Tendo City

Full Version: Release date for RE4, Killer 7
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Quote:Nobody understood you because you make as much sense as Yamauchi's game ideas. Ask GR.

I was not very hard to understand in this thread, you just have issues understanding people...

Quote:We got all of the sports games, just none online. And stuff like GTA are called third-party exclusives, ABF. Kinda like Viewtiful Joe and Resident Evil 4. Those ring a bell to you? Sure third-party support is only going to get worse, but in 2003 it was perfectly fine.

GTA (3+VC) is on X-Box as well as PS2 and PC so no it isn't an an exclusive. It was a limited-time exclusive, not a permanant one. And we didn't get all of the multiplatform games, no way! Oh we did get most of the biggest ones, but not all of course... but it'll be worse in the future than it is now, as I said.

Quote:Nintendo needs to give their big third party games more room to breathe. VJ should have had more than just a week to itself. Hopefully RE4 will be one of their holiday spotlights. I bet WW2 will be delayed to next March.

They always spread their games across the schedule... you're saying they don't pay enough attention to third party games? I don't know, but it sounds reasonable...
Quote:I was not very hard to understand in this thread, you just have issues understanding people...

GR was just as confused as I was, so I'm not alone when it comes to understanding you.

Quote:GTA (3+VC) is on X-Box as well as PS2 and PC so no it isn't an an exclusive. It was a limited-time exclusive, not a permanant one. And we didn't get all of the multiplatform games, no way! Oh we did get most of the biggest ones, but not all of course... but it'll be worse in the future than it is now, as I said.

GTA and that's it for late last year. All of the the other major multiplatform titles were available on the 'cube. Sony's first-party line-up was pretty much as good as Nitnendo's last holiday season, yet they manage to release good first-party titles throughout the rest of the year. And Nintendo has the biggest development house in the world!

And limited-time exclusives are still exclusives.

Quote:They always spread their games across the schedule... you're saying they don't pay enough attention to third party games? I don't know, but it sounds reasonable...

Releasing one big game in the first six months of each year and then a dozen in the last three months is hardly what I'd call spreading out their releases.
Quote:GR was just as confused as I was, so I'm not alone when it comes to understanding you.

Then I clarified it quite well and you still acted confused...
Quote:GR was just as confused as I was, so I'm not alone when it comes to understanding you.

Then I clarified it quite well and you still acted confused...

Quote:GTA and that's it for late last year. All of the the other major multiplatform titles were available on the 'cube. Sony's first-party line-up was pretty much as good as Nitnendo's last holiday season, yet they manage to release good first-party titles throughout the rest of the year. And Nintendo has the biggest development house in the world!

And limited-time exclusives are still exclusives.

A very different category of them though.

And Sony gets a lot of third-party exclusive titles... more than X-Box or Cube I'm sure because of how much more successful it is...

And it really depends on what you call "major multiplatform titles". Plenty of games didn't come to the Cube, I'm sure, but they probably wouldn't be called 'major'... but as I said it's a growing problem and the fact that it is growing is at least as important as the fact that it is current.

Like how Midway's pullout means no MK: Deception, next Gauntlet, SpyHunter 2, Hydro Thunder 2(rumored), their sports games (NBA Ballers, NFL Blitz, NHL Hitz...)

Quote:Releasing one big game in the first six months of each year and then a dozen in the last three months is hardly what I'd call spreading out their releases.

I meant how how often they delay games so that they won't have multiple titles released at the same time any time other than Christmastime...
Quote:Then I clarified it quite well and you still acted confused...

Because you still don't make much sense! First you say "yeah Nintendo needs to spread out their releases more" and then you say "Nintendo spreads out their releases". WTF??

Quote:A very different category of them though.

And Sony gets a lot of third-party exclusive titles... more than X-Box or Cube I'm sure because of how much more successful it is...

And it really depends on what you call "major multiplatform titles". Plenty of games didn't come to the Cube, I'm sure, but they probably wouldn't be called 'major'... but as I said it's a growing problem and the fact that it is growing is at least as important as the fact that it is current.

Like how Midway's pullout means no MK: Deception, next Gauntlet, SpyHunter 2, Hydro Thunder 2(rumored), their sports games (NBA Ballers, NFL Blitz, NHL Hitz...)

Like I said, I'm talking about 2003. Midway only recently pulled support. But who cares, Midway is crap.

Quote:I meant how how often they delay games so that they won't have multiple titles released at the same time any time other than Christmastime...

Yeah but that's usually only one title.
Quote:Like I said, I'm talking about 2003. Midway only recently pulled support. But who cares, Midway is crap.

Yeah, that's why I own seven of their games and have played plenty of others of theirs I like...

And given you've beenn oen of the biggest critics I can't see why you are suddenly saying NIntendo has a good third party lineup... it's quite strange... and all of those games I listed will be at least okay I'm sure.

Quote:Because you still don't make much sense! First you say "yeah Nintendo needs to spread out their releases more" and then you say "Nintendo spreads out their releases". WTF??

WHY IS IT SO HARD TO UNDERSTAND THAT I HAVE SAID FIVE TIMES NOW THAT I DON'T KNOW WHAT THE BEST COURSE FOR NINTENDO SHOULD BE?????

Seriously you're being very, very annoying, I say my opinion multiple ways and clearly express my uncertainty and you still try to act like I am strongly defending one side...

Yes, it's annoying that they don't spread out their games more. But given the thinness of their reelase calandar I can see why they do it because otherwise they might not have enough at Christmas, which they definitely need!

Quote:Yeah but that's usually only one title.

They do it all the time and have a release calandar right now of like one game a week...
Quote:Yeah, that's why I own seven of their games and have played plenty of others of theirs I like...

That doesn't say much. You like Cruisin', remember?

Quote:And given you've beenn oen of the biggest critics I can't see why you are suddenly saying NIntendo has a good third party lineup... it's quite strange... and all of those games I listed will be at least okay I'm sure.

Their 2003 third-party support was just fine.

Quote:WHY IS IT SO HARD TO UNDERSTAND THAT I HAVE SAID FIVE TIMES NOW THAT I DON'T KNOW WHAT THE BEST COURSE FOR NINTENDO SHOULD BE?????

Seriously you're being very, very annoying, I say my opinion multiple ways and clearly express my uncertainty and you still try to act like I am strongly defending one side...

Yes, it's annoying that they don't spread out their games more. But given the thinness of their reelase calandar I can see why they do it because otherwise they might not have enough at Christmas, which they definitely need!

MAYBE IF YOU KEPT TO ONE VIEWPOINT INSTEAD OF SAYING SOMETHING DIFFERENT EVERY FIVE MINUTES YOU WOULDN'T CONFUSE THE HELL OUT OF EVERYONE!!

