Tendo City

Full Version: "This will be, without a doubt, the last Zelda game as you know it."
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Quote:Why wait so long to release a new installment of Mario? The wait is frustrating players everywhere...

Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen. You'll understand when you see it that we can't quite release it right away. The new Mario game will surprise many people. Give us the benefit of the doubt. I think we'll present you with a new way to have fun. There's even a new character by his side.

Mario 128 will be released for Revolution then?

Yes, of course! It's no surprise, but of course we will rename it, obviously. That won't be the only surprise of next year though. We based the Revolution around this new type of game. Mario 128 played a large role in the Revolution's conception, much like Mario 64 in it's time. But we won't just be focusing on Mario. We're working on some very impressive games which push interactivity to the max. Games of a new era.

The new Zelda, it's not really good news that...

Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form. I worked on it personally, moreso than Wind Waker! I haven't invested as much into any game as I have this one. Our goal was to make the best Zelda game ever. The most rich/satisfying and melancholy. We've really improved it in just a few months. Everything's coming together much quicker. We may have some last minute ideas...

You're going to move it to Revolution?

No, it is a Gamecube title.

In any case, you want to preserve the air of mystery around Nintendo?

We will be revealing many details soon. It's true, we do like surprises (laughs). While our gamers are sleeping, we're busy thinking up new ideas. But while they're playing - we're playing as well.

I wonder what he means by that...

Cube-Europe
The whole shroud of mystery surrounding the Revolution will be lifted soon enough...like in two weeks!!!1!
That's a very interesting comment. I don't think anyone really thinks the Zelda series has grown stagnant so I don't think a major overhaul is really necessary, but if they are planning a major change to the series it must mean they have a really cool direction to bring the series in. As long as it doesn't just involve Link with a water pack I'm sure they will take the series in the right direction.
I hope this new direction isn't called "Zelda Party" either.
I'm really excited about the Revolution. How about you guys?
I'm excited about the games that will be on it, at least... :)
Ah, you're no fun.
Do you think the new direction for Zelda could be something drastic, like a first-person point of view?
Maybe!
Great Rumbler Wrote:I'm really excited about the Revolution. How about you guys?
I'm very curious, especially since Nintendo's latest effort of innovation turned out to be so much fun (I'm talking about the DS).
The Revolution might be the only, or at least the first, new-gen system that I buy.
Zelda Mario Kart!
That's just part of the interview. Here's the rest translated by civilstrife at GAF.

Quote:Host: hello Mr. Miyamoto, thanks for coming on our show. Anyway, What would you like to say to your fans today?

Miyamoto: I'd like to say many things. Anyway, I hope they're well, that they're having fun with our games. I think this is the case with our newer creations. We've been looking for new things, new directions. Simpler, More direct.

Host: Do you find that games today are too complicated?

Miyamoto: I fall into my own trap here, because it was I that designed the Gamecube controller! The way a game is played is not only dependant on the controller used. Even a very complicated controller can be used to play the simplest and most instinctive of games. Mario Sunshine, for example, uses all the buttons, but remains one of the easiest and most enjoyable games to control. I'd like to continue in this direction. Ease of access. Nintendo is always working toward this goal.

Host: So, you are saying that the Gamecube controller is too complex?

Miyamoto: Don't put words into my mouth (laughs). I didn't say it was too complex, just that we can still improve upon it. The ways to play as well as the controller. But Mario Sunshine is very well adapted to the Gamecube controller. Young people have a lot of fun with this game all over the world.

Host: Why wait so long to release a new Mario game? This wait is no doubt very frustrating for players.

Miyamoto: Mario is a concept. He was since the very beginning. We're always looking for a new way to play, to create something thats new. We're currently working on something very special for the next Mario, something never seen before. You'll understand when you see it that (we can't release such a game right away?). The new Mario game will surprise a lot of people. Have faith in us. I think that we've come up with a new way to have fun. (this part of is tough to translate, so don't take it too literally) There will be a new character at his side.

Host: It will be released on the Revolution?

