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		<title><![CDATA[Tendo City - GameBoy Reviews]]></title>
		<link>https://www.tendocity.net/</link>
		<description><![CDATA[Tendo City - https://www.tendocity.net]]></description>
		<pubDate>Wed, 13 May 2026 14:18:33 +0000</pubDate>
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			<title><![CDATA[Mega Man III]]></title>
			<link>https://www.tendocity.net/showthread.php?tid=5534</link>
			<pubDate>Fri, 19 Feb 2010 04:23:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.tendocity.net/member.php?action=profile&uid=15">A Black Falcon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.tendocity.net/showthread.php?tid=5534</guid>
			<description><![CDATA[(Note -- GB Mega Man games use Roman numerals in their titles.  NES ones use Arabic numerals.  The first Game Boy game's full name is Mega Man in Dr. Wily's Revenge, so I may call it that sometimes.)<br />
<br />
Mega Man III - Game Boy<br />
Release date: 1992<br />
Review date: 2/18/2010<br />
Developed and Published by Capcom<br />
<br />
Mega Man III is a fantastic game.  All five of the Game Boy Mega Man games are good, but the second one was by far the weakest.  Mega Man II was quite easy, bland, had poor music for a Mega Man game, and more.  Mega Man III is a massive improvement from the second game, and in addition to setting the series up for its greatest heights in Mega Man IV and Mega Man V, is a great game in its own right.  <br />
<br />
I got the game a few days ago when I ran across a loose copy locally for &#36;4, which is well under the game's EBay price of &#36;10-20.  This makes the game more expensive than the pretty cheap Mega Man I and II, both of which had Million Seller re-releases while the later three games did not, but cheaper than the later titles.  Mega Man IV goes for &#36;20-40, and V &#36;50 at least.  The games are worth the cost, though, and really are some of the very best of the classic Mega Man titles.  The fourth and fifth games are every bit as good as the NES games and better than some of them, and the first and third ones are great games as well.<br />
<br />
As with all of the first four Game Boy Mega Man games, Mega Man III has four bosses each from two of the recent NES titles.  In this case the game has four from Mega Man 3 and four from Mega Man 4.  You fight the first four first, then play a small mini Wily level, then the second four, followed with the final Wily areas.  As with all the titles, though, the level designs themselves are entirely new.  Boss orders are not identical either.  So the games are definitely not just ports.  No one should skip them just because the level bosses are not new through the first four Game Boy Mega Man games.<br />
<br />
So, Mega Man III.  I played a lot of MM I, II, and IV on the GB years back, but never did play MM III, so the game is mostly new to me.  Well, it's amazing, better than I was expecting even.  It may not have all the features of Mega Man IV or V, such as the shop (first introduced in MMIV) or MMV's new gun and helper -- Tango the cat, who only shows up in MMV -- but it's just a fantastic Mega Man game, and that should be more than enough for anyone.  From the graphics to the sound to the level designs, the game is exceptional.  The game does have the charge shot like MM4, as well as the slide, so it has all the control features of the NES games that it takes bosses from.  I love the charge shot and think Mega Man games are better with it, so this is definitely a good thing in my opinion.  The bosses this time are Snake Man, Shadow Man, Spark Man, and Gemini Man from Mega Man 3 in the first set, and Dive Man, Skull Man, Dust Man, and Drill Man from Mega Man 4 in the second set.  The story is inconsequential and mosty not present in the game, as the Game Boy Mega Man games do not have intro cutscenes, but evidently involves Dr. Wily building an oil platform and trying to extract oil for some evil purposes, backed up with rebuilt versions of some defeated robots, so you have to stop him.  That's all you need, an excuse to go after Wily and his robots again.  The story's just fine, Mega Man games do not really need plots. :)<br />
<br />