Quote:They do it all the time and have a release calandar right now of like one game a week...

One game a week?? I hope that was a typo...
Quote:One game a week?? I hope that was a typo...

Didn't like four games come out in February? That's one a week... :)

Counting third party titles of course. It's a lot less without them.


Quote:MAYBE IF YOU KEPT TO ONE VIEWPOINT INSTEAD OF SAYING SOMETHING DIFFERENT EVERY FIVE MINUTES YOU WOULDN'T CONFUSE THE HELL OUT OF EVERYONE!!

Oh yes I'm supposed to keep to one viewpoint EVEN WHEN I DON'T KNOW WHICH ONE IS MORE RIGHT? Um I think not!

Quote:That doesn't say much. You like Cruisin', remember?

As an arcade game. As an arcade game the Cruis'n games are great fun. As a home game I wouldn't spend more than $15 or so for one of those games... and I'd only get it if I've gotten most of the better games I want more, like Rush 2 or Extreme-G in the racing genre (on the N64)...
Quote:Didn't like four games come out in February? That's one a week...

Counting third party titles of course. It's a lot less without them.

We're talking about first-party games.

Quote:Oh yes I'm supposed to keep to one viewpoint EVEN WHEN I DON'T KNOW WHICH ONE IS MORE RIGHT? Um I think not!

Then you say "I'M STUPID AND NOT SURE!" instead of STATING EVERY POSSIBLE OPINION ON THE SUBJECT!

Quote:As an arcade game. As an arcade game the Cruis'n games are great fun. As a home game I wouldn't spend more than $15 or so for one of those games... and I'd only get it if I've gotten most of the better games I want more, like Rush 2 or Extreme-G in the racing genre (on the N64)...

Cruisin' is crap no matter where it is.
Quote:Then you say "I'M STUPID AND NOT SURE!" instead of STATING EVERY POSSIBLE OPINION ON THE SUBJECT!

I said "I'm not sure" multiple times once I really thought about the subject.

Quote:Cruisin' is crap no matter where it is.

It's not the best arcade racer ever, but it's perfectly competent. Oh, Daytona, or Rush, or Ballistic, or Hydro Thunder, or some other games are better, but the Cruis'n games are hardly bad. Sure, they are simple and shallow but that is the POINT! They are supposed to be really simple, and the turns are supposed to be easy! It was designed that way! The traffic is your toughest challenge...

Quote:We're talking about first-party games.

Well then like one a month? That is if you include second-party games and third-party games released by Nintendo (like F-Zero GX...).
Quote:I said "I'm not sure" multiple times once I really thought about the subject.

Ah-HA, so you admit that you were confusing!!

Quote:It's not the best arcade racer ever, but it's perfectly competent. Oh, Daytona, or Rush, or Ballistic, or Hydro Thunder, or some other games are better, but the Cruis'n games are hardly bad. Sure, they are simple and shallow but that is the POINT! They are supposed to be really simple, and the turns are supposed to be easy! It was designed that way! The traffic is your toughest challenge...

Cruisin' is crap shallow. Ridge Racer is good shallow.

Quote:Well then like one a month? That is if you include second-party games and third-party games released by Nintendo (like F-Zero GX...).

One every other month if we're really lucky, and only one in the first six months that's really worth buying.
First, yes, okay, I was confusing. As I said I didn't think it through enough in my first post or two... so I guess that by the time I did and I was consistent (I think I was from at least that one where I called you a moron on...) you were too confused to make sense of my arguement?

Quote:Cruisin' is crap shallow. Ridge Racer is good shallow.

Ridge Racer is also not an arcade machine... :)

And I don't know. Okay, the only Ridge Racer I played was RR64, but I didn't like it that much... it's certainly nowhere near as good as (in the arcade racing genre on the N64) Rush, or F-Zero, or Extreme-G, or Wipeout, etc... but Ridge Racer vs Cruis'n? Tough one. Cruis'n has far more tracks, but has admittedly simplistic gameplay... still, Cruis'n is more entertaining than Ridge Racer. I'd probably get Cruis'n if they were the same price.

... okay I'm mostly basing that on one rental of Ridge Racer 64 (oh and I played the rom some, which made me like it more but I still don't really like the series), but... it was frusterating! Maybe once you learn to powerslide well the games are more fun, but even then... the racing just isn't as good as some of it's competiton. I prefer Need for Speed, even.

Quote:One every other month if we're really lucky, and only one in the first six months that's really worth buying.

Pretty much, yeah...
Quote:First, yes, okay, I was confusing. As I said I didn't think it through enough in my first post or two... so I guess that by the time I did and I was consistent (I think I was from at least that one where I called you a moron on...) you were too confused to make sense of my arguement?

You didn't stop there!

Quote:Ridge Racer is also not an arcade machine...

Really?? Huh, guess I just imagined this:

[Image: ridgeracervarcade.jpg]

Quote:And I don't know. Okay, the only Ridge Racer I played was RR64, but I didn't like it that much... it's certainly nowhere near as good as (in the arcade racing genre on the N64) Rush, or F-Zero, or Extreme-G, or Wipeout, etc... but Ridge Racer vs Cruis'n? Tough one. Cruis'n has far more tracks, but has admittedly simplistic gameplay... still, Cruis'n is more entertaining than Ridge Racer. I'd probably get Cruis'n if they were the same price.

... okay I'm mostly basing that on one rental of Ridge Racer 64 (oh and I played the rom some, which made me like it more but I still don't really like the series), but... it was frusterating! Maybe once you learn to powerslide well the games are more fun, but even then... the racing just isn't as good as some of it's competiton. I prefer Need for Speed, even.

*tsk tsk tsk* That is so sad. I can't believe you can even compare games like Cruisin' and Rush to Ridge Racer.

The good NFS' are better than all of them, though.
Quote:Really?? Huh, guess I just imagined this:

Well I've never seen it. And I have been to arcades before. :)

Quote:You didn't stop there!

What do you mean? ... now you're being confusing. :)

Quote:*tsk tsk tsk* That is so sad. I can't believe you can even compare games like Cruisin' and Rush to Ridge Racer.

The good NFS' are better than all of them, though.

Rush is my second favorite racing game series, after F-Zero... with Wipeout probably in a very close third. :) Ridge Racer? I'd heard very good things but based on actually playing it I was distinctly unimpressed. It seemed highly overrated... of my 8 N64 racing games the only one I'd consider swapping for it is Star Wars Ep.1 Racer. Yes, even Beetle Adventure Racing is more fun...