Miyamoto: Yes of course! This is no surprise. But it will be renamed of course. It won't be the only surprise of next year. We've designed the revolution around this new way of playing. It had alot to do with its conception. Like Mario 64 in its time. But we can't make the console revolve entirely around Mario! We're making games that are high budget, very impressive and that push interactivity very far. Games of a new era.

Host: The Zelda delay is not very good news...

Miyamoto: I will interupt you to say that you be patient. Have faith in us.This will no doubt be the last Zelda game as we know it today. I'm personally involved. Moreso than with Wind Waker. I will not invest myself more in a game than I am in this one. We are trying to make the best Zelda ever released. The richest and the most melancholy. We've really improved it in a few months, much more than in one year, one year ago. Because now that we're more or less finished, everything we add is much faster to create. We may have a last minute idea but...

Host: Will you defer it to Revolution?

Miyamoto: Um... Its announced for Gamecube.

Host: Anyway, you sure like your mysteries at Nintendo!

Miyamoto: We're going to be giving out a lot of details soon, but its true (laughs). Even while our players are sleeping, we're wracking our heads over our next ideas. But while they're playing, we play too!

Host: What do you see for the future of video games in 20 years?

Miyamoto: Retro gaming (laughs). Consoles will reach a barrier in the next generation, in a few months. The future might be games with multiple possibilities and unlimited data via the Internet. If we don't limit the number of gigabytes of a game, using the Internet which has no theoretical limit, why not imagine a virtual universe where all players sould cross paths? Games are still young compared to cinema. But revolutions only happen every 20 years I suppose! (laughs again)

Host: Thank you for speaking with us Mr. Miyamoto. But could you please tell us the secret to the revolution?

Miyamoto: Ok. Its Owls.

That last question is a joke. :D
[Image: shig.owl.believe.jpg]
Give me a Zelda game with Majora's Mask's size/population/complicated overworld and Ocarina of Time's number of dungeons!

-TheBiggah-
Perhaps he means that the scale of this game will be so immense that it will be difficult to surpass. Or maybe, simply lost in translation, Shiggy is trying to say something to the effect of "this is the Zelda game to end all Zelda games".

Or who knows, that guy is crazy. Case in point:
The greatest thing of all would be one, super-ginormous Zelda game, that takes all previous Zelda games spanning all consoles, and remakes them all on a new format... but they're all the same super-game, so you go from one to the next in rapid succession, and they're all crisply decked out with Revolution graphics!! It's be like a 500-hour-long orgasm!
That would be pretty awesome to have a game encompasing the entire Zelda storyline from beginning to end. Long as hell, but awesome.

Link
That'd be so awesome, I'm getting a boner just thinking about it. Yeah... yeeeeeeeeah.

...

What?
I want a Zelda game that NEVER ends!!
That would be really stupid, we'd never have a new Zelda game. Just new dungeons and improvements on the surface.

I want a Zelda with a second quest mode that is so effing difficult that no one can beat it... ever. Until 50 to 60 years from now and someone in New Mexico or Canada beats it and it's on CNN for a week straight. And then it turns out he used a Pro Action Replay. And he is killed... publically...
Lazy's post receives a grade of 19.3/100.
Great Rumbler Wrote:I want a Zelda game that NEVER ends!!

Yeah, just when you think it's over, a new quest comes up... over and over and over and over... so you can play until you die and never have to wait for a new Zelda game to come out!

Too bad that won't ever happen.
I know, but boy wouldn't it be awesome.
Oh it's very simple to make it too hard to beat.

Just... leave out a critical item needed to complete the quest :D. That's difficulty on the level of impossible.
Or just make it like the race against the Hyrule Field runner (who sits in the tent at Gerudo Valley when you're an adult) where no matter what, he always beats you.
MMORPGs never end... but it doesn't mean that they're any better games than ones that do...
I'm sure it's just a matter of time until video games are so advanced that one dons a VR helmet, and is for all intents and purposes visually inside the world of the game. When that happens, the first game they need to make is a port of OoT... go anywhere, do anything, beat the game, all from a truly first-person perspective.
"VR" has been around for some time now. It's not that impressive. It's basically a motion sensing helmet with the camera in the game's engine linked to the motion sensor. It does let you do some interesting things, but you are more or less limited since you can't exactly run and jump around without horribly mutilating yourself thanks to the real world having to go and still BE there and all.

