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Quote:Hopefully you caught some of the information and pictures that came out about Resident Evil 4 and Killer 7 last week, as you'll be excited to know that there are now precise release dates for both titles in the U.S. Capcom will release Killer 7 on September 14th and Resident Evil 4 on November 16th. The titles could give a tremendous boost to GameCube over the 2004 holiday season, particularly for those looking for more grown-up, quality titles. We'll keep on eye on them.

It's going to be a long wait.

N-Philes
I wonder where that places WW2 and MP2...
They may decide to release both of them around the same time as well, it'd make a big holiday season that's for sure.
Guess we'll have to wait until E3.
We seem to do that a lot. :D
Yeah...

The reason I say that is because depending on which games get the spotlight at E3 we'll be able to tell which ones make it this year and which ones don't. I have a feeling that one of their big games will be pushed back to early 2005. Maybe WW 2, even though I'm sure it'll be done before the end of the year. Or Mario 128, since Miyamoto said that he's taking forever on it.
Yeah, E3 will give us a good idea about that and it certaintly is possible that they'll push one into next year so all their big games won't be bunched up into a few months.
I love how Nintendo's release schedule works.

Jan-May: One, maybe two big games.

June-August: Two big games released

September-November: ~Twenty big games released

December: One more big game
Makes for a big holiday season, though.
Yeah but big titles like Zelda and Mario do not need to be released during the big holiday season in order to get huge sales.
They do need to spread things out.
Yes.
OB1 Wrote:Yeah but big titles like Zelda and Mario do not need to be released during the big holiday season in order to get huge sales.

No, but it helps the sales be...huger. Figure that during the holiday season, people will buy GameCubes, as well as a few games. Launch a big Mario or Zelda right as the shopping buzz begins and Nintendo will just be fanning the already intense holiday season flames.

Besides, who buys games and sits around the house all day during the summertime? Oh yeah, me. But those quirky normal people actually like to do things "outside", where it's bright and scary. Thus, game sales lag. In a way I see their strategy.
Big games like Zelda, Halo, MGS, etc., sell big no matter when they're released, and then sell well again during the holiday season (as SSB's and WW's nice sales during the holiday season proved). The winter is when slightly less popular franchises should be released, like Metroid.
OB1 Wrote:Big games like Zelda, Halo, MGS, etc., sell big no matter when they're released, and then sell well again during the holiday season (as SSB's and WW's nice sales during the holiday season proved). The winter is when slightly less popular franchises should be released, like Metroid.

Since when is Metroid a less popular franchise? I dare say it's just as, if not more popular than some of the other games you mentioned.
Well before 2002 it wasn't a regularly updated Nintendo franchise, and it's never seen Zelda-like sales numbers.
I don't think it's QUITE as popular as Zelda, Halo, and MGS.
Metroid Prime barely reached the 1 million mark after more than a year.
If I recall correctly you just about crapped your pants every day for about a month before Prime came out :). True, they ignored the series for a while, but now they've come out with three new titles (well, more like 2 and a half, really) in less than 2 years.
Dude, just because I like something doesn't make it popular. The complete opposite is usually the case with me. :S
I'm simply saying if you had such a reaction, others may have as well. Samus may have lost some fans during her AWOL time but will surely win some new ones.

Such as myself. I never played a Metroid before Prime, now I consider it one of my favorite franchises. The video game world works in mysterious ways.
Well Super Metroid has been my favorite game ever since my brother got it back in '94, so naturally I was highly anticipating the first sequel in eight years. :D

I hope ZM did well in Feb.
Nintendo needs to spread out releases, for sure, but the 'all in the last few months' thing worked so well last year that I'm not surprised at all to see them trying it again... though for consistent sales having more titles in the other 9 months would, I would expect, help a lot... it's just annoying to see so many games at once. Especially for Nintendo where unlike the others the other 9 months can be REALLY thin... others have SOMETHING to fill in the gaps (mostly third party).
It didn't really work that well. Look at the poor sales of F-Zero GX.
I meant how last year the last three months were stellar, erasing the weak first nine...
That was because of the price drop.
Well duh...