Now you comparing Rush and Cruis'n in the same sentence, now THAT is insulting. Rush is far, far better than Cruis'n.

As for NFS it's a fun series but a bit too ... well, slow and plain... I like NFSHS, but it's annoyingly hard with the money system and all. That makes the game a huge challenge. I know I've explained why I find that game so brutally hard before, but that makes me like it less, when I can barely get anywhere... if only it let you have a no-penalty race restart (without having to hard reboot your computer)! That would make the game a LOT more fun.
Try Hot Pursuit 2. It's crazy good. And Beetle Adventure Racing is about ten bajillion times better than all of the Rush games put together. Was it too hard for you or something?
You are so, so weird. BAR better than Rush? Seriously, what are you on? BAR is NFS crossed with Rush and while it's fun it isn't as good as either of the serieses it copies, not even close. Too hard? Well it does have irritatingly long circuits with no saving that get longer as you progress... I did beat Easy and Normal, but the Pro circuit is extremely hard. I never beat Metro Madness in Pro, so I never got to the last track...

If I'd spent even a quarter (being generous) of the amount of time I've spent in Rush 2049 of course I'd have beaten it, but it's nowhere near as fun as that game so I won't. And it has circuits which are frusterating... same reason I haven't completely beat Excitebike 64, or Wave Race Blue Storm... circuits get really tough. Oh 'save after every race' can be hard too, if it's cheap (Ep1 Racer!!!), but on the whole it's definitely easier that way. I'm sure that if Extreme-G 2 had saving after every race like XG3 I'd have beaten it years ago but it only saves after every four so I've been stuck on the final set of four tracks for a very long time... it takes a long time to get to the final track and it's a really hard race. And of course in this circuit only first is acceptable.

Anyway, Rush 2049 also has Stunt Mode, which is good for dozens of hours of fun easy, and brilliant multiplayer in Stunt and Battle modes as well as in races... BAR has 2-player racing with no computers (a HUGE flaw in all games that do it) and that stupid Beetle Battle where you grab the bug tokens. No, somehow I don't think that BAR is even within sight of the amount of fun Rush 2049 provides. :) And of my 8 N64 racers...

Oh I'll just prioritize them.

1. F-Zero X 2. Rush 2049 3. Wipeout 64 4. Excitebike 64 5. Diddy Kong Racing 6. Beetle Adventure Racing 7. Hydro Thunder (a very good game, it shows how strong the lineup is that it's so low! More fun to just pick up and play than BAR, but BAR is a lot longer and more challenging so I guess I have to rate that one higher...) 8. Star Wars Episode I Racer (painfully unfair races mar a already mediocre futuristic racer.)
Dude you have the worst taste in games EVAR. And I believe that's an objective fact. BAR is ten times the racer Rush is. *Tsk tsk tsk* You don't even like Gran Turismo!
Never said that. Given I've played the series for like five minuites I wouldn't make a judgement!

And BAR better than Rush... wow. Just wow. I don't think I've heard anyone say that before and I've played both BAR and Rush with enough people to know it is most certainly not me.

Deal with it a lot of people love Rush. You may not, but it's a very popular series, and for good reason...

BAR is fun, but as I said it's like Rush-lite -- it has jumps and stuff but not as good as Rush, and it has racing but not as fun as Rush, and it has multiplayer but not within a million miles of Rush...
BAR is as much like Rush as Star Fox is like IL-2 Sturmovic. They're nothing alike. Rush is a super arcadey series with shitty controls and terrible car physics, while BAR is slightly more realistic than Need for Speed, and hell of a lot more challenging.

Oh and BAR has an average rating of 89%, while the three N64 Rush games have a combined average rating of 80.4%. So suck on those numbers, why don't you? :shakeit:
Beetle Adventure Racing is an awesome racing game. One of my favorite on the N64.
Don't pay any attention to ABF. He likes Cruisin' but not Gran Turismo, Extreme G but not Mario Kart, etc.
Quote:Don't pay any attention to ABF. He likes Cruisin' but not Gran Turismo, Extreme G but not Mario Kart, etc.

Neither of those examples are true and you know it.

Quote:Beetle Adventure Racing is an awesome racing game. One of my favorite on the N64.

And have you played any of my top 4? :) Or Rush 2.
Quote:Neither of those examples are true and you know it.

You said so yourself!

Quote:And have you played any of my top 4? Or Rush 2.

I notice you didn't respond to those average ratings. How typical.
Quote:You said so yourself!

I said I have played Gran Turismo for under ten minuites so I can't judge it much. However i know it is realistic and I generally don't like those games as much, so I assume I'd like many arcadish ones more... but I wouldn't get into specifics without playing it...

As for Mario Kart, I LIKE Mario Kart! I never said I dislike the game! Mario Kart 64 is great. I don't have it, but I've played it and liked it... I've played a bit of MK: Double Dash too and it is also fun. And I like DKR. So no I do not dislike that game.

Now it is true that I like some futuristic games more than kart racers, but don't confuse that with disliking it.

Oh and as far as XG goes I'd say that XG2 is better than Mario Kart 64 (in single player; for multi MK obviously wins big), but MKDD is better than XG3 for sure...

Quote:I notice you didn't respond to those average ratings. How typical.

Confused
Gah, how can you even compare any XG game with Mario Kart??

And I'm talking about the gamerakings ratings.
I never go to that site and have no idea what those rankings are.

And I can because I love XG2... though on the N64 Mario Kart well might be better. XG2 has ... framerate issues ... on that platform that I'm sure make it not nearly as fun...
I've explained this to you a billion times already, but I'll do it again. ONE LAST TIME!

Gamerankings just gathers reviews from all of the major gaming sites and magazines and gives each game an average score. Simple, no? BAR has a higher average score than any Rush game.
... and I should care why?

Oh and thanks for linking these pages there that show this! Rolleyes
I did, stupid! In the post where I posted the percentages!
I missed that post... :)

Quote:BAR is as much like Rush as Star Fox is like IL-2 Sturmovic. They're nothing alike. Rush is a super arcadey series with shitty controls and terrible car physics, while BAR is slightly more realistic than Need for Speed, and hell of a lot more challenging.

NFS is more realistic than BAR. No question. For one it has "gravity"... :)

As for why I said BAR is like Rush-lite, think about it. While BAR may clearly draw from NFS for its racing and handling and some of the track design, it just as clearly also draws from Rush. SHORTCUTS! It has huge numbers of them! And what racing game popularized huge shortcuts? Yeah, Rush!

