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      Man shoots himself live on Fox News
    Posted by: Geno - 28th September 2012, 1:17 PM - Forum: Ramble City - Replies (4)

    http://www.cbsnews.com/8301-504083_162-5...r-phoenix/

    The live video was supposed to have been on a delay to prevent something like that from airing... but apparently it wasn't, or at the very least someone wasn't paying attention and didn't cut the video off in time. Fail, Fox News. FAIL.

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      30 minute video of Twelve Tales: Conker 64 footage released
    Posted by: A Black Falcon - 23rd September 2012, 9:13 PM - Forum: Tendo City - Replies (6)

    I think it's an old video that just came out now, but maybe someday we'll be able to play this game... it looks great, just like Rare's other N64 3d platformers, including of course the Conker game they did release (after a complete redo). I like the cute theme here, and the two playable characters. I can understand why they changed it, because they'd done three cute 3d platformers on the N64 already, but it's too bad we couldn't have gotten both somehow... anyway, it's a very cool video, watch it.

    http://www.youtube.com/watch?v=M6ceNFV2yz4

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      I was board so I made a shrink ray..
    Posted by: etoven - 23rd September 2012, 2:16 PM - Forum: Ramble City - Replies (3)



    I was board this weekend so I invented a shrink ray, to bad it only shrinks things not enlarges them, I had a lot of trial runs and ended up with hundreds of tiny bowls! Anyone wan't a really tiny bowl?

    Actually it's a test of the new bullet physics branch in Blender it's getting more stable and better with new features everyday!

    As the bowl shrinks the spoon gets pushed out, you may have to watch it HD full screen to see everything.

    Check out:
    http://www.graphicall.org/973


    Spoon model is by:
    xuroiux


    Visit:
    http://www.blendswap.com/blends/misc-objects/tableware/

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      The koopalings... aren't Bowser's kids?
    Posted by: Dark Jaguar - 23rd September 2012, 12:12 AM - Forum: Tendo City - Replies (10)

    http://www.gonintendo.com/?mode=viewstory&id=185495

    The relevant bit:

    <img src="http://www.gonintendo.com/content/uploads/images/2012_9/No-koopa.jpg">

    This kinda flies in the face of the SMB3 manual which states numerous times they ARE his kids, and again in both the All-Stars and Advance version's manuals.

    I really don't care too much about Mario's "continuity" and tend to think of the Mario universe as in flux like the Looney Toons universe. If the old quartet of games has them as his children and the new set of games sets them as... um... a bunch of random koopas of no relation, then that's fine. I can just accept that most Mario games occur in their own isolated instances and the general personalities are all that get moved around from game to game. It just doesn't seem very fun or interesting to me though. Bowser Jr isn't all that interesting on his own.

    Ya know what? Screw it, they're still his kids to me. Miyamoto's statements about continuity in interviews aren't really to be trusted anyway. Remember all those completely contradictory statements about Zelda's timeline before they officially released a timeline that, wouldn't you know it, ended up matching perfectly with what they originally said in the games themselves.

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      Unbelievable Lego Rube Goldberg contraption
    Posted by: A Black Falcon - 19th September 2012, 9:38 PM - Forum: Ramble City - No Replies

    <iframe width="560" height="315" src="http://www.youtube.com/embed/sUtS52lqL5w" frameborder="0" allowfullscreen></iframe>

    Wow. Just amazing, amazing work...

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      Kirby 20th Anniversary
    Posted by: Dark Jaguar - 19th September 2012, 8:31 PM - Forum: Tendo City - Replies (8)

    It's a great collection for those who missed out on some or all of the older Kirby games. While it doesn't have the "spinoff" titles, it has every main platformer Kirby game up to the N64, so excluding the Gameboy Advance on up.

    So, it's got:

    Kirby's Dreamland 1, 2 & 3
    Kirby's Adventure
    Kirby Super Star
    Kirby 64

    It also has some new "challenge mode" stages built with the engine from Return to Dreamland, a "history" of the franchise, and a few episodes of the cartoon.

    The games aren't enhanced in any real way aside from adding "suspend" functionality. The games aren't ported either, rather they are emulated. The emulation is done well though, with one glaring exception. Each game has it's own border and is put into the proper aspect ratio from the start, notably unlike virtual console games downloaded from Nintendo's store. During each game, the "home" button also pulls up an option for a different manual for each game.

    Kirby's Dreamland 2 is that exception I alluded to above. The game was a Gameboy game with Super Gameboy support. It was one of the few SGB games that actually did a really good job with the coloring. Stages had appropriate color schemes and stationary scenes like the opening, the little cartoons, and some boss fights had very good use of color. It also had a unique border and more notably had additional SNES quality sound effects added throughout the game.

    Unfortunately, Nintendo made no attempt at all to emulate the Super Gameboy. I'm still rather surprised at this myself. The vast "history" both within the game and in the booklet packaged with the game bears no mention of this at all when talking about Dreamland 2. Further, all images on the box and in the booklets of the box art for Dreamland 2 seem to have the Super Gameboy logo edited out. Well, all except one glaring exception. The game's box art in the collection itself, that is within the game, still has the Super Gameboy logo. That's sure to confuse, but it's the sort of thing that's known to happen when manual makers and late comers putting finishing touches in the game itself like altering the Japanese box art to the US versions don't communicate.