It sounds like you're trying to make something we agree on into an arguement you know. Kind of pitiful... but proving of a pattern...
You said that releasing a bunch of games at the same time proved well for Nintendo, and I said that that had little to do with it.
I kind of meant that Nintendo seems to keep taking the wrong lessons from things... like last year they ignored the first 9 months and came out good so why not again?
Yeah but it came out well because of the price drop... it probably would have been even better if that had spaced out their game releases better.
READ what I said. Then read your response again. ...

Quote:It sounds like you're trying to make something we agree on into an arguement you know. Kind of pitiful... but proving of a pattern...

again.
I'm not turning this into argument, I'm merely stating that one thing has nothing to do with the other.
You are making argumentative statements when if you actually understood what I was saying you'd see how dumb that is... it just proves you either don't read what I say or have very serious problems with comprehension, but I knew that already given how you react all the time...
Uh...what are you trying to say exactly, ABF? Because it seems like your saying that Nintendo doesn't need to spread games out because the last three months will make up for it if they release a bunch of games then. Is that it? You accuse OB1 of not reading you stuff and making assumptions but I'm reading and I don't know what you're trying to say...
Yeah I have no idea how his train of thought works. For some reason he sees this an an argument. You don't make your points clear, Brian, which leads to much confusion on both sides.

My stance: Nintendo needs to spread out the release of their games and not release most of them in the last four months of the year. And the success of the GC in recent months is due to the price drop, not because they released most of their games late in the year.

Your stance, from what I can gather: (in response to my comment about Nintendo needing to spread out their game releases) Nintendo did really well in late 2003 so obviously it worked for them.
That's what it seems like to me...
:hammer: :hammer: :hammer:

Morons... it's not that complex...

Nintendo did well last year. Yes, the price cut probably was more important than the game lineup and I shouldn't have forgotten that in that first post, but the fact remains -- last year they did well. They overcame having a weak first 9 months lineup and finished very strong (game lineup as well as sales of course). Now of course as I said all companies these days backload their schedules and christmas is overloaded with games. However, I was trying to say that Sony and MS both have third parties to help fill in those gaps. They still release fair numbers of games even in spring because of the vastly larger game schedules. Nintendo doesn't have that so their already sparse lineup looks even barer without that third party support. So we got like four games last month. Did Sony produce far more first-party-published titles? I don't know but I bet it's not dramatic. But because of all those third party games...

Nintendo only seems to be able to compete by ignoring some parts of the year. They can produce plenty of games to at least equal the opponents' christmas lineups, but the rest of the year suffers... given how long Nintendo takes to make games I don't see a solution to that, but it's a fact and I was saying that it's intersting that despite the very weak Nintendo lineup at this time of year Nintendo continues to sell big. I wonder when people notice the lack of big new games and it slows down like it was for most of last year until it was ignited by the price drop...

Despite Nintendo's efforts for change it's clear that the third parties are not bringing enough support to mask Nintendo's inability to completely fill two consoles' schedules all by themselves (something no one could do of course).

Now this is something I see as interesting -- look at the N64. Most all the big third parties were American -- plenty of games from Midway, Acclaim, 3D0, etc... but (excepting the now-dead 3do) most of those have abandoned the Cube. Acclaim and Midway have pretty much stopped Cube development... which makes me sad especially for Midway because they make a lot of games I like (SpyHunter, maybe Rush 4, the next Gauntlet, maybe another Hydro Thunder, etc) and none of that now is coming for Cube... :( And for Acclaim they've been cutting back and we were lucky we got XGRA. They don't make as many good games as Midway of course but they do matter too -- they make All Star Baseball for instance...

Of course Japanese companies have stepped it up a bit with all the added support from Capcom, Namco, etc. and we do have more third party support than before so far but I am seeing SO many games especially from American third parties not coming to Cube that I think that in not too long it won't be better off than N64 just with some Japanese developers instead of some American ones... and maybe having those games go multiconsole as well...

