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Full Version: Let's talk about Megaman stuff! [AKA: "I love Metroid Prime"]
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Beat MM7 and MM8 :D. Seriously...

Anyway, okay you mean the Wily stages. Well the save system only records the same stuff the passwords did (except with MM1 where there was no password, there it just records the stuff the game keeps track of when you end up back at the boss selection screen).

Honestly, I don't see ANY of those problems with MM7 that you do. I've played the Megaman series from the start, I would KNOW if these problems were really a big deal. It's not really all that super close as you say. I mean, I can see everything I need to, it was designed with that in mind. You saying you can't see all the things you need to when you play?
No, but it's annoying, as is that stupid looking Mega Man and his idioticly animated walk and his glacial-slow walking speed...
A Black Falcon Wrote:so I was forced to play several hours of Mega Man 2. Horrible, yes?

It took you several hours to get through Wily's Castle? Come on, man :). You're going to freak when you find out that 4-6 each have TWO Evil Fortresses to conquer!

I'll admit, Quick Man's stage is a very evil creation. You need to know exactly where and when those beams are coming and just how fats you need to move to avoid them. It takes time, but eventually you get past them once you memorize what's going on.

I don't know what's with you and the "closeness" of Mega Man in MM7. I just can't figure out why it's such a big problem. I'd never even noticed it as being any sort of problem until you mentioned it. I still don't see a problem. He's bigger and more detailed, as are all of his enemies and his entire world.

Regarding MM7 and 8 for me, I've gotten to Wily, but I can't quite beat his final form. I have before on the SNES, but I can't seem to do it here. I just can't do enough damage to him before I run out of E-Cans. As for MM8, I've beaten the first 4 Robot Masters and I just haven't gotten around to beating the rest of them.
Quote:It took you several hours to get through Wily's Castle? Come on, man . You're going to freak when you find out that 4-6 each have TWO Evil Fortresses to conquer!

Wily's Castle is six stages, you know. It's not like it's one level... and I'd never beaten any of these games before, obviously, so the Wily castles are all new to me... :)

MM1 for GB only had two Wily levels, for comparison...

Quote:I'll admit, Quick Man's stage is a very evil creation. You need to know exactly where and when those beams are coming and just how fats you need to move to avoid them. It takes time, but eventually you get past them once you memorize what's going on.

It was a little easier because as I said the first boss level in MMX5 copied it wholesale... :) But yeah, it was very tough. And the first time I got to Quick Man he killed me and I had to start over... then it took me quite a while to get back. Have to do it nearly perfect and get both of those weapon charge items to get through the second half...

As for 8, I've gotten to the second set of robot masters, but I think I've only beaten one of them.
Here's a couple things you should know about final Wily in 7 to make it easier. First, if you shock him with the electric attack (forgot the name), he won't use those lightning/ice/fire ball blasts! He'll get zapped inside (:evil:), and then dump all the energy you gave into those plasma balls that run across the ground (easy to dodge). What you want to do is either smack him with an attack and then use the thunders stun, or just stun him if you don't think you can hit him in time. In order to hit him when he's high up, use the ice cracker. Remember you can control it after you shoot it by pressing up and down. With that, you should be able to beat him. Now, I didn't find this out until AFTER I beat him the "other" way :D. (That is, I kept hitting him with rocket punch and then switching to the proto shield (since it's closer in the menu for selection) so I could slide around and try my very best to dodge the elemental attack).

Ah, Quick Man's stage... Heheheeee. I always saved him for last in the past simply due to that stage. Now I just save that stage for after Flash Man :D. Here's a hint, just freeze time! Those killer lasers can't get you then. Now, the problem is that, even though you can regain the energy easily enough after the FIRST place full of lasers, if you use it after the second (and you will want to make it as far as you can without the freeze ray until you just HAVE to use it), you won't have it for Quick Man himself. Now, Crash Bombs work moderatly well against him, and sometimes he gets stuck on some bit of terrain so you can nail him repeatedly with the power gun. Anyway, eventually I got the whole level down to a point where I didn't need to use the flash stopper.
You need a higher percentage to get the second ending.

And Metroid isn't about the endings! You play the games because they kick ass, not because you want to see an awesome ending. Though Zero Mission and Fusion had nice long endings...
Why can't I have a game that kicks ass AND has an awesome ending, though? Example, Eternal Darkness, a game that I put comparatively less time into (albeit I did beat it all three times so I could get the very cool extended ending) was great fun to play and also had a great ending. As well as Chrono Cross, but that was more story-oriented anyways.

