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Full Version: The Official Super Smash Bros. Brawl Thread - See you in March!!
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Please please please Mega Man!
Great Rumbler Wrote:I'd say that the Smashville level says we should be expecting at least one playable character from Animal Crossing.

That would be kind of weird though...

Who though? Tom Nook, Crazy Redd, Gracie, Tortimer, Blathers, K.K., and most of the other big names in AC have already been seen as mere spectators in the Smashville level. I can't think of anyone else who would make a competant fighter. Of course, that doesn't mean they're not there, but I can't think of anyone good from the AC Universe. I mean, I think Tom Nook would make an awesome character, I've said that before, but who knows.

Hey! Maybe Timmy and Tommy or Mable and Sable will replace the Ice Climbers!

On an unrelated note, a friend of mine from elsewhere brought up an intriguing possibility: Using Mii's as fighters. It would be easy enough, give it a simple moveset, and when you select the character, you simply choose the Mii you'd like to play as.

I know, probably not. It'd be awesome though. (How many times have I said that exact phrase in this thread?)
Dark Jaguar Wrote:Please please please Mega Man!

You're only going to be dissapointed.
Yeah, Mega Man seems a longshot. Sonic is still questionable. As for other third parties, who knows? Sakurai has said that the only stipulation is that the character must have appeared on a Nintendo console at one point or another.

Hmmm...speculation isn't much good, since the list of possibilities is neigh endless.

Hey! You know who I just thought of, and who would fit perfectly? Rawk Hawk from Paper Mario TTYD! He's gotta be at least an assist trophy. I mean, he's a FIGHTER! And, he has a sticker! We already know that Hammer Bro, Nintendog, and Samurai Goroh are ATs, so it's a possibility.

<img src="http://www.smashbros.com/en_us/gamemode/various/images/various03/various03_070815b-l.jpg">
I have a cool idea for an AC character, but it wouldn't be available at launch. Once the Wii AC is released it would be cool if you could fight as your character from the game.
Why couldn't you use a generic "AC character" before the new Animal Crossing one comes out? It doesn't need to read from that save file just to use a default costume after all, and no fair keeping content locked up like that I says!
Whoa. Something just occured to me.

Brawl is going to have bosses in it's adventure mode, tailored to the characters "personal history".

Brawl is also going to have Solid Snake.

I'm sensing a battle with a Metal Gear REX, here.
Rex? Maybe. Original Metal Gear? Possibly. Liquid Snake? Hmm...
Rawk Hawk? Funny character, but I don't know if full playable character works for a minor character like that... a trophy or something might work, though. :)
<a href="http://www.smashbros.com/en_us/gamemode/modea/modea05.html">Oh. My. God.</a>

This is the best the game has looked so far!
I'm pretty sure that's an FMV.
And?
Well I mean... of course the FMVs are going to look good.
Yeah. And it does. And it's the best thing I've seen out of Brawl so far.

Now we're right back where we started four posts ago.
It just seems a little odd to be impressed by the graphics available in an FMV and point out they are better looking than the rest of the game, which is not an FMV.
You had two options going into this, DJ:

1. Agree and share excitement with EdenMaster.

2. Smash EdenMaster's excitement with jackhammer of <i>reality</i>.

Why did you choose they way you did?
Hey don't get me wrong. Those FMVs do look good, it was just odd to hear someone make a point of them looking better than videos of gameplay.
<a href="http://www.smashbros.com/en_us/characters/iceclimbers.html">They're baaack!</a>

Honestly, I thought they wouldn't be back.
Yay! There are two of them!
I don't know if I really wanted them back... not that they're bad, but that more interesting characters could have been included instead...
They're not in because Ice Climbers was a momentous game and the names Nana and Popo were talked of in all the lands.

They make an interesting character because they're seperate but control as one. I never used them much, but I appreciate their unique ability and am glad to see them back, even though I thought they wouldn't be.
The only redeeming quality of Nana and Popo (it is so wrong that I love typing that as much as I enjoy saying it out loud, which I also did as I typed it and am saying it again with a musical quality, it has, well, it goes Na-na and po-po sittin in the Malaspina Piedmont glacier, f - r - e - e z - i - n - g. First comes shivering then comes muscle mis coordination, then the cellular metabolic processes shut down and cana-bal-ism!) is that if one is knocked out the other can still fight, tho poorly, since yunno.... they lick moist body cavity.
I said it once, I'll say it again. Under the right set of thumbs, the Ice Climbers have enormous potential. I played a person on one occasion who beat me senseless with them. Bastard.
Find random Japanese battle videos and you shall see the POWA. Also, people underestimate the Jiggly and the Pichu. Pichu is actually stronger than Pikachu, and harder to hit at that, also a few effects of those lightning moves are different. Pichu's forward smash, unlike Pikachu's, actually holds people in place for a bit, building up damage before blasting them off. The power that can result from that is pretty intense. Of course, all that needs to be balanced with being easier to knock away and taking damage every time it uses a move with electricity, but if you are good at dodging neither should be a problem. Jigglypuff is quite possibly the best air juggler in the entire game.