Bleak picture I know but ... I don't see those companies (that said they were quitting Cube development) announcing new Cube games... and remember Midway and Acclaim were two of the N64's strongest supporters...
Moron, big titles like Zelda do not need to be released during the holiday season in order to sell well. Nintendo has proven that, and MS has said the same thing. The first half of this year should have been a priority for Nintendo because of how many people bought Gamecubes late last year and will be looking to buy new post-holiday titles. So far all they've released is a multiplayer Final Fantasy Gauntlet-style game.. MGS is coming out soon but that's just one big game to last us until May or June. We're looking at around three big games in a span of six months. What they're sure to do again this year is release 90% of their games in the last four months of the year, and that is NOT a good strategy especially since only a few of those games sell well. The only GC games that sold really well in late 2003 were Mario Kart, SSB, and Zelda. Yes that's right, pretty much just one new release sold really well. Rebel Strike sold poorly, F-Zero sold poorly, RE0 sold poorly, and all of their big third party games sold poorly. And guess what, ABF? Most of the big third-party games were also available for the cube last holiday!! Nintendo has just as many AAA titles as Sony and MS do.
But for example last month the PS2 had like five times more games released than the Cube did...

Quote:The first half of this year should have been a priority for Nintendo because of how many people bought Gamecubes late last year and will be looking to buy new post-holiday titles.

Umm... I don't know what to say. It's like after a detailed explanation YOU STILL CAN'T TELL I AM AGREEING WITH YOU on a lot of points!

Oh and as for RE0, F-Zero, Rebel Strike, etc... I don't know. It really depends on what you call 'poorly'. They may not have sold as well as they could have but I think they sold okay... why they didn't sell as well as they should have is a better question, especially Rebel Strike which did come out late in the year. It didn't sell well? I don't know if I'd heard that... maybe...

Oh and why do you think those games sold badly? I'd think that the ones released in the first 9 months would benefit from having a thinner schedule so more focus would be on those games... didn't happen that way obviously. But in the holiday season there are so many games that some good ones get overlooked because of the sheer volume... but in the rest of the year some games just get overlooked period... I don't know what the right solution is. If you release games like F-Zero and they don't do as well as they should you might think 'release it in holidays for more sales' but that is a big franchise and is one you'd hope would be able to stand on its own... but it's not Zelda so maybe not. Of course Mario didn't do too well either on the Cube...

I don't know. I know the lack of games in most of the year gets tiring, but when you see the poor sales of some games released in the first 9 months you can see why Nintendo focuses on the last quarter... still having more games in the rest of the year would be good for all of us. I'm just not sure how you can both do that and have those games sell as well as they would...
Quote:But for example last month the PS2 had like five times more games released than the Cube did...

Yes... and last month was february...

Quote:Umm... I don't know what to say. It's like after a detailed explanation YOU STILL CAN'T TELL I AM AGREEING WITH YOU on a lot of points!
You just wrote that Nintendo can only compete in certain months and that what I said was wrong!

Quote:Oh and as for RE0, F-Zero, Rebel Strike, etc... I don't know. It really depends on what you call 'poorly'. They may not have sold as well as they could have but I think they sold okay... why they didn't sell as well as they should have is a better question, especially Rebel Strike which did come out late in the year. It didn't sell well? I don't know if I'd heard that... maybe...
F-Zero sold a few hundred thousand copies, RE0 sold less than REmake I believe, and Rebel Strike sold very poorly compared to Rogue Leader. It's already been discounted to $20.