On the other hand, some sort of mind link would be nice. Such a link isn't forbidden by the laws of physics as we understand them... per say... but that's about all we've got going towards figuring out that puzzle.
If they did that, then I really would just hang out. If they could make it online so that I could chat with people who are simultaneously exploring Hyrule, then I could just live there, stopping only to eat, sleep, and go to work/school.
Ah the social experience.

You know, a real time adventure massively online game would be pretty fun if they did it right. I've thought of this before, and I'd like to think I've got a pretty good idea going as to how to pull it off, but I keep stumbling when it comes to the puzzles... I'm trying to think of a way for the puzzles to work when you are dealing with dungeons littered with players.

So far the solutions I keep coming up with revolve around fixed numbers of players who all go in with the same goal (4 swords style only with possibly more than that), only that requires instanced dungeons.

I'm trying to come up with some breakthrough here, but until then, no one go ripping the idea off. :D But no, seriously, if I even think that one of you has been humoring the idea of stealing this idea, I will find you... and I will end you...
Quote:I'm sure it's just a matter of time until video games are so advanced that one dons a VR helmet, and is for all intents and purposes visually inside the world of the game. When that happens, the first game they need to make is a port of OoT... go anywhere, do anything, beat the game, all from a truly first-person perspective.

That might not be a good idea as it might be easy to lose track of time and then, you know, STARVE.
Great Rumbler Wrote:That might not be a good idea as it might be easy to lose track of time and then, you know, STARVE.

Nah, just drink a Lon Lon Milk and you'll be fine.

And how far do we take the realism? Do we feel pain if Link feels pain? Perhaps if he is hit by fire, a flamethrower pops out of the game machine and FWOOOSH!! Realism!
Hmm... maybe not that realistic. Maybe we could feel a vibration at worst.

Perhaps we're overthinking this. Maybe it's best that we just continue with our simple adventure Zeldas for 1 player. (Though online play may be introduced in the future, but I doubt we'll get a virtual Zelda.)
Zelda MMORPG? Maybe!
If there is going to be a Zelda MMORPG, I'm so going to be a Pea-Hat and totally annoy the crap out of Geno!
Expect me to be on board Epona at all times. :D
Hyrule Online would be cool. But then all the little 10 year olds asking for someone to be their girlfriend would ruin it.
How I mine for fish?
lol stuped n00b
Heh, this reminds me of when I decided that a GTA Online wouldn't work too well. Imagine all the n00bs who do nothing but go on killing sprees thus making it impossible for anybody else to get any enjoyability from the game as they're trying to do missions, collect vehicles, buy property, or whatever it is they're trying to do when suddenly they're being gunned down by swarms of n00bs. I suppose if they employed a strict martial code instead of just letting someone out of jail immediately after their capture, then that'd solve that problem, but...

Anyway, that's off topic. Yeah, Zelda MMORPG would suck after a while, once it becomes another lameass chat room.
Chat filters. You can easily spend a week just making a group of like minded friends and joining some guild in the game, then set up filters to block any and all incoming chat from people who aren't in the guild, your party, or on your friends list. From what I've played of WOW, that really does the trick.

Anyway, here's what I've got so far. The species you could select would likely be based on the most popular species in the Zelda series. For example, hylians, zora, gorons, inch tall gorons, koroks (kokiri die if they leave the forest, plus koroks would be able to fly anyway, it's win-win (win for both story and gameplay), and maybe some new species. Each race would have like 2 or 3 class selections that would determine their abilities and what sort of Zelda items they could equip. Expect odd limitations, like hylians suddenly being unable to use the boomerang.