First, the graphics.  The game looks fantastic, as all the Game Boy Mega Man games do.  It does have slowdown, significant slowdown at times, but Mega Man in Dr. Wily's Revenge had bad flicker, and evidently Capcom decided that slowdown was preferable to flicker.  They are probably right about that, but it's clear that there was still some optimization left to do.  Particularly, there is usually slowdown when you're charging your Mega Buster, and you do that a lot.  It can be distracting sometimes.   I believe that the fourth and fifth games do have less slowdown, but I'd need to play them again to be sure.  The sprites, backgrounds, enemies, and everything look great though.  Many elements return from the past GB MM games of course, but new things are added, and it all looks quite good.  You get used to the slowdown eventually and it doesn't hurt the game too much, but it is worth mentioning.<br />
<br />
The sound is at least as good.  Coming after MMII's pretty disappointing soundtrack Capcom had some work to do, but they do it here -- Mega Man III has a a fantastic soundtrack.  The versions of the music themes from MM3 and MM4 are fantastic and sound very much like the original NES versions.  Just great stuff!  I don't know what more to say but that it's really, really good, and the music is very catchy and addictive, as good Mega Man music always is.  This is great Game Boy music.<br />
<br />
The gameplay is classic Mega Man.  Run and shoot your way through challenging levels as you try to beat bosses.  You can play the bosses in each set in any order, and get a weapon from each one that will make one other one easier, so you have to figure out the best order.  The Game Boy games cut back on the difficulty of this a bit by breaking things into two sets of four (or one set of four with just teleporters for the second four, in MMI's case), but you still need to figure out the best order.  The weapons are interesting as always.  It's interesting to be able to use the charge shot in levels from bosses from MM3, which of course did not have it.  As I said above the game uses a similar formula to the past Game Boy Mega Man games, with two sets of four bosses, but this time the mini Wily Fortress in between the two sets was added.  That fortress may be short, but it's great to have, and the feature would return in MMIV.  There are no special items to collect as MMIV has (BEAT and WILY letters, P points to buy items with), so it's a more straightforward game, but that just reflects the style of the NES games, so that can't really be considered a negative.  Original bosses may have been nice, but I never minded the returning bosses in the Game Boy Mega Man games.  It was cool that the fifth game had all-new bosses, but really the first four shouldn't be considered much worse just because they don't.  It's kind of cool to see all-new stages with the same graphical themes as the NES originals, and to hear the NES versions of the bosses' music tracks.<br />
<br />
Now, difficulty. Mega Man games have often been challenging, of course, but the second Game Boy Mega Man game is the easiest MM game I have ever played (I beat it in under two hours the first time I ever played it... and it wasn't very hard along the way.), so again they had some work to do here.  They do it -- this game is tough.  It's not impossible, and isn't as hard as a Mega Man &amp; Bass or Mega Man Zero game or something, but it's a real challenge, easily on par or beyond the difficulty of the NES games despite being a little shorter, as all the GB games are (smaller screen size, large Mega Man sprite, fewer Wily levels...).  They may be shorter, but II excepted, they sure aren't easier.  For instance in terms of the number of levels or screens MMI is the shortest Mega Man game ever, but it's pretty difficult even so. I'm not sure that MM III quite hits the level of frustration of the end parts of MMI, but it's a challenging game and I've found myself dying quite a few times in some parts.  The only checkpoints in the levels are the beginning, midpoint, and end when you reach the boss, and you restart the level when you get game over, so you will be sent back upon death, and it can sometimes be frustrating.  Dive Man's level here is quite a bit harder than the NES Dive Man level, for instance... There are a lot of tricky jumps in this game.  It should be doable for anyone good at 8-bit Mega Man, though, and it's always a fun challenge that keeps me going back.  This is, I would say, one of the "hard levels, moderate bosses" Mega Man games, because indeed, the bosses themselves are usually not as much of a problem as the levels, particularly if you have the right weapon.  Getting there at all is the challenge.  Overall I would say that the difficulty level is very well balanced, being just hard enough to provide a challenge for many gamers, but no so easy that it gets boring as MMII did and not so hard that it gets extremely frustrating and many people end up giving up, as with some more recent MM games like MM&amp;B, MM Zero, or MM X6.<br />