    So as it stands, I really don't get it. They know how to emulate SNES games and Gameboy games, so emulating SGB functionality should be feasible if they decided to put the effort into it. Most homebrew Gameboy emulators have SGB support too. Heck, I know they WERE able to emulate some SGB functionality in the N64 days because Pokemon Stadium was able to play Pokemon Red and Blue with their SGB color palettes and borders intact.

    The thing is, it really does take away from the game. If you recall the Donkey Kong Country Gameboy Color port, imagine if all subsequent releases of that game only used THAT version. Yes, the gameplay is intact, and yes, it was an impressive feat when all they had was the power of the Gameboy Color, but it would take away from the experience knowing exactly what the game looked and sounded like on the SNES. Granted, it's not as drastic a difference as that, but it's notable especially to someone who primarily played those SGB supported games ON a SGB. To rub salt in the wound, the game takes place in the "Rainbow Islands" so the story itself refers to the SGB functionality and more notably color.

    I wouldn't be running on and on about this except for the sheer strangeness of how Nintendo intends to whitewash the Super Gameboy out of existance on so many emulated SGB games rather than just put in the time and effort to properly emulate SGB functionality and go forward from there.

    They still CAN do that work mind you. Ports of Kirby Star Stacker, Kirby Block Ball, and Mega Man V (GB) onto the 3DS could actually get the work done. In fact they could even go back and patch in the support for Donkey Kong (GB) and a handful of others (once the emulator's done, all that's left is testing and fine tuning to be sure it is working on other games). However, the Anniversary collection is stuck. It's on a static disk on a system that doesn't support patching (at least not easily) and nothing short of a reissue will fix the release of Dreamland 2. It's a sore missed opportunity to really show off how the game was meant to be played.

    I put a lot of time into the SGB issue, but aside from this issue the rest of the collection really shines as brightly as they did when they first came out. Note "when they first came out", as it doesn't include the remade versions of Kirby's Adventure (Nightmare in Dreamland) or Kirby Super Star (Ultra), but it still is a FAR more substantial offering than Super Mario All-Stars was. As I said before, that particular game had no additional menu interface, simply launching directly into the emulated ROM, and didn't even use the best version of that ROM at that (the SNES later had Super Mario All-Stars + Super Mario World, which added Super Mario World to the list of games), and counts as one of the laziest cash grabs Nintendo has done in recent memory to me. This one is much better and has far more than just one game. I recommend it to Kirby fans and those who missed out on a lot of these gems.

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      Well, that's it for Bioware most likely - Greg and Ray (the cofounders) are retiring
    Posted by: A Black Falcon - 18th September 2012, 2:27 PM - Forum: Tendo City - No Replies

    http://blog.bioware.com/2012/09/18/ray-m...uk-retire/

    Expected, considering the way these big-company-buys-developer things go, but unfortunate... :(

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      Way to go Egypt...
    Posted by: etoven - 14th September 2012, 1:43 PM - Forum: Den of the Philociraptor - Replies (5)

    So am I the only one who sees the irony in that here we have a film that portrays Muslims as violent and unstable and the response from a country is to prove every point in the film with gusto? Maybe the film isn't so completely crazy after all?

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      TVii (watch TV on WiiU pad)
    Posted by: A Black Falcon - 13th September 2012, 10:40 AM - Forum: Tendo City - Replies (1)

    Thanks to this GAF thread http://www.neogaf.com/forum/showthread.php?t=491165

    [Image: nintendo-tvii.jpg]

    [Image: 9-13-2012-10-25-08-AM.png]

    [Image: 9-13-2012-10-31-41-AM.png]

    [Image: Nintendo+TVii-1.jpg]

    Another article on it, with some more info: http://news.cnet.com/8301-1023_3-5751210...for-wii-u/


    I'm sure this will be quite popular.

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      WiiU Games
    Posted by: A Black Falcon - 13th September 2012, 10:37 AM - Forum: Tendo City - Replies (1)

    From the WiiU video and such...
    US video/site here: http://www.nintendo.com/wiiu


    Lego City Undercover, new trailer: http://www.youtube.com/watch?v=32wwPs8tB4E

    Epic Mickey 2 will indeed also be on WiiU

    Project P-100 is now "The Wonderful 101"

    Monster Hunter 3 Ultimate coming to WiiU and 3DS in March 2013 (US/EU)

    Tekken Tag Tournament 2 WiiU new trailer http://www.youtube.com/watch?v=jCJAOaPiz5M

    NintendoLand - new trailer, all minigames revealed http://www.youtube.com/watch?v=sawZZVrlsSo

    Bayonetta 2 - WiiU exclusive, with trailer http://www.youtube.com/watch?v=hirJAOc2D3k&feature=plcp


    Overall, pretty good I think.

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