I think the real reason that I'm mad about the ending is because of all the grief that Omega Pirate, Meta Ridley, and Metroid Prime caused me. :D
It's more old-school to just be satisfied with beating a game. :D
Quote:Ah, Quick Man's stage... Heheheeee. I always saved him for last in the past simply due to that stage. Now I just save that stage for after Flash Man . Here's a hint, just freeze time! Those killer lasers can't get you then. Now, the problem is that, even though you can regain the energy easily enough after the FIRST place full of lasers, if you use it after the second (and you will want to make it as far as you can without the freeze ray until you just HAVE to use it), you won't have it for Quick Man himself. Now, Crash Bombs work moderatly well against him, and sometimes he gets stuck on some bit of terrain so you can nail him repeatedly with the power gun. Anyway, eventually I got the whole level down to a point where I didn't need to use the flash stopper.

What I did was get through the first part of the level without freezing time. Then get past the dark cooridor. Then, with the second part, start the freeze probably on the second screen (or the bottom one of the first?), so that I can keep it frozen all the way to the bottom if I pick up both refills. :)

As for Quick Man himself, yeah, Crash Bombs do it, but he was still somewhat tough...

What I was just trying to do now though was the last guy in MM4. Well, the guy I saved for last anyway... with the water level. He's killed me several times now... I'm sure I'll get him eventually, but none of the weapons seems to work especially well against him. :(

Quote:It's more old-school to just be satisfied with beating a game.

That went out years ago and I don't know if people were ever totally satisfied with such things... :)
Dive Man? Yeah, I remember him being tough. First off, his weakness is the skull barrier. Now then, the key to victory is to realize that Dive Man telegraphs his moves. Pay attention and you'll notice that when he does that weird tuck thing when he's about to do a move, you'll know if it's going to be torpedos or a rush attack. When it's a rush, the hatch won't be open. That should be just enough lead time to be able to predict his moves and thus avoid them. Also remember you can shoot those torpedos out of the water.
The Skull Barrier is effective, but you need to stand so close to Dive Man, and he hurts you so much, that it's not a great idea. Dust Crusher is also effective against Dive Man and you have much more breathing room to use it, too. Not only that, but since Dust Man is the easiest of all the MM4 Robot Masters, you can beat Dive Man early on and get his useful homing missiles for use on the rest of the levels.

Metal Blades bounce off of Quick Man, but they are still useful. While they do no damage, what they DO is stun him. Hit him with a blade and you've got a couple seconds to fire on him while he's motionless. It wasn't worth it on the NES, but now that all weapons are but a click of L or R away, it can be a good strategy.

Did you know that if you hit Metal Man with his own weapon it takes away half of his life? I'm serious. Two Metal Blades kills Metal Man :D.
Oh yes, I found that out myself after realizing that unlike every other Megaman game, there is no balance to the boss weaknesses! Metal Blades are THE most useful weapon in teh game! Wood Man, Bubble Man, Flash Man, ESPECIALLY Metal Man, that's 4 right there that are weak against it. Yes, Wood Man's major weakness is the heat blast (2 hit kill if fully charged), but wood doesn't like to be buzz sawed either :D. Add to that the fact that you can aim the metal blades in 8 directions and the ammo is RIDICULOUS, and you have THE weapon. As for the rest, Air Man is weak against leaves, but good luck using those effectively, just use the P gun. Crash Man is weak against wind. Heat Man can't stand lead bubbles. Quick Man can't stand still. Everything else, metal blade :D.
I never have a problem dispatching Air Man with Leaf Sheild. Just survive a few of his tornado blasts, and when he starts to jump, get right in his face and nail him repeatedly with it before he pushes you back.

Yeah, Atomic Fire does do better against Wood Man, but truth be told, 99% of the time, Heat Man is the last Robot Master I fight. I hate the gigantic course of disappearing blocks.

Who am I kidding, I've never done it that way. I just fly across on Item-2 :D.
Quote:Who am I kidding, I've never done it that way. I just fly across on Item-2 .

That's exactly what I did with that last incredibly hard segment, after trying and failing to do it the 'right' way several times... :)

Air Man is quite hard. Those stupid unavoidable tornadoes, and you have to use the leaf shield which is pretty hard to hit him with beyond zero range because weapons bounce off the tornadoes... but Wood Man is probably harder. He's really tough! Stupid leaves, so hard to not get hit by... And yes, metal blades definitely rock. Extremely useful little things... kind of like the Elecman weapon in MM1, I think, except more useful against bosses. :)

Oh, and is it just me or is MM5 the easiest of the six NES titles? It sure seems that way...
Only in the past year did I beat Heat Man's stage using the blocks without item 2. I just wanted to make sure I could. Don't worry ABF, it's not cheating. In fact, Roll suggests it to you in the remake.