<br />
Overall, Mega Man III is a great game.  Mega Man IV and V are even better, but this game shouldn't be overlooked -- it's a fantastic game too, and one that any classic Mega Man game should definitely play.  Also, while you will most likely spend more for it than I did, even on EBay it's much cheaper than Mega Man IV or V are.  The lower price should make it a bit more accessible than those games.  I'd definitely recommend any Mega Man fan play it, and the first, fourth, and fifth Game Boy Mega Man games as well.  All four are fantastic.  II is the worst though, perhaps play it but don't expect it to last long or be as good as the others.  Anyway though, overall the Game Boy had some great Mega Man games, and it's too bad that they stopped making them for the six years between Mega Man V's release in 1994 and Mega Man Xtreme's in 2000.  (Yes, Xtreme is an original GB game -- it's a dual-mode Game Boy and Game Boy Color game, and as usual for such games the GBC mode is just the original GB game, but colorized.  2001's Mega Man Xtreme 2 was GBC-only, but the first one was not).<br />
<br />
Anyway, in conclusion, Mega Man III is great.  I had always somewhat overlooked it, thinking that "I don't know if I care about that one, it doesn't have the stuff of Mega Man IV or V so I don't know if it's worth seeking out", but now I'd say that I definitely should have.  It's a very good game that's a huge amount of fun to play.<br />
<br />
Gameplay: 9/10<br />
Graphics: 8/10<br />
Sound: 9/10<br />
Single Player: 8/10<br />
Multiplayer: N/A<br />
<br />
Total:<span style="font-weight: bold;" class="mycode_b"> 88%</span> (not an average)  Not the best of the Game Boy Mega Man games, but a fantastic one nonetheless.]]></description>
			<content:encoded><![CDATA[(Note -- GB Mega Man games use Roman numerals in their titles.  NES ones use Arabic numerals.  The first Game Boy game's full name is Mega Man in Dr. Wily's Revenge, so I may call it that sometimes.)<br />
<br />
Mega Man III - Game Boy<br />
Release date: 1992<br />
Review date: 2/18/2010<br />
Developed and Published by Capcom<br />
<br />
Mega Man III is a fantastic game.  All five of the Game Boy Mega Man games are good, but the second one was by far the weakest.  Mega Man II was quite easy, bland, had poor music for a Mega Man game, and more.  Mega Man III is a massive improvement from the second game, and in addition to setting the series up for its greatest heights in Mega Man IV and Mega Man V, is a great game in its own right.  <br />
<br />
I got the game a few days ago when I ran across a loose copy locally for &#36;4, which is well under the game's EBay price of &#36;10-20.  This makes the game more expensive than the pretty cheap Mega Man I and II, both of which had Million Seller re-releases while the later three games did not, but cheaper than the later titles.  Mega Man IV goes for &#36;20-40, and V &#36;50 at least.  The games are worth the cost, though, and really are some of the very best of the classic Mega Man titles.  The fourth and fifth games are every bit as good as the NES games and better than some of them, and the first and third ones are great games as well.<br />
<br />
As with all of the first four Game Boy Mega Man games, Mega Man III has four bosses each from two of the recent NES titles.  In this case the game has four from Mega Man 3 and four from Mega Man 4.  You fight the first four first, then play a small mini Wily level, then the second four, followed with the final Wily areas.  As with all the titles, though, the level designs themselves are entirely new.  Boss orders are not identical either.  So the games are definitely not just ports.  No one should skip them just because the level bosses are not new through the first four Game Boy Mega Man games.<br />
<br />