And Rush does not have bad controls or physics. Oh, you do crash a lot when you land, but it's supposed to be that way... if you landed most of your stunts it'd be too easy... :D As for the controls themselves it really depends on the user. I only own 2049 of the three, and I use Extreme handling with Radial tires, the best engine (V10), etc... I can control that car (either the F1 or the ... um whatsit it was the second car I unlocked, G2 or something?) quite well. You'd only say Rush has bad controls if you aren't good at the game or if you hate racing games which intentionally are designed so you are almost on the edge of losing control... Rush isn't really ABOUT being on the ground, or stable, or able to land the wild jumps the lack of gravity allows... if you dislike that intentional lack of control over what your car is doing all the time you might dislike Rush, but I think it's great and the game wouldn't work any better with any other control system.

As for Gamerankings, I'd expect that. Rush seems to a game you 'get' or you 'don't. Note how the scores are all the way from 2.5/5 to 99/100... BAR's from 4/5 to 5/5. Which makes sense. BAR is a 'safer' game -- more people will just get it so it'll get consistently high scores. Rush is something that if you love you can really love (though I probably like it more than most, I know Rush has a lot of fans), but if you don't you could easily think it's not so great and the scores reflect that.


Quote:F-Zero GX
Publisher: Nintendo
Number of P/Reviews: 231 GameCube 89.4%
F-Zero: Maximum Velocity
Publisher: Nintendo
Number of P/Reviews: 83 Game Boy Advance 84.1%
F-Zero X
Publisher: Nintendo
Number of P/Reviews: 32 Nintendo 64 84.9%
F-Zero
Publisher: Nintendo
Number of P/Reviews: 7 SNES 80.6%


So BAR is better than F-Zero and F-Zero X and exactly equal to F-Zero GX. Uh huh.
Quote:NFS is more realistic than BAR. No question. For one it has "gravity"...

Oh no, you can jump far in BAR!! GASP!!! BAR was made by the NFS developers, btw.

Quote:As for why I said BAR is like Rush-lite, think about it. While BAR may clearly draw from NFS for its racing and handling and some of the track design, it just as clearly also draws from Rush. SHORTCUTS! It has huge numbers of them! And what racing game popularized huge shortcuts? Yeah, Rush!

Oh totally! I forgot that Rush came before Mario Kart! Whatever

Seriously, did you start playing video games in 1999 or something?

Quote:And Rush does not have bad controls or physics. Oh, you do crash a lot when you land, but it's supposed to be that way... if you landed most of your stunts it'd be too easy... As for the controls themselves it really depends on the user. I only own 2049 of the three, and I use Extreme handling with Radial tires, the best engine (V10), etc... I can control that car (either the F1 or the ... um whatsit it was the second car I unlocked, G2 or something?) quite well. You'd only say Rush has bad controls if you aren't good at the game or if you hate racing games which intentionally are designed so you are almost on the edge of losing control... Rush isn't really ABOUT being on the ground, or stable, or able to land the wild jumps the lack of gravity allows... if you dislike that intentional lack of control over what your car is doing all the time you might dislike Rush, but I think it's great and the game wouldn't work any better with any other control system.

2049 has somewhat non-shitty controls, but the previous two have cars that control like mobile homes.

Quote:As for Gamerankings, I'd expect that. Rush seems to a game you 'get' or you 'don't. Note how the scores are all the way from 2.5/5 to 99/100... BAR's from 4/5 to 5/5. Which makes sense. BAR is a 'safer' game -- more people will just get it so it'll get consistently high scores. Rush is something that if you love you can really love (though I probably like it more than most, I know Rush has a lot of fans), but if you don't you could easily think it's not so great and the scores reflect that.

Haha, that is the lamest thing I've heard since... since your last post! It's the "safest" game because it has a higher average score?? Hahaha... man you are dumb.

Quote:So BAR is better than F-Zero and F-Zero X and exactly equal to F-Zero GX. Uh huh.

No, but for it's specific subgenre it is among the best.
Quote:Oh no, you can jump far in BAR!! GASP!!! BAR was made by the NFS developers, btw.

Makes sense. The racing and tracks (especially the first one) felt very NFS-ish. And as I said it's not just the lack of gravity! More importantly it's the huge number of big shortcuts all over the place.

Quote:2049 has somewhat non-shitty controls, but the previous two have cars that control like mobile homes.

All three have a wide variety of cars. 2 has a lot of cars (well if you unlock them) that have widely varied control styles. 2049 has similar cars but a huge amount of customization that matters a lot to how the car handles... 2 does handle worse than 2049, that is true, but one of the cars (I forget which) is pretty close.

Quote:Haha, that is the lamest thing I've heard since... since your last post! It's the "safest" game because it has a higher average score?? Hahaha... man you are dumb.

I've said it many times before, including there, and I'll say it again. Rush is a love or hate game, I suspect. When you look at those scores it's blindingly obvious. No game that everyone sees as good will get both 50% and 99% scores! BAR has consistently high scores. Rush is all over the board. That's a sign that Rush is a game that if you get you get but if you don't you could really dislike... and playing it I can kinda understand that. Now why BAR doesn't have any of those low scores? I'm not sure. Because it uses normal cars? I think that's part of it. And the speed... I'd say that the game design is more something anyone could like while Rush has a very unique physics environment that turns off some people. BAR has nice safe NFS-with-low-gravity.

BAR is a lot of fun, and I'd never say it's bad game (I'd give it a solid B probably, at least), but it's not as good as Rush.


Oh... on a somewhat related subject. Where was I today? Well I went to the mall... spent $97 on videogames. And for that I got six games... Beyond Good & Evil ($20) and Rayman 3 ($10) for PC, Goemon's Great Adventure used (loose cart) (when I saw it I could not pass it up!) for N64 for $15, Gradius Galaxies ($10) and Lunar Legend ($18) used (loose carts) for GBA, and the relevant game for here --- XGRA for Gamecube for $20. :)

Oh I'd put this in one of the XG threads I know we have, but I can't find them. ... there I found it and posted the review there too! Feel free to ignore it in this thread if you wish.

Okay, here's a review of XGRA, based on several hours of gameplay! Why? Because I want to! :) When Weltall says he fixed the review system I'll post this there too. Actually this probably should be in a new thread because I just spent over half an hour writing this and I want people to actually read it... :) It could be better but for now it's solid I think.