One thing, it will be IMPOSSIBLE to get your characters to look like main characters from the series. That would be intentional, because if it was possible to get a hylian to look even remotely like Link, no one would look like anyone else. These games already have too many "I look like that guy" things going on. At least City of Heroes can stand it, because there are just so very many super heroes to rip off that the streets don't get too flooded (oh and guess what? Yeah that's right, those friends who got FFXI and WOW, they are now all into COH, honestly I don't see anything all that unique except you can fly around).

So anyway, the main problems I see is that, for unknown reasons, WOW decided that Taurens should not have plainstride any more and gave them mounts (this was early in the beta). I'm afraid that while the idea of giving zora the ability to cross oceans and gorons the ability to dig (and koroks the ability to fly) is certainly one I'm in love with, I wonder if in testing it out it may prove so unfeasible and capable of producing so many problems that I too will be forced to scrap such a thing. If something as basic as double speed proved too much for Blizzard to work out in a balanced setting, I wonder how it will work in a real time action game... As far as dungeons that can only be reached by certain races with their innate abilities, I'm thinking those dungeons will require parties entirely of that race, forcing people to seek out at least a few friends. I'm just not sure that such segregation would actually work out well in the end, as it is often hard enough to find allies in these games. However, I will add that since it will be Zelda style combat, at least there's the fact that most mosters will be defeatable by one person, even if the monster is VERY hard with just one, that'll help in the design...

These are just the gameplay issues mind you. The issue of handling network latency is something I don't even want to think about right now...

Oh and, I will add that I really have no idea how this would fit into Zelda's storyline, nor do I even have a basic idea of what the story would be. I'm saving that for last, as I've heard before that's the best way to go about it. I just work out a few small details like the korok thing as I go along so far, but I have bigger concerns.

In the end, if I actually get this worked out, there's still the issue of me not even working for Nintendo. I may see what channels I can open to get Nintendo interested in the idea, or, as the case may be, I may end up just eliminating all references to Hyrule and just coming up with my own stuff. Of course, that won't rake in the cash as well, so...

Anyway, point is I really am seriously thinking this stuff out.
Dark Jaguar Wrote:The species you could select would likely be based on the most popular species in the Zelda series. For example, hylians, zora, gorons, inch tall gorons, koroks (kokiri die if they leave the forest, plus koroks would be able to fly anyway, it's win-win (win for both story and gameplay), and maybe some new species.

How about Ritos as well? They're somehow related to the Zoras, but they're very different in that they can fly and can't swim. Deku Scrubs should also be available since you can play as one in Majora's Mask.
Except neither of them really offer anything all that unique as far as gameplay. Plus, by limiting race selection to only 5 or so, it certainly makes it easier to fully flush them all out as well as balance them.

What I mean is this. A deku skipping around or hovering would be great and all, except koroks can fly so it would be a little pointless. A rito can fly, and I believe they can actually fly better. The reason I picked korok instead of rito is basically because I wanted one "midget" race that could also crawl in small spaces, nothing else really.

The gamer in me would want those, but the part of me seeing what's involved in making a game realizes it's best to stick with extreme ends and see what you can do from there.

If I end up having to rule out such extremely different abilities for whatever reason, then you can bet the next step would be only mildly different abilities, so the deku may yet end up as a race, at the expense of another.
Well, whatever species are used, one thing's for sure: that game would be awesome. I'd probably be a Zora. Who didn't enjoy zipping and zagging through the water as a Zora in Majora's Mask?
I know I did... as in... I did enjoy it. Not... I did didn't enjoy... it...

Now then, imagine a lot of really huge watery areas and sticking in tight formation with your buddies.

Anyway, I've been thinking of basic classes each of the races would have to further specialize their abilities.
Gorons could probably be divided into three classes: big Gorons, regular-sized Gorons, and little Gorons. Big Gorons would be huge, like Medigoron and Biggoron. This gives them great strength, but also great vulnerability. Basically, they wouldn't be able to hide very easily and they wouldn't be able to get through small spaces. Their abilities are limited and so you probably wouldn't want to play as one of them. Then we have regular-sized Gorons. This is the basic type of Goron. They'd handle pretty much the same as Darmani. This would easily be the most well-rounded Goron. Finally, the little Gorons, much like Link of the Gorons. They'd be smaller and faster and could get through the tightest spaces, much like young Link. However, their strength would be subpar.