So, Mega Man III.  I played a lot of MM I, II, and IV on the GB years back, but never did play MM III, so the game is mostly new to me.  Well, it's amazing, better than I was expecting even.  It may not have all the features of Mega Man IV or V, such as the shop (first introduced in MMIV) or MMV's new gun and helper -- Tango the cat, who only shows up in MMV -- but it's just a fantastic Mega Man game, and that should be more than enough for anyone.  From the graphics to the sound to the level designs, the game is exceptional.  The game does have the charge shot like MM4, as well as the slide, so it has all the control features of the NES games that it takes bosses from.  I love the charge shot and think Mega Man games are better with it, so this is definitely a good thing in my opinion.  The bosses this time are Snake Man, Shadow Man, Spark Man, and Gemini Man from Mega Man 3 in the first set, and Dive Man, Skull Man, Dust Man, and Drill Man from Mega Man 4 in the second set.  The story is inconsequential and mosty not present in the game, as the Game Boy Mega Man games do not have intro cutscenes, but evidently involves Dr. Wily building an oil platform and trying to extract oil for some evil purposes, backed up with rebuilt versions of some defeated robots, so you have to stop him.  That's all you need, an excuse to go after Wily and his robots again.  The story's just fine, Mega Man games do not really need plots. :)<br />
<br />
First, the graphics.  The game looks fantastic, as all the Game Boy Mega Man games do.  It does have slowdown, significant slowdown at times, but Mega Man in Dr. Wily's Revenge had bad flicker, and evidently Capcom decided that slowdown was preferable to flicker.  They are probably right about that, but it's clear that there was still some optimization left to do.  Particularly, there is usually slowdown when you're charging your Mega Buster, and you do that a lot.  It can be distracting sometimes.   I believe that the fourth and fifth games do have less slowdown, but I'd need to play them again to be sure.  The sprites, backgrounds, enemies, and everything look great though.  Many elements return from the past GB MM games of course, but new things are added, and it all looks quite good.  You get used to the slowdown eventually and it doesn't hurt the game too much, but it is worth mentioning.<br />
<br />
The sound is at least as good.  Coming after MMII's pretty disappointing soundtrack Capcom had some work to do, but they do it here -- Mega Man III has a a fantastic soundtrack.  The versions of the music themes from MM3 and MM4 are fantastic and sound very much like the original NES versions.  Just great stuff!  I don't know what more to say but that it's really, really good, and the music is very catchy and addictive, as good Mega Man music always is.  This is great Game Boy music.<br />
<br />
The gameplay is classic Mega Man.  Run and shoot your way through challenging levels as you try to beat bosses.  You can play the bosses in each set in any order, and get a weapon from each one that will make one other one easier, so you have to figure out the best order.  The Game Boy games cut back on the difficulty of this a bit by breaking things into two sets of four (or one set of four with just teleporters for the second four, in MMI's case), but you still need to figure out the best order.  The weapons are interesting as always.  It's interesting to be able to use the charge shot in levels from bosses from MM3, which of course did not have it.  As I said above the game uses a similar formula to the past Game Boy Mega Man games, with two sets of four bosses, but this time the mini Wily Fortress in between the two sets was added.  That fortress may be short, but it's great to have, and the feature would return in MMIV.  There are no special items to collect as MMIV has (BEAT and WILY letters, P points to buy items with), so it's a more straightforward game, but that just reflects the style of the NES games, so that can't really be considered a negative.  Original bosses may have been nice, but I never minded the returning bosses in the Game Boy Mega Man games.  It was cool that the fifth game had all-new bosses, but really the first four shouldn't be considered much worse just because they don't.  It's kind of cool to see all-new stages with the same graphical themes as the NES originals, and to hear the NES versions of the bosses' music tracks.<br />
<br />