Anyway, Air Man was always easy for me. I just smacked him up and down with the P gun and TOOK the hits except on the formations that are easy to jump (the shots usually go under the tornados). On hard mode, I'm left with only a little health, but it's still an easy win.

Wood Man's leaf shield is easy enough to jump over. Now, in MM3 it's a bit tougher to get over because Doc Robot stands taller. Just make sure to stand a little to the right when the leaves come down. Hard mode he's actually a challenge, but if you have the atomic fire, no biggy.

And yeah, I supposed rapidly deploying the leaf shield when you CAN get near Air Man would work, but generally I just stick with what works, and the p shooter works :D.
Quote:Only in the past year did I beat Heat Man's stage using the blocks without item 2. I just wanted to make sure I could. Don't worry ABF, it's not cheating. In fact, Roll suggests it to you in the remake.

It's not cheating because I think that that block pattern is made so absurdly, ridiculously hard so that you are forced to think about the puzzle and realize that the correct solution is Item 2. :)

As for Air Man, I am of course playing MMAC on Normal, which means Hard in the NES game. :) And the normal gun bounces off the tornadoes... sure i can try to shoot him but you can't really while the tornadoes are on teh screen and you'll take a hit every time he sends some across the screen. I never lived long enough to kill him with the mega buster. Even with the leaf gun it's often closer than I'd like... but I don't lose as much health as I do against Wood Man. It's usually 'one more hit and I die' because I seem to be pretty bad at jumping his leaf circle...
Jumping the leaves takes practice, but you only need to do it twice, three times if you can't finish him quickly. Just nail him with Metal Blades as fast as you can.

Air Man in MM3 was easier, because you could slide under the tornadoes, that ability made him MUCH easier to defeat, also since you had a long-range weapon to fight him with (he was weak against Spark Shock), that made his return in 3 a breeze. Doc Robot mad!!!

MM5 is easy, but for my money, I'd say the easiest one in the collection is 6. I can beat more half the Robot Masters with just my Mega Buster (Plant Man, Blizzard Man, Wind Man, Tomahawk Man, and Knight Man), and the Final Castle levels are pitiful. 6 is easiest, IMO. I will say, however, the remixed songs sound best in 6, though. Tomahawk Man, Plant Man, Flame Man, and Knight Man's stages all sound great. The best level song remake of all on the whole collection is Guts Man! It sounds so awesome, you just want to headbang to it!
Actually ABF, MOST of the tornado formations WILL let you shoot him with the P gun while they are on screen. The gun JUST skirts right under the standard formation where the two lowest are about arm height. The ones where the lowest are on the ground are the only ones where you have to worry about it being a shield really.

And Knight Man's music is awesome.

Here's something though. I had heard that in the PS Rockman releases, Rockman 6 actually had an ending song with lyrics. Maybe it was a special ending credits that was "outside" the main game in the menu or something...
6'es stages seem a bit harder than 5's, though, though that's not saying a huge amount in comparison to the first four... 7 and 8 are also not as hard as the first four, actually. 8 sure isn't very hard at all. 1-4 are hard, 5-8 easy... :)

Oh, and is the main menu theme a remix of something, and what?
The main screen starts off with a remix of the intro of MM2, and then it changes into a remix of the intro to MM3.

The hardest stages in the series, if you ask me, are...

Guts Man - STUPID LIFTS MUST DIE!
Quick Man - We talked about this one earlier.
Dust Man - The stupid crushers. Once you can do it fast enough, they're not bad, but sometimes they get you.
Drill Man - Need some spikes and pits? Drill Man has plenty to spare.
Star Man - If you aren't used to the low gravity, you'll launch yourself right into the ceiling spikes.
Needle Man (Doc Robot) - That insane course near the end, where you need Rush Jet. You'd better get it the first time around, or you're screwed.

Any others to add, DJ?
The Guts Man lifts are pure evil...

Dust Man? Oh, those things... right. Yeah, that can be hard. Two things make that easier: the time stopper (to make it quite simple) and (if you want to do it the hard way...) sliding... time stop works better. :)

Star Man is easy... same as any of the acquatic levels. Doesn't take that long to get used to but if you want to have one level like that here, I'd say Bubble Man, not Star Man...

Oh, Iceman's level isn't too pleasant either... I'd put it on the list for sure. And Heat Man. If you don't use the Item-2, certainly. :)
I never beat Bright Man before Dust Man. Dusty is always the first one I kill :D.