This is something I wanted from the first time I saw the awesome "special modes", proper incorporation into VS proper as options that can be flipped on and off, and now they are doing it. Now we can be both giant and metal and high speed at once, in a stamina match at that! There's also some mode called "curry" which makes me curious as to what on earth it does.
Dark Jaguar Wrote:There's also some mode called "curry" which makes me curious as to what on earth it does.

Seems someone doesn't stay up to date on the Dojo.

It's the effect you get from the <a href="http://www.smashbros.com/en_us/items/item09.html">Superspicy Curry</a>
Well no, it's not like I visit the site every day, and once things get knocked off the main page, like ALL WEB LOGS, it's either going back through it in a one at a time "time travel" format (and I have yet to find out how to do that on this one) or you go with that idiotic method of "tagging". Seriously, don't do automated indexing. It sucks for finding library books and it sucks here. Do REAL indexing, MANUAL pages of related topics, like the OLD internet! That's BETTER! I just hate how web logs are "organized".

For that matter I don't like the skinny block of text thing either. Why can't each entry take up the whole width of the screen? There's massive white space just being ignored there.
Dark Jaguar Wrote:For that matter I don't like the skinny block of text thing either. Why can't each entry take up the whole width of the screen? There's massive white space just being ignored there.

My best guess is that it's for people who use 800x600 resolution. It probably fits perfect for them.

Nice of Sakurai to set up his site specifically for ABF ;).
You see that's the weird thing. Web pages can dynamically adjust FOR resolution.
http://www.smashbros.com/en_us/gamemode/...-fi01.html
Yes, it's online. However, as I'm sure we all expected (provided that it had online) the non-friendslist play is brokenly devoid of features. Nintendo still hates online gaming.

Quote: With Friends
Wii friends who have registered one another’s names can play together freely.

screenshot

Register your friends!

If you’re registered as friends, you can check each other’s status. If a friend is online and you earn his or her consent, you can enter a battle.

screenshot

You can change your icon...

screenshot

And even send short messages during brawls!

These short messages are entered in advance, and you send them by taunting. There are four messages for the four directions on the + Control Pad: Up, down, left and right.

With friends, you can brawl any way you like. And there are other modes besides just free-for-alls.

With Anyone
You can also battle with people you don’t know who are looking for brawls. The most important point here is that you will not know each other’s names.

screenshot

If you think of your opponent as a simple scarecrow, any psychological barriers may melt away.

Your opponent will not know your name or any information about you, and neither of you can send short messages. There will also be no battle records kept for this mode, so whether you win or lose, it doesn’t matter. Just sit back and play.

Now, while you’re waiting for a match to start, you can kill time with a little practice on Sandbag.

screenshot

Practice, practice!

We’re planning a number of services that make use of Wi-Fi, but we’ll reveal them gradually with the other modes. Enjoy.
Yes, I'm happy that online is in. I just know that constructed like that, it's kind of pointless unless you have a lot of people on your friends list...
Ye of little faith, I knew it'd be online.

Take your pouting elsewhere, ABF. If you don't like Nintendo's online policy then <i>don't use it</i>. I, for one, will be Brawling online till the wee (Wii?) hours of the morning, pitying your stubbornness.
I love how ABF can find the one flaw inside of a beautiful diamond.

And if its anything like Mario Kart DS, it won't be broken or devoid of features at all.
I can't wait to make a new sticky: Who's Ready For A BRAWL???

The answer: Me. At all times.
I am ready...to put the beatdown on you posers! FEEL MY MAGIC!!
Seeing as my first match in Melee against a TC member was quite embarrassing I will be practicing with Ness (hopefully) quite a bit to take you all on.
Quote:If you don't like Nintendo's online policy then don't use it.

I doubt I will very much.

Is it better than nothing? I guess... but not by much. I mean, you CAN'T EVEN SEE USERNAMES in random mode? How stupid are they?
Do you REALLY need to see other people's names in random mode in order to have fun playing the game?
Without names or conversation or stat tracking or any kind of interaction at all with any of the other players why bother playing online, though? Why not just play 1p vs. computers? It's exactly the same, and the computer's AI might be better...
A Black Falcon Wrote:Why not just play 1p vs. computers? It's exactly the same, and the computer's AI might be better...

You're not serious are you? I can beat a team of lvl 9 players by myself in Melee, but a single skilled human player can be a handful. The AI is good, but it's just a computer. Nothing can emulate a true human player. Humans weigh options of where to go and what they should do. Even Melee's lvl 9 AI is not that great:

CPU Players will seek out and use healing items the instant they appear, no matter the amount of healing or distance away. A CPU will run from one end of the arena to the other, getting pounded by all his enemies the whole way, and still remain solely focused on getting that 3% health increase from a piece of Food.