Now, difficulty. Mega Man games have often been challenging, of course, but the second Game Boy Mega Man game is the easiest MM game I have ever played (I beat it in under two hours the first time I ever played it... and it wasn't very hard along the way.), so again they had some work to do here.  They do it -- this game is tough.  It's not impossible, and isn't as hard as a Mega Man &amp; Bass or Mega Man Zero game or something, but it's a real challenge, easily on par or beyond the difficulty of the NES games despite being a little shorter, as all the GB games are (smaller screen size, large Mega Man sprite, fewer Wily levels...).  They may be shorter, but II excepted, they sure aren't easier.  For instance in terms of the number of levels or screens MMI is the shortest Mega Man game ever, but it's pretty difficult even so. I'm not sure that MM III quite hits the level of frustration of the end parts of MMI, but it's a challenging game and I've found myself dying quite a few times in some parts.  The only checkpoints in the levels are the beginning, midpoint, and end when you reach the boss, and you restart the level when you get game over, so you will be sent back upon death, and it can sometimes be frustrating.  Dive Man's level here is quite a bit harder than the NES Dive Man level, for instance... There are a lot of tricky jumps in this game.  It should be doable for anyone good at 8-bit Mega Man, though, and it's always a fun challenge that keeps me going back.  This is, I would say, one of the "hard levels, moderate bosses" Mega Man games, because indeed, the bosses themselves are usually not as much of a problem as the levels, particularly if you have the right weapon.  Getting there at all is the challenge.  Overall I would say that the difficulty level is very well balanced, being just hard enough to provide a challenge for many gamers, but no so easy that it gets boring as MMII did and not so hard that it gets extremely frustrating and many people end up giving up, as with some more recent MM games like MM&amp;B, MM Zero, or MM X6.<br />
<br />
Overall, Mega Man III is a great game.  Mega Man IV and V are even better, but this game shouldn't be overlooked -- it's a fantastic game too, and one that any classic Mega Man game should definitely play.  Also, while you will most likely spend more for it than I did, even on EBay it's much cheaper than Mega Man IV or V are.  The lower price should make it a bit more accessible than those games.  I'd definitely recommend any Mega Man fan play it, and the first, fourth, and fifth Game Boy Mega Man games as well.  All four are fantastic.  II is the worst though, perhaps play it but don't expect it to last long or be as good as the others.  Anyway though, overall the Game Boy had some great Mega Man games, and it's too bad that they stopped making them for the six years between Mega Man V's release in 1994 and Mega Man Xtreme's in 2000.  (Yes, Xtreme is an original GB game -- it's a dual-mode Game Boy and Game Boy Color game, and as usual for such games the GBC mode is just the original GB game, but colorized.  2001's Mega Man Xtreme 2 was GBC-only, but the first one was not).<br />
<br />
Anyway, in conclusion, Mega Man III is great.  I had always somewhat overlooked it, thinking that "I don't know if I care about that one, it doesn't have the stuff of Mega Man IV or V so I don't know if it's worth seeking out", but now I'd say that I definitely should have.  It's a very good game that's a huge amount of fun to play.<br />
<br />
Gameplay: 9/10<br />
Graphics: 8/10<br />
Sound: 9/10<br />
Single Player: 8/10<br />
Multiplayer: N/A<br />
<br />
Total:<span style="font-weight: bold;" class="mycode_b"> 88%</span> (not an average)  Not the best of the Game Boy Mega Man games, but a fantastic one nonetheless.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mega Man -- Dr. Wily's Revenge]]></title>
			<link>https://www.tendocity.net/showthread.php?tid=771</link>
			<pubDate>Mon, 16 Jun 2003 06:36:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.tendocity.net/member.php?action=profile&uid=15">A Black Falcon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.tendocity.net/showthread.php?tid=771</guid>
			<description><![CDATA[Mega Man -- Dr. Wily's Revenge<br />
<br />
Release Date: 1991<br />
Review Date: 10/19/2001<br />
Republished at Tendo City on 2/26/2003<br />
System: Game Boy<br />
Developed and Pubished by Capcom<br />
<br />
<br />
Game Overview: Mega Man-- Dr. Wily's Revenge, otherwise known as Mega Man 1 for Game Boy, was the first Game Boy Mega Man game. It was released very early in the Game Boy's lifetime, and in some ways it looks it. Even so, it is a Mega Man game so if you know anything about the series, as I think everyone does, some things can be taken for granted, like the fact that it is a action shooting game where killing bosses gives you a new weapon that you must use on other bosses later to be successful. This one has less of the features that the later Mega Man games have, though. While it may be more primitive than later games on the Game Boy in many ways, its still fun, and as the first Game Boy Mega Man game, it sets some standards that the later ones on the system follow. Now, on to the review.<br />
