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Full Version: [GDC] New Zelda screens and video!!!!!
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http://www.gamespot.com/gamecube/action/...index.html

Holy shit new screens!! It looks incredible! And check out the video! I just crapped my pants!

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!!!!! It's like Nintendo and Team ICO teamed up to make this game. Holy WOW. WOW WOW WOW.
FOARLST POST!!!!!! Well, sorta.

HOLY CRAP I'm gonna download that right now!
Awww, kitties!! Link gets to pet cute kitties!! (Please refrain from making any pussy jokes.)

This game is stunning I can't fricken wait OW there go my bowels
*finished watching video*

All the Eek's in the world couldn't hope to express my astonishment. Holy fuck, someone pick my jaw up off the floor. Every watch that immediately!! (because I knew you wouldn't unless I specifically told you to)

Dear sweet fanciful moses, I want it! I want Zelda juice sucked up into a syrige and injected into an artery on my testicles. Erm
Go to ign and see their high-res quicktime video... or nintendo.com if you don't have insider.
I don't. :( So nintendo.com it is.
It's so fucking unbelievable in high-res.

Man what a great year this will be. Wanda and Zelda alone make it better than 2004, IMO.
...Wanda?

Karp, Zelda.com's trailor java pop-up page isn't working for me, for some reason, so it looks like I'm dragging out GetRight again.
Wanda and the Colossus (tentative title). ICO 2, basically. Have you not seen the pictures and movies??
Nope. Well, maybe... I might have glanced over some at one point. I don't own a PS2, though.
ARE YOU FREAKING KIDDING ME?!?!?!? This is like the greatest news/images/video/stuff/whatever THAT HAS EVER BEEN POSTED HERE EVER!!! EVER?!?!?!!?! *has a heart-attack*
Kidding who about what?
OB1: Wow, it's beautiful. If I had a PS2, I'd definately give it a rent. And no, I hadn't before seen screens - I was thinking of ICO 1.
Yes, I'm looking forward to it even more than Zelda. So far... E3 might change that! It's pretty close right now though. The Zelda excitement is overwhelming.
These screens remind me of ICO and MGS3, two of the prettiest darn games ever IMO.

This looks like something from MGS3, for instance:

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And this just screams ICO:

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So fucking beautiful. I would marry these screens if I could.
This WILL be the game of 2005. Period. I can't stop watching the video and drenching my pants (with DROOL, you perverts).
E3 is going to be so awesome.
Quote:Kidding who about what?

It was a rhetorical question. This new Zelda game is going to be insanely awesome, no question.
Oh yes, I saw that video just a bit ago myself! OB1 posted here first though... he wins the race...

Anyway, THAT IS AWESOME! Control a feline army of the night! Ride a horse, and also other mounts, like a frickin' giant warthog thing! Battle evil gorons! Battle ghosts of the dead that look freakin' cool. Battle skeletal beasts and dragons flying after you!

So far, it looks like the world is expansive. Let's hope it keeps that! What do I want to see next? All they need show me is one of the new items in the game. After that, I will NOT view any new media about this game. Actually, scratch that, I don't want anything spoiled now. The only issue I want addressed now, in some interview, is the difficulty of the puzzles. I want to know that the puzzles will be hard, or totally new, or something awesome.
Quote:Ride a horse, and also other mounts, like a frickin' giant warthog thing!

Not only that, but you can ram enemies with the giant warthog thing! *dances the warthog-ramming-dance, no matter how wrong the dance's name sounds*

Quote:I want to know that the puzzles will be hard, or totally new, or something awesome.

Quoted for emphasis.
You know, I'm going to try to do that as well. I did it with WW and Metroid Prime, so I think I can manage once again. I just want to find out what the supposed innovations are this time around.

And I agree, a huge world is a must! Aonuma did say something about how they're thinking about making the world gigantic. That they'd do it if it worked well for the game. And I really, really hope that it does.

I don't know if any of you remember this, but a couple of years before OoT came out there were rumors about Hyrule being insanely huge in the game. The official UK Nintendo mag even reported that it would take... an hour (something like that) to get from one side of Hyrule to another. I was so extremely hyped up about that that when I finally got the game, I was really let down by the tiny overworld. I still loved the game, and I did get over that initial dissapointment, but ever since then I've longed for a Zelda game with a really huge overworld. WW almost did it. I loved the vast ocean, but it wasn't quite the same.