If a player picks up a Starman or Hammer, all CPU Players will flee from the player with the effect and do nothing but flee until either effect is gone. If someone else has it and isn't to close, you can walk right up to them and hit them with a fully charged Smash Attack and they won't try for a second to stop you.

They'll walk right over Motion Sensor Mines as if they weren't even there and get blown to hell.

Not to mention all of the things humans bring to the table like favorite combos or favorite moves. You'll never see an AI Wavedash or throw bludgeoning weapons like Home Run Bats and Star Rods at players returning to the stage (one of my personal favorite strategies, very difficult to recover from).

So I truly hope you don't seriously think that the AI in SSB holds a candle to playing a real life human player, because if you do, you're nuts. You play online enough to know there is a mountain of difference.
Everyone: Jesus came BACK!

ABF: he's sort of short.....

---

Announcer: Brian you've just won the 55 Billion dollar powerball lottery, what are your plans!?

ABF: spend it.... I guess....

---

his wife: look at our daughter.... she has your nose..... this is the happiest day of my life...

ABF: yeah.... not a boy though....

---

I pity your therapist.
A Black Falcon Wrote:Without names or conversation or stat tracking or any kind of interaction at all with any of the other players why bother playing online, though? Why not just play 1p vs. computers? It's exactly the same, and the computer's AI might be better...

That doesn't make one bit of sense and you know it. Why do you have to have leaderboards and names and in-game conversations in order to have fun? Why can't you have fun just PLAYING THE GAME? But wait...I forgot...this IS Nintendo AND internet play that we're talking about here, can't have that without the bi-weekly complaints that are all the same stuff we heard over a year ago when Mario Kart DS came out. No, we can't have fun playing actual games, oh no, we must complain about features that are lacking but that feel are a necessity in order to have even one iota of fun.

I want to play online so that I can have FUN PLAYING GAMES, not to make friends or to chat it up or to get my name on some leaderboard, which you'll probably be able to have some kind of stat tracking with your friends. So...yeah...I could care less about whether my stats are tracked or if I can talk to someone I've never met before. This is free-for-all, you don't need to plan strategies with people, which means you're only going to hear taunts, yells, and insults. Whoopidie-doo.

And playing against real humans is far better than bots any day of the week.
EdenMaster Wrote:So I truly hope you don't seriously think that the AI in SSB holds a candle to playing a real life human player, because if you do, you're nuts. You play online enough to know there is a mountain of difference.

So the SSBB enemy AI is the exact same AI as the SSBM enemy AI? Thanks for telling me, I didn't know that... Rolleyes

Seriously, they could make it harder. It's perfectly possible to make AI that's pretty much unbeatable. Of course making it play like a human -- making mistakes sometimes, being more varied in what it does, etc -- is much harder, and that is the advantage of playing against people... but when that's all there is to it, and there is no conversation and not even a NAME, that's not enough. I mean, DS online was disassociating enough with its idiotic "you can't talk to them and can only see their names" design... and now NOT EVEN NAMES? Wha... it makes me think "do they just hate us or are they just stupid?", but I know that that's not what's going on. It's really something I've referenced before, about how Nintendo is trying to 'fight' what it sees as 'Japanese people don't like online gaming'... and this quote from that last article, I think, is absolute proof of that. Really, when I read this I was somewhat shocked... "Do they honestly think that people still THINK that way???" ... but yes, they obviously do. And who knows, maybe some (many?) people in Japan DO still think that way... but they don't anywhere else in the gaming world, and Nintendo should know that. Forcing us into a design designed for people who are far, far behind on the online gaming curve (average nongamer/casual gamer Japanese people, that is) is horrible.

Nintendo Wrote:If you think of your opponent as a simple scarecrow, any psychological barriers may melt away.

I think that says it all.

:shake:

lazyfatbum Wrote:Everyone: Jesus came BACK!

ABF: he's sort of short.....

---

Announcer: Brian you've just won the 55 Billion dollar powerball lottery, what are your plans!?

ABF: spend it.... I guess....

---

his wife: look at our daughter.... she has your nose..... this is the happiest day of my life...

ABF: yeah.... not a boy though....

---

I pity your therapist.


Bah, that's totally wrong. I wouldn't think that last thing of the three. The first two though... :D

Great Rumbler Wrote:this IS Nintendo AND internet play that we're talking about here, can't have that without the bi-weekly complaints that are all the same stuff we heard over a year ago when Mario Kart DS came out.


Given that nothing has changed since those complaints some time ago, why should the complaints have changed? Come on...