<br />
Gameplay: First, the differences between this Mega Man game and most of the rest of the classic Mega Man games. First, Mega Man himself. Unlike most Mega Man games, in this one Mega Man can't charge up the Mega Buster (basic pellet shots are all you get), he can't slide like he can in most Mega Man games, and Rush the dog is absent (Instead, Mega Man can create temporary floating platforms). Second, the game structure and difficulty. There are only 6 stages in Mega Man 1-- four initial levels with bosses, just like all GB Mega Man games, a Dr. Wily's Fortress level, and a final Wily's Space Station level. There is a second set of four bosses, but they are bosses only, no levels, and you play them all at once at the end of Wily's Fortress. However, the basic Mega Man game mechanics of you having to find out what order to play the levels in order to use the right weapons against each is intact.<br />
Other than that, there are a few things to say. First, the game has good play control-- there is no hesitation between your button press and Mega Man's action. Sure, control could be a little better and more precise, but it has a style that you'll get used to. Overall it's fine, but may take some getting used to. There is one annoyance: the main game uses passwords. The passwords are a 5x5 grid with 5 dots in it... a lot easier than later Mega Man games which use a larger grid with every block in it filled with numbers or pictures, but still annoying to copy, as a grid is harder to copy and is larger than a normal letter password like most games. Oh well.<br />
Score: 8/10<br />
<br />
Single Player: The single player gameplay is described in the sections above. In the game, you play the first four levels in any order you wish... until you figure out which order is best. Until then, you may get a little frustrated at getting all the way through a level only to be easily killed by the boss because you don't have the weapon that is his weakness. Once beating these four bosses, you get the last password in the game... the last two levels must be done in one sitting. That gets very annoying, but for some reason all Mega Man games do this for the last few levels. In the end of the next level, there are four bosses to fight... and like the first four, you must find the best order to fight them in in order to beat them. After that its just gameplay until you reach and try to beat Dr. Wily.<br />
Mega Man is a fun game, but it has a few problems. One is that because there are so many weapons and so few levels, some of them are really not used because you get them near the end when they only have one use. Another is the lack of a password for the last level. Even so, overall the game is fun, if a little too hard. The challenge level is quite high in this game, as I said before. It may not be the longest game in number of levels, but it makes up for it in challenge. Even without most of the added features from later Mega Man games, the game is fun.<br />
Score: 7/10<br />
<br />
<br />
Multi Player: Like all Mega Man action games, there is none. Obviously, there is no score for this category.<br />
<br />
Graphics: Mega Man has graphics that, while OK at parts, are clearly old for the Game Boy. When you compare its graphics even to other later GB games like Mega Man 4 or 5, it just can't compare. It has low detailed backdrops, for one, and the sprites are not as well done as later games' sprites. They look simpler and less detailed than many other games. Also, once in a while there is a lot of flicker, even on occasion when only one enemy is on the screen. This is sometimes a problem, but its not a game-killing flaw. Between its mediocre graphics and flicker, this game has graphics that are not that good.<br />
Score: 5/10<br />
<br />
Sound: The sound in Mega Man 1 is ok. While not as good as some games, the music is fine and the sound effects right-- Mega Man's gun is his gun, etc. Nothing really to complain about here... the music and sound are pretty well done for the Game Boy. Not much to say for this category.<br />
Score: 7/10 (this is comparing it to other original Game Boy games, not any other platforms... otherwise a GB game would never get more than a 4 or 5 except for very rare occasions)<br />
<br />