Quote:Oh and why do you think those games sold badly? I'd think that the ones released in the first 9 months would benefit from having a thinner schedule so more focus would be on those games... didn't happen that way obviously. But in the holiday season there are so many games that some good ones get overlooked because of the sheer volume... but in the rest of the year some games just get overlooked period... I don't know what the right solution is. If you release games like F-Zero and they don't do as well as they should you might think 'release it in holidays for more sales' but that is a big franchise and is one you'd hope would be able to stand on its own... but it's not Zelda so maybe not. Of course Mario didn't do too well either on the Cube...
It didn't sell well because it was overshadowed by other, "bigger" titles. They should have given it more of a marketing push, methinks.
And Sunshine didn't sell well because most people didn't know what the hell it was. I think BG&E had the same problem.
Quote:I don't know. I know the lack of games in most of the year gets tiring, but when you see the poor sales of some games released in the first 9 months you can see why Nintendo focuses on the last quarter... still having more games in the rest of the year would be good for all of us. I'm just not sure how you can both do that and have those games sell as well as they would...

Big games like Zelda will sell well no matter when they're released! WW did big numbers last March, and I'm sure Twin Snakes will do relatively big numbers this month (although have you noticed how there's almost zero marketing behind TS? *sigh*). Nintendo doesn't need to release their biggest games around the holiday season, and releasing some smaller games with a big marketing campaign during the first half might be good for them.
Quote:[QUOTE]You just wrote that Nintendo can only compete in certain months and that what I said was wrong!

I'd call it 'unsure' myself. :) I don't really know.

Quote:Yes... and last month was february...

So?

Quote:F-Zero sold a few hundred thousand copies, RE0 sold less than REmake I believe, and Rebel Strike sold very poorly compared to Rogue Leader. It's already been discounted to $20.[QUOTE]

Okay... RS is $20? Um not around here! I was in the local gamestore and they had a used copy for $42 and then went to Kay-Bee (Toy Works; yes, they DO still have videogames!) and they were selling it for $50...

[quote]It didn't sell well because it was overshadowed by other, "bigger" titles. They should have given it more of a marketing push, methinks.
And Sunshine didn't sell well because most people didn't know what the hell it was. I think BG&E had the same problem.

Each of those games is a different case... I think RE0 was overshadowed by REMake and REMake had gotten better press and RE0 looked like just another game very similar to REMake... as for F-Zero I have no idea. More ads maybe? RS... again I don't know. I know it had plenty of TV ads (I know I saw it a bunch of times...)! Did people actually listen to the poor reviews or something, or was it drowned out because of the volume at christmastime?

As I said it's a conundrum -- at christmas more games sell, but at christmas there are more games so each stands out less... in the rest of the year fewer games sell but they stand out more because there is less clutter... but there is more focus on games as well. Most companies clearly solve that by releasing at christmastime but some games, like RS, seem to fail anyway... I wonder if it'd have done better if it hadn't been released when it was...

BG&E was advertised but it was an original property and those are dangerous -- it's sad but true, franchises sell and original games don't as much. BG&E was new and somewhat underadvertised (I know they did but not enough clearly)... and anyway it was the kind of game I could see people ignoring -- adventure-ish, artistic, etc... oh sure some of those sell but (as we can see given the state of the graphic adventure genre) not enough...

Quote:Big games like Zelda will sell well no matter when they're released! WW did big numbers last March, and I'm sure Twin Snakes will do relatively big numbers this month (although have you noticed how there's almost zero marketing behind TS? *sigh*). Nintendo doesn't need to release their biggest games around the holiday season, and releasing some smaller games with a big marketing campaign during the first half might be good for them.

Yeah, Zelda doesn't need the holidays. But the problem here would be releasing them with enough, adaquate, marketing -- a Mario Sunshine job would NOT be enough! For some others like that see F-Zero GX, or Eternal Darkness... shoddy or half-hearted marketing jobs helped lead to mediocricy in sales... now of course a big marketing push will hardly gaurantee good sales, but when combined with a good game it definitely helps. Mario Sunshine should be a case study in how to turn off the consumers.
i liked those commercials where the characters from the game...or a representation thereof...were inside the glass cubes. those were cool. they should make some new commercials in that style. and then advertise the games that they release before the holidays using those commercials.
Yeah, I liked those commercials too.
Quote:I'd call it 'unsure' myself. I don't really know.

You're messed up, did you know that?

Quote:So?