I know i just got it tonight, but i've put a few hours into it. Very fun game. Way too easy (I'm already like a third of the way through! It takes a little while to get used to but within a few races you'll have gotten it down and then it becomes simple to do very well. Other than the rare hard race the main challenge is achieving the optional team goal --- some of which are hard.), and simplistic, but very fun... the game is a major improvement over XG3. Oh, and as I suspected it is like XG3 with some XG2 added to make it better... great! Now there is a lot of customization. the 'sports network' theme is pretty cool too. Oh, it has 14 tracks in 7 environments... nice variety. And the tracks are very nice. Much better than XG3... XG3 had okay tracks but they felt, as I've said, sterile -- you never interacted with the environments and spent the whole time on the narrow tracks. Now there are parts on the ground, and the track surfaces vary. You'd be surprised how big a difference that makes... oh, and the tracks have WAY more splitting. Most all tracks (maybe all) have split sections, different routes, etc... makes for a much, much more interesting race. Oh, and there is a weather-effect version of each track too... like the desert track in a sandstorm. Pretty cool. XG3 had big, nice tracks but the road surface was always the same and you never actually interacted with the world, not even driving on it! And there was a noticable lack of splitting and multiple routes. These tracks are a huge improvement. They are also narrower... again, more like XG2...

The game is, as advertised, slower than XG3. But that's a good thing, It also, as they said, greatly improved the weapons system. In XG3 you bought weapons and switched beween them inrace. Now, you have two triggers, like XG1 and 2. There is a main weapon -- which varies depending on which team you are (more on that later) -- and the secondary weapon system which for the best explanation I'll say Gradius. There are power ups scattered on the track. Like Gradius, each time you get a powerup it moves to the next box on the list on top of the screen. And like Gradius when you're at the weapon or powerup you want you press select to activate the weapon. Then, pressing that button again will fire it if it's a weapon... the secondary weapons include returning things like the Leech, speed boost, and mines (the main weapons are a machinegun, lightning gun that bounces, grenade launcher, rockets, etc) and a sidecannon, but there are new ones like a nuke bomb, options to fill up your weapons or shields (more on THAT later too), and the Deathstrike. Oh, the Deathstrike, as the reviews say, is a problem. I did just get it but I can fully see how it unbalances the game. It's the last powerup so it takes a few to get to but once you get it you can target someone and have them instantly killed. It makes most all the powerups before it not that useful... and is just too strong. Not that great for a games that is already too easy...

On to the drivers. There are 8 drivers. There are also 8 teams. There are 3 different bikes. Each team uses one of the three bikes -- the team comes with the bike. You choose the rider seperately. Each rider is rated in three categories but honestly I'm not sure what they do... you can't change riders in campaign mode and in Arcade you don't choose a rider. I assume it affects how you race somehow, though. :) The teams and bikes are more clear. You get periodic opportunities to change teams, and as you beat better speed classes their stats get better... faster, more powerful, etc. Each team has its own stats in 5 categories and uses one of the three bikes (and has a different main gun), each of which is a bit different, so the teams each are nicely different. Also, there are three bike control options you can vary -- the height of the bike, braking, and one other, that let you change how you brake and turn greatly so that it's the way you like it most. Very nice addition. They did remove the shop, however... now you get upgrades by succeeding in challenges your team gives you in races.

The racing itsself clearly takes XG3 as a base. Then it slows it down, adds a completely different weapon system, and changes the powerups. First, you don't have boosts. There is an accelerator special weapon, but it isn't a boost it just raises your top speed for a little while. And it is used like other weapons so you'd use it at the expense of secondary weapons... however they make up for that by having a LOT of boost strips on the tracks. Now the tracks are littered in rows of boost arrows. So you don't exactly go slowly. :) The other huge, huge change is healing. There are NO, I repeat NO, health or weapon power recharge strips! This is a huge change for this subgenre... those are almost a required feature in futuristic racers. Well they're gone. First, your shields and weapon power auto-regenerate, and depending on your choice of team it can be quite fast. So just wait and it'll fill back up. Second, falling off the track draws a respawn and not instant death like XG3. And third, the weapon system has options in it to instant-fill your shields and weapon power.

This change really changes the dynamic of the game from XG3. In XG3 to fill up your shields and weapon energy you had to sit on the heal strips... on fast speeds stopping was almost needed to get full. Slows you down a lot. Now you have regeneration and you can heal yourself with the weapon orbs. It really speeds up the game. It also makes it harder to die, or to kill people -- I haven't had my bike blow up yet and I've only killed a couple of people. They too have regeneration... of course the Deathstrike 'solves' that problem, but that isn't the best solution I think... you just need to not choose the team with the mortar. It's really hard to hit people with... :) But even with the lightning you need to hit fast because they regenerate -- you can't wait a long time between hits like you could in previous games. It makes you have to hit harder and then you hit the time limit between shots... you can't just fire constantly. I think it works pretty well overall... you shoot a lot and can kill cars. The weapon system is a lot better and the racing as a result is a lot more interesting... the tracks aid this too of course. They are well designed. But the end result is that despite the speed drop the game is probably more fun than XG3.

Oh, almost forgot to expand on the goals. First, it's broken into speed classes. In each one you have a set of challenges. Each challenge is usually 3 tracks long and there are up to 6 on a speedclass... the intro class has just one challenge but the game really starts with Subsonic, with 6 challenges. Each challenge has a three tracks and one of a variety of rule sets. These include Normal Racing, one that is just one lap, one that is longer than normal (3 laps, for the class I'm in), Warmonger where there are turrets on the track shooting at you and you get points (the game keeps a leaderboard style, like F-Zero and XG2 or 3) for kills, Pure Racing (no weapons), Extreme Weather, etc. So the main goal is winning so you have enough points to beat the challenge and the speedclass. But you also have team goals. In each race your team will give you a mission goal. These vary from 'Beat Rider X' to 'Beat 4 riders', 'destroy 2 riders' (a hard one early on), or 'destroy 4 signs for team X' (this one's interesting. You have to shoot and blow up signs that are above the track for the team in question... there will be red markers on them to show they are the ones you must blow up but it can be hard if you aren't on the right paths of the track...), and some others. If you succeed, you'll get rewards -- weapons, upgrades for your bike (this is how you get them now, instead of buying them like XG3), unlocked features... but if you fail? You just won't get them. You are allowed to fail these and progress through the game, unlocking those things will just take longer. This makes the game even easier. I regularly fail. If it made you succeed these, the game would be significantly harder...

In conclusion, XGRA is a good game. I haven't beaten it so I don't know exactly how long it is but once I got used to it and found a bike balance (garage settings) that I liked it became easy... I win most of the races now. I just moved up a class, but it's not a huge amount harder... the game might have twice as many races as XG3 but unfortunately despite many features it borrowed from XG2 difficulty was not one of them. The speedclasses are Introductionary, Subsonic, Sonic, Supersonic, and Ultrasonic... I've already beaten Subsonic. And it wasn't hard... the point requirement was mild. I didn't need to win anywhere near all the races and easily qualified. And since it's circuits you don't have to redo tracks much... you can save after every track but I haven't done that because I haven't had to redo a track yet. And it autosaves after you complete a challenge. So the game won't take long, but if you like futuristic racing games you'll have fun nonetheless.
Quote:Makes sense. The racing and tracks (especially the first one) felt very NFS-ish. And as I said it's not just the lack of gravity! More importantly it's the huge number of big shortcuts all over the place.