Other Info: This is the first Game Boy Mega Man game. If you like it, try to find the newer games in the series, namely Mega Mans 3 to 5 for GB and Mega Man Xtreme for GBC. Mega Man 2 GB is not worth getting because it can be beaten in under 2 hours flat. I know this because I played it for the first time once at a cousin's house and beat it less than two hours... that's not good, especially when you consider the fact that MM games don't really have any replayability!<br />
<br />
Scores:<br />
Gameplay: ******** (8/10)<br />
Single Player: ******* (7/10)<br />
Multi Player: N/A<br />
Graphics: ***** (5/10)<br />
Sound: ******* (7/10)<br />
Total: ************************** (27/40) or 67.5 % (not the final score-- this is just the total of the parts)<br />
<br />
*Final Score: 76% (not an average)*]]></description>
			<content:encoded><![CDATA[Mega Man -- Dr. Wily's Revenge<br />
<br />
Release Date: 1991<br />
Review Date: 10/19/2001<br />
Republished at Tendo City on 2/26/2003<br />
System: Game Boy<br />
Developed and Pubished by Capcom<br />
<br />
<br />
Game Overview: Mega Man-- Dr. Wily's Revenge, otherwise known as Mega Man 1 for Game Boy, was the first Game Boy Mega Man game. It was released very early in the Game Boy's lifetime, and in some ways it looks it. Even so, it is a Mega Man game so if you know anything about the series, as I think everyone does, some things can be taken for granted, like the fact that it is a action shooting game where killing bosses gives you a new weapon that you must use on other bosses later to be successful. This one has less of the features that the later Mega Man games have, though. While it may be more primitive than later games on the Game Boy in many ways, its still fun, and as the first Game Boy Mega Man game, it sets some standards that the later ones on the system follow. Now, on to the review.<br />
<br />
Gameplay: First, the differences between this Mega Man game and most of the rest of the classic Mega Man games. First, Mega Man himself. Unlike most Mega Man games, in this one Mega Man can't charge up the Mega Buster (basic pellet shots are all you get), he can't slide like he can in most Mega Man games, and Rush the dog is absent (Instead, Mega Man can create temporary floating platforms). Second, the game structure and difficulty. There are only 6 stages in Mega Man 1-- four initial levels with bosses, just like all GB Mega Man games, a Dr. Wily's Fortress level, and a final Wily's Space Station level. There is a second set of four bosses, but they are bosses only, no levels, and you play them all at once at the end of Wily's Fortress. However, the basic Mega Man game mechanics of you having to find out what order to play the levels in order to use the right weapons against each is intact.<br />
Other than that, there are a few things to say. First, the game has good play control-- there is no hesitation between your button press and Mega Man's action. Sure, control could be a little better and more precise, but it has a style that you'll get used to. Overall it's fine, but may take some getting used to. There is one annoyance: the main game uses passwords. The passwords are a 5x5 grid with 5 dots in it... a lot easier than later Mega Man games which use a larger grid with every block in it filled with numbers or pictures, but still annoying to copy, as a grid is harder to copy and is larger than a normal letter password like most games. Oh well.<br />
Score: 8/10<br />
<br />
Single Player: The single player gameplay is described in the sections above. In the game, you play the first four levels in any order you wish... until you figure out which order is best. Until then, you may get a little frustrated at getting all the way through a level only to be easily killed by the boss because you don't have the weapon that is his weakness. Once beating these four bosses, you get the last password in the game... the last two levels must be done in one sitting. That gets very annoying, but for some reason all Mega Man games do this for the last few levels. In the end of the next level, there are four bosses to fight... and like the first four, you must find the best order to fight them in in order to beat them. After that its just gameplay until you reach and try to beat Dr. Wily.<br />
Mega Man is a fun game, but it has a few problems. One is that because there are so many weapons and so few levels, some of them are really not used because you get them near the end when they only have one use. Another is the lack of a password for the last level. Even so, overall the game is fun, if a little too hard. The challenge level is quite high in this game, as I said before. It may not be the longest game in number of levels, but it makes up for it in challenge. Even without most of the added features from later Mega Man games, the game is fun.<br />