As for Zoras, we might be able to go with fat Zoras (such as King Zora), regular-sized Zoras (such as Mikau), and small Zoras (such as Ruto.) I don't know why anyone would want to play as a big tub of lard like King Zora, but we could probably come up with some sort of ability that would make him powerful. (I.e. a body slam sort of attack, to make up for him being fat, slow, and clumsy.) Obviously, the best Zora would be the regular-sized one, which will have all the same abilities as Mikau. Ruto's small size wouldn't improve her much considering Zoras are already naturally fast, but it would give her the young Link advantage of being able to fit through small spaces. Still, that's not a huge advantage.

And that's all I can think of for right now. By the way, would we want to add a Gerudo class or would that just be too similar to the Hylian class, since they're both human-like?
Depends... Can you think of some great unique abilities? If so, I'll consider it. However, from playing Four Swords Adventures (which is more important to the Zelda overall storyline than I had previously thought), I can say that it seems that the gerudo are actually just a race of humans, just like the hylians seem to be. They just have tanned skin and those weird hooked noses. I mean, it's not WEIRD, stop it! I am not a racist! They aren't even real! They are make believe like elves and midgets!

Anyway, the idea of size categories is interesting, but I was thinking more along the lines of their unique abilities. Also, let me say that unlike single player games, in a massive online game, if there's a category that isn't very useful, then it won't ever be used, due to the fact that other players will SCREW you. So, all classes need to be very balanced.

So, what I'm thinking is something like this. For hylians, we have swordsmen, archers, and something magical. The names I'm using are simple and to the point, which is standard in the Zelda world actually. No need to come up with "elite bow guard", "Longcaster" or anything fancy like that in the Zelda universe, and I for one intend on maintaining that style. I haven't thought out that last one, but the other two are more fleshed out. They are both pretty obvious, but more to the point, they would have specific abilities. Archers would have a lot of special arrows, think green arrow, or maybe just Zelda arrows. Freezing arrows, flaming arrows, arrows to stun the enemy, a tracking arrow, and I think they should get hookshot use. Those arrows would be needed for a lot of things. Some enemies need to be frozen, and some puzzles need ice bridges. Swordsmen are pretty much the main slicy guys. Just like in Wind Waker, expect to be able to slice weak points in armor, dance around the enemy, and even cut away armor and weaponry. Also, the ability to pick up any dropped weapon and use it. These guys will play the role of brute force when it comes to puzzle solving. I think there will be things like ropes to cut and so on... Again, the puzzles are the hardest part of this...

For gorons, I was thinking of some rather odd roles for an odd species.

For example, a magic class that uses drums for pretty much everything. "Drummers", actually, and their chief role would be that of "buffer", as well as a perhaps overly large number of music related puzzles. Oh and, yes a lot of dungeons will likely have multiple possible paths of completion... The main warrior class will likely be that of boxer, for obvious reasons. The main projectile class will likely be, well not really projectile, but the "roller", because that was just plain fun in MM, with some obvious puzzle related stuff there. The roller is one that'll be tough to give a variety of abilities to...

So what do you think of this? As you can see, it's sort of cobbled together so far... Again, all of this would be pretty easy to "de-copyright", if needed.
Biggorons are too big for a regular game class probably, given how they're as large as whole buildings...
Yeah, Biggorons are too large.

On the topic of the rolling Goron class, perhaps in addition to rolling, they could be given use of really big bombs? (You know, like that one barrel bomb from MM that you used to blow up the boulder blocking the ranch.)

There could be a Zora class using the electric shield, and another that uses the razor sharp fins. I don't know, we should think this through a bit more thoroughly.
Pages: 1 2