Shortcuts weren't invented by Midway!!

Quote:All three have a wide variety of cars. 2 has a lot of cars (well if you unlock them) that have widely varied control styles. 2049 has similar cars but a huge amount of customization that matters a lot to how the car handles... 2 does handle worse than 2049, that is true, but one of the cars (I forget which) is pretty close.

2 handles not quite too shitty if you customize the hell out of the controls, but with Rush 1 it is totally impossible to get decent controls.

Quote:I've said it many times before, including there, and I'll say it again. Rush is a love or hate game, I suspect. When you look at those scores it's blindingly obvious. No game that everyone sees as good will get both 50% and 99% scores! BAR has consistently high scores. Rush is all over the board. That's a sign that Rush is a game that if you get you get but if you don't you could really dislike... and playing it I can kinda understand that. Now why BAR doesn't have any of those low scores? I'm not sure. Because it uses normal cars? I think that's part of it. And the speed... I'd say that the game design is more something anyone could like while Rush has a very unique physics environment that turns off some people. BAR has nice safe NFS-with-low-gravity.

BAR is a lot of fun, and I'd never say it's bad game (I'd give it a solid B probably, at least), but it's not as good as Rush.

You're so full of shit it's coming out of your ears, ABF. So I suppose Metroid Prime is a "safe" game because it got such great reviews, and Enter the Matrix is just a misunderstood masterpiece. Whatever
Quote:Shortcuts weren't invented by Midway!!

No, they weren't. But BAR's shortcuts and lack of gravity are, I'd say, ripped straight out of Rush...

Quote:2 handles not quite too shitty if you customize the hell out of the controls, but with Rush 1 it is totally impossible to get decent controls.

2 and 2049 are meant to be customized so everyone can get it a way that they like it... I've only played 1 in the arcade (and only a couple of times) so I can't comment much about that one.

Quote:You're so full of shit it's coming out of your ears, ABF. So I suppose Metroid Prime is a "safe" game because it got such great reviews, and Enter the Matrix is just a misunderstood masterpiece.

That hypothesis would only be valid if ETM had some HIGH scores, you know. I bet it didn't, so you are wrong.

i just checked. ETM got scores between 40% and 86% (and just two sites scored it an 80 or above), with averages (for the four platforms) between 66% and 71%. Not exactly like Rush scoring between 60 and 99, with lots of scores high but also many in the middle. Not even close. Actually it proves my point! Rush is a love or hate game. The poor or mediocre reviews reflect people like you -- the ones who don't get it.

Metroid Prime? That's just a great game. "Safe"? Hmm, probably not, it was not your typical FPS or action/adventure... but it was just so great in every way that that didn't matter. :)
Quote:No, they weren't. But BAR's shortcuts and lack of gravity are, I'd say, ripped straight out of Rush...

Oh man, that is such a laughable thing to say I'm not sure if you're joking or not. You seriously must not have played a racing game before 1998 if you honestly believe that. Ever played a little game by the name Destruction Derby before? It came out before Rush and featured (among other things), low gravity and big jumps throughout the race course. BAR's level of gravity more closely matches that than the more exaggerated Rush. Rush did not invent high-flying! And as for shortcuts, please don't tell me you think Rush invented shortcuts of any kind! Go back and play the early Mario Kart games, the NFS games, the Ridge Racer games, the Jet Moto games, the V-Rally games, and about a hundred other racing games that came before shitty Rush!

Quote:2 and 2049 are meant to be customized so everyone can get it a way that they like it... I've only played 1 in the arcade (and only a couple of times) so I can't comment much about that one.

The controls are still terribly floaty and the car physics aren't even unreallstic good.

Quote:That hypothesis would only be valid if ETM had some HIGH scores, you know. I bet it didn't, so you are wrong.

i just checked. ETM got scores between 40% and 86% (and just two sites scored it an 80 or above), with averages (for the four platforms) between 66% and 71%. Not exactly like Rush scoring between 60 and 99, with lots of scores high but also many in the middle. Not even close. Actually it proves my point! Rush is a love or hate game. The poor or mediocre reviews reflect people like you -- the ones who don't get it.

Metroid Prime? That's just a great game. "Safe"? Hmm, probably not, it was not your typical FPS or action/adventure... but it was just so great in every way that that didn't matter.

Exactly, Enter the Matrix is also a love/hate thing and we all know how terrible it is. Like Rush.
Quote:Oh man, that is such a laughable thing to say I'm not sure if you're joking or not. You seriously must not have played a racing game before 1998 if you honestly believe that. Ever played a little game by the name Destruction Derby before? It came out before Rush and featured (among other things), low gravity and big jumps throughout the race course. BAR's level of gravity more closely matches that than the more exaggerated Rush. Rush did not invent high-flying! And as for shortcuts, please don't tell me you think Rush invented shortcuts of any kind! Go back and play the early Mario Kart games, the NFS games, the Ridge Racer games, the Jet Moto games, the V-Rally games, and about a hundred other racing games that came before shitty Rush!

Hmm... I played the PC demo of Destruction Derby. It was really, really, hard. It did have some jumps, yes, but shortcuts like that? Again, they bear a strong resemblance to Rush shortcuts and it's not a cooincidence I'm sure.

I haven't played most of those games you mention but Mario Kart did not have lots of shortcuts... at least not that type... and NFS? You must be joking! That has very few of them, and you stick to the road almost all the time...

I didn't say Rush invented it. It just did that 'lots of really cool shortcuts' thing in a way no game had done before. You can't deny that! It did! And BAR is OBVIOUSLY emulating it! I don't see why it's even a question... BAR is NFS crossed with Rush. And is a solid game with flaws.

Oh, for another great (non-futuristic) racing game, I really liked Speed Busters (pc)... aka Speed Devils (dreamcast). Much better than (its contemporary) NFSIII, IMO...

Quote:The controls are still terribly floaty and the car physics aren't even unreallstic good.

Thank you for helping to prove my point.

Quote:Exactly, Enter the Matrix is also a love/hate thing and we all know how terrible it is. Like Rush.

