumping into me just as I leave and force her way into my group".

    Western RPGs, "Gritty" does not automatically mean "deep and compelling". Sometimes gritty just makes it over the top and makes me laugh. How tortured a backstory does someone have to have before you shatter my ability to suspend disbelief? Japanese RPGs, it's not really "weird" to have that strange animal person that's way too curious about the main character when EVERY game has one.

    I'll be honest, here's something I want to see die at this point. Stop shoving "RPG elements" into all my action genres. I mean, there's even an FPS where you level up now! Now what I basically mean is, it's time that leveling up died. Zelda SHOULD have set the standard for how powerups were done for the past 20 years. Instead we have "trees" and "leveling" and "skill training" and all this other stuff that, at it's core, just isn't fun. I honestly don't get why, for example, Kingdom Hearts and Castlevania have character levels. Can't they do those games without that entirely? Metroid shows you can do modern Castlevania without it, and all those other action games show that Kingdom Hearts could live without it.

    But that's not all. "Skill orbs" in modern action games need to go. "Buying" upgrades by just murdering over and over again is boring. How about having out of the way paths and areas where powerups are hidden? Now THAT'S fun. Always has been, always will be, and frankly, it engages me a lot more than sitting around in Beast's Castle killing Nobodies in a room-by-room loop I developed JUST to perfect Master Form. Stupid Jimminy's Journal hidden ending... Of course this started with Devil May Cry, so killing it would have to start there too to really take hold. Again, there's nothing here that couldn't be done in a more compelling way as hidden powerups to find in secret areas or through special tasks or puzzles.

    About the only grind even Zelda has yet to escape is money, and for that I'd point to adventure games, that is, puzzle adventure games. They do just fine without a currency system. Simply put, if something needs to be bought, just provide a big sack of generic currency that happens to cover exactly the cost of that item and no more, but generally there's always SOME fun task you can do for a character to get something you want from them.

    As much as anyone else, reading "and it's even got some RPG elements!" caught my attention back when it was new, but it isn't any more, and really, the only RPG elements most game companies bother copying is the annoying grind part. Character growth I like. That's fun, but getting it just from doing the same thing over and over? Not so much.

    I think maybe if a game had the fun method of growth and depth of puzzles one finds in Zelda or Metroid coupled with vast world to freely explore and character interaction of American RPGs, we'd get one of the greatest games ever made.

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      Nintendo finally catches up with everyone else.
    Posted by: Dark Jaguar - 17th January 2010, 2:18 PM - Forum: Tendo City - No Replies

    I have noticed lately that Nintendo is finally FINALLY using full color images on their disks instead of those grainy partially colored disk images they've been using since the Gamecube. Shattered Memories, Mario Bros, and the Metroid Trilogy disks look a lot better for it.

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      Okami... woah
    Posted by: A Black Falcon - 16th January 2010, 12:12 AM - Forum: Tendo City - Replies (3)

    So I'd heard it was good, and seen screenshots and stuff, but wow. The graphics (read: art style) in this game are absolutely stunning, some of the best stuff the PS2 has ever seen for sure. Just unbelievable work. Does the Wii version look the same, or better? Either way it'd look great unless they really messed something up.

    As for the gameplay I'm still quite early in teh game, but it seems like a fun enough Zelda clone. Not really innovative for the most part, though the brush system is interesting and kind of new, but fun. The slow text speed is really annoying though, it scrolls really slowly and really drags things out a lot longer than they should be... and you can't skip most of it. Bah. The fact that it has save points instead of save anywhere is also unfortunate. Still, I'll be playing this one a lot more for sure! The style and design are just so, so well done, and the game's at least competent, so far at least. Solid story too, with a strong classical Japanese feel of course.

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