Quote:I want to play online so that I can have FUN PLAYING GAMES, not to make friends or to chat it up or to get my name on some leaderboard, which you'll probably be able to have some kind of stat tracking with your friends. So...yeah...I could care less about whether my stats are tracked or if I can talk to someone I've never met before. This is free-for-all, you don't need to plan strategies with people, which means you're only going to hear taunts, yells, and insults. Whoopidie-doo.


I've played online games before where you couldn't communicate with the other players. Those are the kinds of games you quickly stop playing online and never go back to, in favor of games with competent feature sets.

As for "this is free-for-all", well obviously they need far more than just one option. They should have is an unranked random match mode (separate options for each major battle type -- 1v1, 2v2, FFA, etc), a ranked match mode with auto match making (think WC3), and a Custom mode where you can create a game and set the rules exactly how you want, and then people can join the game. Private games would be creatable (and perhaps auto-matchable, though that's not as important with friendslist games if you have actual game creation options) separately.

That is, Battle.net's model.

Quote:And playing against real humans is far better than bots any day of the week.


Without interaction it's not that different, really.
Nintendo's MO has long been to be as family friendly as possible. Its apparent in their online strategy. They're not doing it because they hate online gaming, they're doing it to lessen the chances of the game being ruined for those who want to play. The online gaming community is, overall, not a happy, friendly place. They didn't allow voice chat in MKDS but allowed names and emblems. I don't know about others, but every other random person I raced had some sort of vulgar name and/or emblem. It was a moot point since I was always ahead of them and rarely had to see either :D but the fact remained. It didn't bother me, but It certainly could bother somebody. Removing those elements makes the game more accessible and friendly for all.

The way you say Nintendo hates online gaming always burns me up. Nintendo is the innovator, and the market is ever changing. Online is the future, and Nintendo is getting in on it, just not in the same way as it's competitors. Just because they're not following the model of perfection you've set up in your mind as being <i>the way I want it or forget it</i> just shows how stubborn you are. It's not the ideal online gaming setup, and it's a bit restrictive, yes, this I will admit. But the fact that you are shunning what will still be a great gaming experience because it lacks a few features you're used to in Warcraft III is absurd.

Are you really going to stick to your guns on the AI vs Human player? Of course Brawl will probably feature new AI, but the point I was trying to make, the one that flew so high over your head, was that a bot is not the same as a human player. No AI exists in the gaming world that can truly replicate the individuality, randomness, room for error, and even silliness that only a human player can bring to the table. Bots are either terrible or too good. Any player that is even <i>intermediate</i> skill in a multiplayer game can pound the crap out of high-level CPU in Melee. I can take on a team of three Lvl 9 opponents by myself and win.

Likewise, I can put a bot on Extreme in Counter-Strike and get plastered across the wall. Because they're <i>super-human</i>. They jump to your head, aim, and fire with speed that none but the very highest tier of professional players can hope to match. That's not the point. A human player is neither predictable to the point of losing it's challenge, nor (for the most part) niegh unbeatable.

I swear ABF. If someone asks you if the glass is half full or half empty, do you complain about their choice of beverage? Or point out a smudge on the glass?
Quote:Without interaction it's not that different, really.

Yes. It is.
Quote:Yes. It is.

Extremely unsatisfyingly. And not as much as you say.
Bots are fun if that's all you have, but if the option exists to play against real, live people that's the option I'm going to take.

Take, for example, GRAW on the Xbox360. It has voicechat through the headphones. Sometimes you'll get into a match with people who chatter constantly. And that's fine. Sometimes you'll get into a match with people who say virtually nothing. And that's fine too. Sometimes I like to plan strategies with guys that are really good at the game and sometimes I like to just play silent and see what happens.
Sure, absolutely. But you have the option of talking, and if you get in a good group you can add them to your friendslist (or whatever that game's equivalent is). Nintendo doesn't allow those things.
Generally I don't care anything about adding anyone to my friendlist unless I already know them, as in I talk to them regularly on forums, in which case it's very easy to get their friend code. No problem there.

Also, my POINT was that I don't NEED to talk to someone during an online game in order to have fun. Communication is NOT a prerequisit of enjoying myself in an online game.
OK, breaking up the whole "ABF is dumb" argument, here, as there is only one answer :D.

In "we knew that months ago" news, Snake was revealed officially.

But!

They also revealed his special moves and the spectacular music his stage will have! I guess the only question remaining is whether David Hayter will be providing his voice. Seeing as how Snake's voice is so distinctive, I don't think they can get away with NOT having him.
Quote:Also, my POINT was that I don't NEED to talk to someone during an online game in order to have fun. Communication is NOT a prerequisit of enjoying myself in an online game.

Maybe not in the short term, but absolutely in the long term. A lot of people have played DS games online... but how many stick with it? A MUCH smaller percentage than with your average online PC game, I'm sure.
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