I just said that Nintendo needs to release more games in q1 and q2.

Quote:Each of those games is a different case... I think RE0 was overshadowed by REMake and REMake had gotten better press and RE0 looked like just another game very similar to REMake... as for F-Zero I have no idea. More ads maybe? RS... again I don't know. I know it had plenty of TV ads (I know I saw it a bunch of times...)! Did people actually listen to the poor reviews or something, or was it drowned out because of the volume at christmastime?

As I said it's a conundrum -- at christmas more games sell, but at christmas there are more games so each stands out less... in the rest of the year fewer games sell but they stand out more because there is less clutter... but there is more focus on games as well. Most companies clearly solve that by releasing at christmastime but some games, like RS, seem to fail anyway... I wonder if it'd have done better if it hadn't been released when it was...

BG&E was advertised but it was an original property and those are dangerous -- it's sad but true, franchises sell and original games don't as much. BG&E was new and somewhat underadvertised (I know they did but not enough clearly)... and anyway it was the kind of game I could see people ignoring -- adventure-ish, artistic, etc... oh sure some of those sell but (as we can see given the state of the graphic adventure genre) not enough...

RE0 did the same numbers as REmake, which isn't all that great. BG&E did poorly because people don't know a good game when they see one, and Ubi Soft really didn't know how to market it.

Quote:Yeah, Zelda doesn't need the holidays. But the problem here would be releasing them with enough, adaquate, marketing -- a Mario Sunshine job would NOT be enough! For some others like that see F-Zero GX, or Eternal Darkness... shoddy or half-hearted marketing jobs helped lead to mediocricy in sales... now of course a big marketing push will hardly gaurantee good sales, but when combined with a good game it definitely helps. Mario Sunshine should be a case study in how to turn off the consumer.

Nintendo counted on Mario being as big of a name today as it was six years ago, and obviously they were wrong. That coupled with their odd advertising and making it out to be some weird paint game instead of a very Mario 64-ish title led to its poor sales. Zelda did well because it still looked like a Zelda adventure, and when people saw it in motion they were obviously quite intrigued by it. But some things just don't make any sense, like Prince of Persia. It got very positive reviews, a good marketing campaign, and the game looks terrific in every way. Why it sold so poorly I will never understand.
Quote:[QUOTE]
I just said that Nintendo needs to release more games in q1 and q2.

And I agreed.

Quote:RE0 did the same numbers as REmake, which isn't all that great. BG&E did poorly because people don't know a good game when they see one, and Ubi Soft really didn't know how to market it.

Pretty much, yeah.

Quote:Nintendo counted on Mario being as big of a name today as it was six years ago, and obviously they were wrong. That coupled with their odd advertising and making it out to be some weird paint game instead of a very Mario 64-ish title led to its poor sales. Zelda did well because it still looked like a Zelda adventure, and when people saw it in motion they were obviously quite intrigued by it. But some things just don't make any sense, like Prince of Persia. It got very positive reviews, a good marketing campaign, and the game looks terrific in every way. Why it sold so poorly I will never understand.

Mario Sunshine, agreed. And Zelda. As for PoP... Great reviews don't count for much. That's why I'm hesitant when a game with good reviews sells well to credit the reviews -- SO many games that get good reviews fail by the standards they were expected to hit... Prince of Persia? No idea. People don't really like good games I guess... I haven't played it but it looks very good. Still there are a bunch of games I want before that one...

Oh, I got LttP for GBA. I like the world (given LA looks so similar to it...) but still think the character designs aren't as good as other Zelda games...
Quote:And I agreed.

You called me a moron and said that I was wrong!

Quote:Mario Sunshine, agreed. And Zelda. As for PoP... Great reviews don't count for much. That's why I'm hesitant when a game with good reviews sells well to credit the reviews -- SO many games that get good reviews fail by the standards they were expected to hit... Prince of Persia? No idea. People don't really like good games I guess... I haven't played it but it looks very good. Still there are a bunch of games I want before that one...