But it didn't get good reviews from ... just about anywhere! "love" requires good and bad scores. It got almost all bad ones. Rush had a much higher proportion of high scores. Very different.
Quote:Hmm... I played the PC demo of Destruction Derby. It was really, really, hard. It did have some jumps, yes, but shortcuts like that? Again, they bear a strong resemblance to Rush shortcuts and it's not a cooincidence I'm sure.
I said that DD had big jumps, not shortcuts. Rush stole DD's low gravity.
Quote:I haven't played most of those games you mention but Mario Kart did not have lots of shortcuts... at least not that type... and NFS? You must be joking! That has very few of them, and you stick to the road almost all the time...
Mario Kart has lots of shortcuts! You're crazy, boy! And NFS has plenty of shortcuts, especially the pre-Hot Pursuit ones.
Quote:I didn't say Rush invented it. It just did that 'lots of really cool shortcuts' thing in a way no game had done before. You can't deny that! It did! And BAR is OBVIOUSLY emulating it! I don't see why it's even a question... BAR is NFS crossed with Rush. And is a solid game with flaws.
You are so incredibly wrong that you just tipped my "crazy wrong ABF" scale! Rush did absolutely nothing original, it just stole stuff from a bunch of different games. BAR is like NFS with a little bit of Destruction Derby and zero Rush.

Quote:Oh, for another great (non-futuristic) racing game, I really liked Speed Busters (pc)... aka Speed Devils (dreamcast). Much better than (its contemporary) NFSIII, IMO...
Speed Devils isn't very good. Nice tracks, but terrible car handling. The DC online game was addictive but soon got old because of the gameplay.

Quote:Thank you for helping to prove my point.

I didn't realize that your point was that Rush sucks.
Quote:But it didn't get good reviews from ... just about anywhere! "love" requires good and bad scores. It got almost all bad ones. Rush had a much higher proportion of high scores. Very different.
ETM got plenty of good reviews.
Quote:I said that DD had big jumps, not shortcuts. Rush stole DD's low gravity.

So now DD is the first game with low gravity? Erm

I mostly remember the DD demo for being really hard. ... but hey it was 1996 and I was a lot younger... :)

Quote:Mario Kart has lots of shortcuts! You're crazy, boy! And NFS has plenty of shortcuts, especially the pre-Hot Pursuit ones.

If "plenty" means "you'd be lucky if a track has more than one" then I agree with you about NFS.

NFS I: no shortcuts
NFS 2: from the two demo tracks a couple but not many
NFS 3: a few
NFSHS: again a few but not many.

I've played these games. They just do not have many shortcuts. They also don't have open areas or exploration. Rush has all of those in spades.

Mario Kart does have a few shortcuts but I'd defintely say Rush has more.

Quote:Speed Devils isn't very good. Nice tracks, but terrible car handling. The DC online game was addictive but soon got old because of the gameplay.

The handling works for the game and is not "terrible". And it's just plain more fun than NFS...

Quote:ETM got plenty of good reviews.

You have one bizarre definition of "good"!

How about A's? Rush got some. Including IGN.

ETM got reviews that said how mediocre it was on the whole and a coorespondingly low average. Rush got reviews from mediocre to quite good. Remember, IGN gave Rush 2049 a 9.0 for N64 and Dreamcast...

Quote:I didn't realize that your point was that Rush sucks.

You know what I meant. My point that Rush is a Love/Hate game, and you're clearly on the hate side. You don't get it, so you don't see why anyone else could... well it isn't a bad game by everyone's standards! A lot of people love Rush! So as I said it's a Love/Hate game. Your not understanding that it is one is just more proof that I'm right that it is! With your typical attitude you think 'i don't like it so how could anyone'. Well it's obvious that a lot of people do so trying to say that it is objectively bad is false. So the only conclusion? You have a typical 'if I don't like it no one could' attitude, but it's not just you because of things like IGN... it's a love or hate game. Can you understand that?

Quote:You are so incredibly wrong that you just tipped my "crazy wrong ABF" scale! Rush did absolutely nothing original, it just stole stuff from a bunch of different games. BAR is like NFS with a little bit of Destruction Derby and zero Rush.

Keep telling yourself that, maybe it'll help you sleep at night to "know" that your great BAR wasn't contaminated by any evil ideas from bad old Rush over there...
Quote:So now DD is the first game with low gravity?

I mostly remember the DD demo for being really hard. ... but hey it was 1996 and I was a lot younger...

Going by your logic yes, Rush copied DD's low gravity.

Quote:If "plenty" means "you'd be lucky if a track has more than one" then I agree with you about NFS.

NFS I: no shortcuts
NFS 2: from the two demo tracks a couple but not many
NFS 3: a few
NFSHS: again a few but not many.

I've played these games. They just do not have many shortcuts. They also don't have open areas or exploration. Rush has all of those in spades.
Playing a few demos of these games does make you an expert, I'm afraid. I have all of them and there are plenty of shortcuts throughout the tracks.

Quote:Mario Kart does have a few shortcuts but I'd defintely say Rush has more.

Yes, key word being "more". You pretty much said that Rush invented shortcuts and that BAR copied it in that way, which is ridiculous. BAR has as many shortcuts as Mario Kart.

Quote:The handling works for the game and is not "terrible". And it's just plain more fun than NFS...

It takes absolutely zero talent to play that game. The cars have terribly shallow controls, and not the good shallow like F-Zero. Even comparing Speed Devils to NFS shows how laughable your taste in games is.

Quote:You have one bizarre definition of "good"!

It got a 4/5 from teamxbox.com and games domain, and plenty of 7's.

Quote:How about A's? Rush got some. Including IGN.

ETM got reviews that said how mediocre it was on the whole and a coorespondingly low average. Rush got reviews from mediocre to quite good. Remember, IGN gave Rush 2049 a 9.0 for N64 and Dreamcast...

The non-Nintendo ign sites gave every game a good review back then. And yes ETM got some good reviews.

Quote:You know what I meant. My point that Rush is a Love/Hate game, and you're clearly on the hate side. You don't get it, so you don't see why anyone else could... well it isn't a bad game by everyone's standards! A lot of people love Rush! So as I said it's a Love/Hate game. Your not understanding that it is one is just more proof that I'm right that it is! With your typical attitude you think 'i don't like it so how could anyone'. Well it's obvious that a lot of people do so trying to say that it is objectively bad is false. So the only conclusion? You have a typical 'if I don't like it no one could' attitude, but it's not just you because of things like IGN... it's a love or hate game. Can you understand that?

Yes, I understand that you like crappy games. :D

Rush 2049 isn't bad, and I've stated that in the past. I have the game, and the stunt mode is fun. It's just not BAR or NFS good.

Quote:Keep telling yourself that, maybe it'll help you sleep at night to "know" that your great BAR wasn't contaminated by any evil ideas from bad old Rush over there...