Oh and one more thing. I agree with lazy's earlier idea that the game should focus on exploration, even moreso than previous iterations. A huge world would lend itself to that.
Yes, Zelda is about exploring. The very first one you spent half the time just burninating bushes and blowing up random rocks. Being the first one, that was enough to be amazing fun for me. Now though, they can take it a lot further. I'd like to walk along a dense forest and see a bunch of trees and thing "ya know, that one looks like I could climb up it a bit if I only...". And by that I mean, all puzzle elements shouldn't be immediatly recognizable as such. You know how like in some cartoons it's obvious that some item is about to be used because it's a different color than the rest of the same items in the scene? That's how it's been in Zelda. Some of that is still fine, but a more "hmm" attitude where you have to think a bit before you can even figure out if that tree, or that log, or whatever, IS puzzle related, would be awesome.
I totally agree. That would be a true innovation for the series.
It certainly APPEARS at least that this world will be bigger, we probably won't know for sure until E3. I've got high hopes though.

Quote:I don't know if any of you remember this, but a couple of years before OoT came out there were rumors about Hyrule being insanely huge in the game. The official UK Nintendo mag even reported that it would take... an hour (something like that) to get from one side of Hyrule to another. I was so extremely hyped up about that that when I finally got the game, I was really let down by the tiny overworld.

I imagine the main reason for that was technology constraints, with the GC though they'll be able to do a lot more.
Or more likely that the rumor was BS.
That too.
Well they managed a huge ocean in WW. Ya know, I think they might let you go from sea to shining sea here... Well... at least I hope so... at least, that would be awesome...

Ya notice that this world seems totally wild and uninhabited?

Monster: No.. it's inhabited by MONSTERS!

DJ: Yeah exactly. So far, no towns or anything. I wonder, could the starting storyline be that you are adult Link of Winds and you have found the land that will be the new Hyrule, and you are exploring it under orders from Zelda?

Oh yeah, I forgot to mention. Upon seeing that video again, are those BOMB arrows he's shooting at those dragons? I haven't seen those since Link's Awakening! I mean, it's either that or dragons randomly explode when you shoot them. Anyway, I hope it's the former. Those were awesome in LA.
Iwata mentioned a few weeks ago that it does indeed take place after Wind Waker. I'll try to find you a direct quote.
I read that, but the question is, how LONG after Wind Waker? :D

Yeah, logic dictates he would mean DIRECTLY after, but it's the translation I'm worried about...
Well here's the direct quote: "The next grand Zelda game, which follows chronologically after the Wind Waker...". So, I mean, that pretty much tells me that it takes place pretty closely after WW. Or at least that it is the next step in the storyline after WW.
Quote:So far, no towns or anything.

If you look close enough you can see a castle in the background of one of the scenes.
Yeah.
Hey yeah there is one! Hmm, is that Hyrule castle or just a castle wall with nothing but a desolation behind it?
You can just barely see a castle right behind the wall.
Oh, that's what you were talking about! I thought the wall was a little obvious to be saying it was something I needed to concentrate to see... Yeah, I see that silhouette now... So then, is it inhabited or empty or what? I guess we'll find out. If it's a full bustling castle town, then I really wish they would make it look like it from the outset. You know, guards, tents lined around there, basically everything that wasn't outside Hyrule Castle Town.
Good god, this game looks absolutely stunning. I can't wait for it's release... speaking of which, I wonder when we'll get a release date.
E3.
I can't wait that long. :( Imagine that... I'm anticipating information that I need to anticipate something else.
Holiday 2005!
Most likely, yeah.
Amazing... simply amazing.

*to the tune of the Freakin' Sweet song from Family Guy* My god, this gaaaaaame loooooks freeeeeakiiiiiin' sweeeeeeeeeeeeet!
Looks pretty good. Great artworks for sure, but technically they could improve... but it's got a long way to so I'm sure it'll just get better. :)
It looks just like Ocarina of Time, only ten times better. Let's hope the gameplay quality lives up to the same heights.
Technically it's as good as it needs to be. Artistically I just want to see that spider model changed.
Ya know something? A flaming skull, in and of itself, isn't really bad art. I say this only because, well, a common recuring enemy in the Zelda series IS flaming skulls, oddly named "bubbles".
Yes.
Which I only bring up because of how much we've made fun of Doom's artwork... I mean, I can even see some cool ways to have a skeleton with guns built into it's anatomy... ID's artwork just isn't even CLOSE to that, that's all.
What's wrong with the spider?

There are 'high poly' enemies and 'low poly' enemies. High poly you only fight one on one or one Vs two. A low poly enemy, like that spider, can have a room of them attacking Link. He's a cannon fodder enemy, something to slash through before you get to the next battle, yunno?

If every enemy was high poly, there would be no pacing in the game. You know you're in for a battle when the enemy has as many polys and effects as the main character does! :D

If they have more polys and effects than you have... you'll probably get killed alot.

Oh and just to add something cuz i'm bored, the official time line for every Zelda game has been 100 years between games.

so, the lesson today is: Less polys = cannon fodder. More polys = tougher enemies. Thank you and good night. Buy War Bonds on your way out of the theater.
....OB1 were you talking about the little spider or the big Ghoma thing?
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