Oh, I got LttP for GBA. I like the world (given LA looks so similar to it...) but still think the character designs aren't as good as other Zelda games...

Well reviews can help some times. Obviously for crap like Enter the Matrix bad reviews don't affect it, but for smaller titles good reviews can help. But the thing is that PoP had a really good marketing campaign and it looks amazing in motion and in still screens, yet it sold really poorly. WHY? What is wrong with this world??!
Quote:You called me a moron and said that I was wrong!

The fact you think that proves that you have serious comprehension issues! As I said, I am uncertain.

This was my first statement.

Quote:Nintendo needs to spread out releases, for sure, but the 'all in the last few months' thing worked so well last year that I'm not surprised at all to see them trying it again... though for consistent sales having more titles in the other 9 months would, I would expect, help a lot... it's just annoying to see so many games at once. Especially for Nintendo where unlike the others the other 9 months can be REALLY thin... others have SOMETHING to fill in the gaps (mostly third party).

The 'all in the last 3 months' thing worked great by a overall sales perspective. Now as I said I admit that I should have mentioned the price drope here but that doesn't really affect my point that much... maybe you are confused because I am not certain about what the right course should be. I mean, as I detailed I hate how we have so few games in the first 9 months and definitely think that it hurts Nintendo in sales for most of the year, but my concern is how many resources they have. Nintendo needs to be able to put up a strong fight at the holidays, with a lineup equal to its competition. Due to lack of third party titles they need to make a lot of the games themselves. They can only make so many games.

So the question (that I don't have an answer to) is: 'how many of those holiday titles could Nintendo afford to release in the rest of the year, and still be competitive enough during the holidays?' And the related issue of advertising and popularity... as we have agreed on, their advertising has intermittently been bad or inadaquate, and frequently both. Now we all know that Nintendo can't match Sony's resources, or Microsoft's, but that is the competition so they can't let them flood the airwaves (especially Sony) with nearly no response for most of the year as they do if Nintendo really want to compete. This ties in with the games thing... but Nintendo does have SOME big games in the first 9 months. They just under-advertise them and pull out their marketing only in the end of the year. While when applied well like last year it works, I think this is not a long-term success strategy. You need to compete year round, not just in November! Nintendo is NOT doing that and their current strategy will not lead to that ever happening, I think. Now how Nintendo can change this... that is obviously a tough question... I know we've discussed this to death before but it's still a major issue...

If Nintendo wants to remain a major player they need to try to play on a level playing field. in their current state I just don't see that happening... not without year-round competition. But attaining that would be a very, very hard task...

Quote:Well reviews can help some times. Obviously for crap like Enter the Matrix bad reviews don't affect it, but for smaller titles good reviews can help. But the thing is that PoP had a really good marketing campaign and it looks amazing in motion and in still screens, yet it sold really poorly. WHY? What is wrong with this world??!

Preaching to the choir... :) I know I've complained many, many times about how poor the tastes of the average gamers are...
Quote:The fact you think that proves that you have serious comprehension issues! As I said, I am uncertain.

This was my first statement.

You seem to have forgetting about:

Quote:Morons... it's not that complex...

Nintendo did well last year. Yes, the price cut probably was more important than the game lineup and I shouldn't have forgotten that in that first post, but the fact remains -- last year they did well. They overcame having a weak first 9 months lineup and finished very strong (game lineup as well as sales of course). Now of course as I said all companies these days backload their schedules and christmas is overloaded with games. However, I was trying to say that Sony and MS both have third parties to help fill in those gaps. They still release fair numbers of games even in spring because of the vastly larger game schedules. Nintendo doesn't have that so their already sparse lineup looks even barer without that third party support. So we got like four games last month. Did Sony produce far more first-party-published titles? I don't know but I bet it's not dramatic. But because of all those third party games...

You start out disagreeing and then who knows what the hell you say afterwards. You make no sense!