Ice Man, yes, another bad one. I don't even try it anymore without the Magnet Beam. Those stupid flying platforms, half of the time you fall right through them!
Well, Time Stopper is incredibly powerful (long freeze, you can still shoot, and it doesn't use much power!) and it stops those rocks dead in their tracks... :)

I always to Pharoah Man first in MM4, by the way...

Magnet Beam? Which is that? Getting past that last bunch of platforms (not the dissapearing ones, the ones that move back and forth) was a HUGE pain... took quite a while...
Magnet Beam is that hidden item in Elec Man's stage that requires Guts Man's power to get to.

Ya know, I just don't see what's so hard about Guts Man's platforms myself. All it takes is timing, and the timing is to just just BEFORE the platform hits those gaps, not to time it so you jump right when it GETS there. Give yourself a little lead time (not too much obviously) and you'll make the jumps every time.

Ice Man, I assume you mean those robots dancing around you have to jump on? Yeah, they were also in one of the Wily stages. Honestly, sometimes they are fine, but sometimes they literally are unbeatable. It's because they don't move around in a predetermined way, it's all random. Sometimes you have to wait a LONG time for one of them to even get low enough for you to jump on (ARG) and then you have to hope you can make it through without their random movements sending you into spikes with no way to escape, or shooting at you in JUST the right manner that you can't avoid a hit and plummet to your death. No-win scenarios (when they occur) suck, good thing they NEVER let moving platforms you NEED have random paths ever again!

The crushers never seemed a big deal to me in Dust Man's stage. Just make sure you clear away ALL the debris and run back to your safe spot. Once it's all goen, just slide rapidly until the next safe spot. Sliding is faster than walking after all.

Ya know GR, in MM3, Rush's power doesn't drop if you jump repeatedly :D. The power is only used up when Rush has to hold Megaman's weight :D. So, just jump over and over again until you actually NEED a weapon recharge. DON'T pick up ALL of them on the first go though, since you don't need them AND you want something to help you if you die. If you are screwing your future tries over by taking them all, bad call.

Any stage with boyancy or low gravity I found fun rather than hard. Sure, as a kid I would impale myself in Bubble Man's stage over and over because I didn't QUITE have the timing down, but it should be second nature by now.

Quick Man's stage is still the evilest, followed by Heat Man's stage (if you don't have Item 2). Then, after that I follow it up with ANY stage where constant streams of robots shoot up out of almost all the bottomless pits in the stage. It's often hard to time when it's safe to jump without getting hit, for me anyway.
Another annoying stage is Toad Mans. I've lost many lives because the rain pushed me back and I didn't make the jump.

Reading back, I saw you mention the "Proto Sheild' in MM7. I never heard of that. How do you get it? I've met Proto Man once in Cloud Man's Stage. Is there another place to find him?
Toad Man? That opening part? That's easy! For me anyway... and the pits with things that jump up aren't TOO bad. And I agree that the ones with low gravity are fun. Most of the time... *thinks of Dive Man* :) But I definitely find Dust Man and Ice Man a lot harder than DJ seems to.
Well, I finished beating Mega Man 4. It's really not any harder than MM2, IMO. Yeah, it has 8 levels in the boss area and MM2 had six, but they are easier so that doesn't matter that much... like for instance, the 5th MM2 level had a quite tough level with lots of spike pits and moving platforms followed by the room with the 8 bosses. And then two forms of Wily. All in one level. In MM4 none of the levels approach that level of difficulty and the 'fight all the bosses' area is in its own (easy otherwise) level... honestly, until I reached there I cruised through the levels. Seemed pretty simple, considering. That level took quite some time though, as it always seems to... I died a lot. And that Wily isn't exactly easy either... The final Wily wasn't hard at all though, but that seems to be something of a pattern given that it was similar in MM2. Except there it was easy because Wily followed a very simple pattern. :)
MM4 Wily can be tricky. You can't shoot him directly, his weakness, Drill Bombs, must be detonated just before impact, or they'll bounce off. A cool twist, really.

Me, I used up all my Drill Bombs and died, so I was left with just my Buster to take him out. I did, though :D
I love how this thread is about Metroid.
Drill Bombs eh? I just used Pharoah Shot... I think... I love how you can let an enemy slam into the charge above your head, and then launch it fully charged anyway. Helpful little glitch, so helpful I often accidentaly use it in some boss battles :D.
Yeah, for FINAL Wily I used Pharaoh Shot. For the last Wily form in the level with the 'fight all bosses' I used the drill bombs. :)

Oh, and I tried the Yellow Demon some more. He's insane.
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