Magnificent rebuttal. Rolleyes
Quote:Going by your logic yes, Rush copied DD's low gravity.

How does that follow my logic first game with shortcuts like that!

Quote:Playing a few demos of these games does make you an expert, I'm afraid. I have all of them and there are plenty of shortcuts throughout the tracks.

Did I forget to mention that I own NFS1 and NFSHS? And NFSHS has all of the NFSIII tracks hidden in it... okay I haven't raced all of those but I've raced a few. NFS has very few shortcuts. Maybe one a track, maybe...

As for NFS2, I've played two of its tracks in demos. I'll admit it's been some time though so I don't remember them... I remember one shortcut in one of those tracks, though.

Oh, and as for NFS1, does it have any shortcuts at all? I sure haven't seen any.

Quote:Yes, key word being "more". You pretty much said that Rush invented shortcuts and that BAR copied it in that way, which is ridiculous. BAR has as many shortcuts as Mario Kart.

I didn't say Rush invented shortcuts. I said it invented that style of huge, long shortcuts that are all over the track and allow you to spend a LOT of your driving time offcourse... BAR isn't quite at that level, but it tries. :)

Quote:It takes absolutely zero talent to play that game. The cars have terribly shallow controls, and not the good shallow like F-Zero. Even comparing Speed Devils to NFS shows how laughable your taste in games is.

Speed Busters is better because at points along the tracks (in at least one mode, in the first demo that is) there are these police cars/helicopters along the track and they clock your speed and you get something (sorry forget what) the faster you're going when you go through them...

Oh, and the tracks are cooler. :) That Hollywood track is great... okay, it's not super deep or anything, but it's a fun game.

Quote:It got a 4/5 from teamxbox.com and games domain, and plenty of 7's.

Yes, because Team XBox is a truly reliable objective source! Rolleyes

Quote:The non-Nintendo ign sites gave every game a good review back then. And yes ETM got some good reviews.

You're ignoring how ETM's overall score on gamerankings is significantly lower than Rush 2049's, like by 10%... and IGN64 is a Nintendo IGN site, stupid! :)

And my point stands that ETM didn't get much of anything even 80% or up while Rush 2049 got a fair number of scores in that range. You just can't deny that.

Quote:Rush 2049 isn't bad, and I've stated that in the past. I have the game, and the stunt mode is fun. It's just not BAR or NFS good.

BAR better than Rush 2049.. that idea is just so insane... it's taste, I guess, but I don't get it at all.

What isn't taste, BTW, is you denying that Rush 2049 could be a game people could like as much as me. Oh I know that by your rules it is impossible for any game you dislike to be good by anyone's viewpoint, but you REALLY need to figure out how reality works -- how everything that you see as great isn't objectively so! This is your biggest problem, OB1. You act like it is impossible to ever like a game more than (or less than ) you do... you might say 'believe what you want' but even then you do it with a VERY strong undertone of (but you're stupid and wrong to think that way)...

Okay, I defend my perspective, but I don't say that YOU should think the same as me! Which is why I'm not saying that objectively NFS is better than XG. It probably isn't. That is just MY PERSPECTIVE. Based on what I see as the important things in a game. Not you. Me. We aren't the same. *gets blank stare and expects comment of "you are stupid and have bad taste*

Maybe you don't hate Rush, but you clearly have no clue how anyone could love it as much as I do...
Quote:How does that follow my logic first game with shortcuts like that!

What the hell is that supposed to mean??

Quote:Did I forget to mention that I own NFS1 and NFSHS? And NFSHS has all of the NFSIII tracks hidden in it... okay I haven't raced all of those but I've raced a few. NFS has very few shortcuts. Maybe one a track, maybe...

As for NFS2, I've played two of its tracks in demos. I'll admit it's been some time though so I don't remember them... I remember one shortcut in one of those tracks, though.

Oh, and as for NFS1, does it have any shortcuts at all? I sure haven't seen any.

You just proved my point.

Quote:I didn't say Rush invented shortcuts. I said it invented that style of huge, long shortcuts that are all over the track and allow you to spend a LOT of your driving time offcourse... BAR isn't quite at that level, but it tries.

First of all, adding "more" to an idea does not equal coming up with a new idea. Sorry to break it to you!

Secondly, BAR is a very linear racing game with no more shortcuts than DD or NFS. You're insane.

Quote:Speed Busters is better because at points along the tracks (in at least one mode, in the first demo that is) there are these police cars/helicopters along the track and they clock your speed and you get something (sorry forget what) the faster you're going when you go through them...

Oh, and the tracks are cooler. That Hollywood track is great... okay, it's not super deep or anything, but it's a fun game.

Some of the tracks look cool, but the game plays like crap. There's ZERO skill involved in driving. Much like your beloved Cruisin' games.

Quote:Yes, because Team XBox is a truly reliable objective source!

Erm They gave the game a good score. You didn't think anyone did, and I just proved you wrong.

Quote:You're ignoring how ETM's overall score on gamerankings is significantly lower than Rush 2049's, like by 10%... and IGN64 is a Nintendo IGN site, stupid!

No shit, dumbass, perhaps that's why I said "NON-Nintendo IGN sites"! *GASP!* Whaddya know!!!

Quote:And my point stands that ETM didn't get much of anything even 80% or up while Rush 2049 got a fair number of scores in that range. You just can't deny that.

It still got some good reviews. I guess it's "misunderstood", right? Just not quite as much as Rush. Whatever

Quote:BAR better than Rush 2049.. that idea is just so insane... it's taste, I guess, but I don't get it at all.

So insane that it has a higher average score than any Rush game! How funny!

Quote:What isn't taste, BTW, is you denying that Rush 2049 could be a game people could like as much as me. Oh I know that by your rules it is impossible for any game you dislike to be good by anyone's viewpoint, but you REALLY need to figure out how reality works -- how everything that you see as great isn't objectively so! This is your biggest problem, OB1. You act like it is impossible to ever like a game more than (or less than ) you do... you might say 'believe what you want' but even then you do it with a VERY strong undertone of (but you're stupid and wrong to think that way)...

Okay, I defend my perspective, but I don't say that YOU should think the same as me! Which is why I'm not saying that objectively NFS is better than XG. It probably isn't. That is just MY PERSPECTIVE. Based on what I see as the important things in a game. Not you. Me. We aren't the same. *gets blank stare and expects comment of "you are stupid and have bad taste*

Maybe you don't hate Rush, but you clearly have no clue how anyone could love it as much as I do...

So the person who just objectively stated that liking BAR more than Rush is "insane" (even though I proved that it got better reviews) is complaining that I think that my opinion is objective? HA! The hypocrisy is killing me.

Idiot.
Pages: 1 2