Quote:The 'all in the last 3 months' thing worked great by a overall sales perspective. Now as I said I admit that I should have mentioned the price drope here but that doesn't really affect my point that much... maybe you are confused because I am not certain about what the right course should be. I mean, as I detailed I hate how we have so few games in the first 9 months and definitely think that it hurts Nintendo in sales for most of the year, but my concern is how many resources they have. Nintendo needs to be able to put up a strong fight at the holidays, with a lineup equal to its competition. Due to lack of third party titles they need to make a lot of the games themselves. They can only make so many games.

When only two or three of their games sell well during those three months then you know it's obviously not working for them. And since when did Nintendo have a drastically worse third-party lineup? They had all of the big third party games! Prince of Persia, BG&E, Soul Calibur, etc. Aside from SC2 there really weren't any huge third-party sellers last holiday season. Can can you imagine what would have happened if Wind Waker came out in November instead of March? It would have made Nintendo's smaller games sell even worse.
Quote:You start out disagreeing and then who knows what the hell you say afterwards. You make no sense!

That was calling you a moron because you didn't understand me, not because you were disagreeing... :)

The rest of that post fits in perfectly with the ideas I expand in my previous post.

Quote:When only two or three of their games sell well during those three months then you know it's obviously not working for them. And since when did Nintendo have a drastically worse third-party lineup? They had all of the big third party games! Prince of Persia, BG&E, Soul Calibur, etc. Aside from SC2 there really weren't any huge third-party sellers last holiday season. Can can you imagine what would have happened if Wind Waker came out in November instead of March? It would have made Nintendo's smaller games sell even worse.

Huh? You're saying Nintendo got most of the big games? We both know that's not true! And it's getting worse, not better, in the future... I don't know specifics because I focus on Nintendo, but I know I've seen more than enough games not on Cube to know that they are getting a lot more. As I said, especially from American developers. Like, say, Interplay... we didn't get BGDA2 or FOBOS... or some sports games... or Grand Theft Auto... etc...

You are right however that if Zelda had been in fall it would have cut even more into other game sales. That of course is why third parties all abandon Nintendo, because its own games by far sell best... there is of course no "solution" to that. Nintendo will always make lots of great games for its own platforms. The question then is timing... they need some key ones for the christmas season, but yeah, they probably could afford to spread it out a bit more. You don't need to release so many of your top games all at once... they could at least try it some more (with enough advertising of course! Any maybe for franchises that could survive on their own...) and see if it works... the schedule this time of year is hardly bursting with games that keep them from having a release window. :)
Quote:That was calling you a moron because you didn't understand me, not because you were disagreeing...

The rest of that post fits in perfectly with the ideas I expand in my previous post.

Nobody understood you because you make as much sense as Yamauchi's game ideas. Ask GR.

Quote:Huh? You're saying Nintendo got most of the big games? We both know that's not true! And it's getting worse, not better, in the future... I don't know specifics because I focus on Nintendo, but I know I've seen more than enough games not on Cube to know that they are getting a lot more. As I said, especially from American developers. Like, say, Interplay... we didn't get BGDA2 or FOBOS... or some sports games... or Grand Theft Auto... etc...

We got all of the sports games, just none online. And stuff like GTA are called third-party exclusives, ABF. Kinda like Viewtiful Joe and Resident Evil 4. Those ring a bell to you? Sure third-party support is only going to get worse, but in 2003 it was perfectly fine.

Quote:You are right however that if Zelda had been in fall it would have cut even more into other game sales. That of course is why third parties all abandon Nintendo, because its own games by far sell best... there is of course no "solution" to that. Nintendo will always make lots of great games for its own platforms. The question then is timing... they need some key ones for the christmas season, but yeah, they probably could afford to spread it out a bit more. You don't need to release so many of your top games all at once... they could at least try it some more (with enough advertising of course! Any maybe for franchises that could survive on their own...) and see if it works... the schedule this time of year is hardly bursting with games that keep them from having a release window.

Nintendo needs to give their big third party games more room to breathe. VJ should have had more than just a week to itself. Hopefully RE4 will be one of their holiday spotlights. I bet WW2 will be delayed to next March.
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