Score: 7/10<br />
<br />
<br />
Multi Player: Like all Mega Man action games, there is none. Obviously, there is no score for this category.<br />
<br />
Graphics: Mega Man has graphics that, while OK at parts, are clearly old for the Game Boy. When you compare its graphics even to other later GB games like Mega Man 4 or 5, it just can't compare. It has low detailed backdrops, for one, and the sprites are not as well done as later games' sprites. They look simpler and less detailed than many other games. Also, once in a while there is a lot of flicker, even on occasion when only one enemy is on the screen. This is sometimes a problem, but its not a game-killing flaw. Between its mediocre graphics and flicker, this game has graphics that are not that good.<br />
Score: 5/10<br />
<br />
Sound: The sound in Mega Man 1 is ok. While not as good as some games, the music is fine and the sound effects right-- Mega Man's gun is his gun, etc. Nothing really to complain about here... the music and sound are pretty well done for the Game Boy. Not much to say for this category.<br />
Score: 7/10 (this is comparing it to other original Game Boy games, not any other platforms... otherwise a GB game would never get more than a 4 or 5 except for very rare occasions)<br />
<br />
Other Info: This is the first Game Boy Mega Man game. If you like it, try to find the newer games in the series, namely Mega Mans 3 to 5 for GB and Mega Man Xtreme for GBC. Mega Man 2 GB is not worth getting because it can be beaten in under 2 hours flat. I know this because I played it for the first time once at a cousin's house and beat it less than two hours... that's not good, especially when you consider the fact that MM games don't really have any replayability!<br />
<br />
Scores:<br />
Gameplay: ******** (8/10)<br />
Single Player: ******* (7/10)<br />
Multi Player: N/A<br />
Graphics: ***** (5/10)<br />
Sound: ******* (7/10)<br />
Total: ************************** (27/40) or 67.5 % (not the final score-- this is just the total of the parts)<br />
<br />
*Final Score: 76% (not an average)*]]></content:encoded>
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		<item>
			<title><![CDATA[Donkey Kong]]></title>
			<link>https://www.tendocity.net/showthread.php?tid=268</link>
			<pubDate>Wed, 12 Feb 2003 19:12:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.tendocity.net/member.php?action=profile&uid=4">The Former DMiller</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.tendocity.net/showthread.php?tid=268</guid>
			<description><![CDATA[Donkey Kong Review <br />
<br />
By Derek Miller<br />
<br />
Donkey Kong was my favorite arcade game as a kid and I've loved just about every game in the series. (You know the exceptions.) Donkey Kong for Gameboy is one of my favorites. When it came out it was one of the first games to use the Super Gameboy adapter for SNES and that just heightened my enjoyment of the game. Not only was I playing a great game but it was in color and on my TV! Imagine that! <br />
<br />
Graphics<br />
<br />
Well it is a Gameboy game but it does look decent. Since it was adapted for Super Gameboy it looks okay on a GBC or GBA. At least better than original Gameboy games. <br />
<br />
7.5<br />
<br />
Sound<br />
<br />
Once again, Gameboy has its limitations so the sound is mediocre. The music can get tedious and the sound effects are almost nonexistent. They will remind you of the original Donkey Kong, though, so that might be a plus.<br />
<br />
6.0<br />
<br />
Gameplay<br />
<br />
Now we're getting somewhere. If you loved the original DK arcade game then you will love this game. It starts off by playing all of the first four levels of DK, and then things get interesting. Donkey Kong takes your girl, and you must chase him throughout different worlds. You go through world after world chasing after Donkey Kong. You must retrieve a key to open the locked door that he goes through in each level. Eventually, Donkey Kong Jr. comes along to give you some trouble. You collect the keys by using the enemies and objects you encounter in standard platform/puzzle fashion. I say standard fashion but don't get me wrong, it is extremely addictive. You will fight against Donkey Kong every few levels and it's a different challenge each time. Just play this game and you'll enjoy it.<br />
<br />
9.5<br />
<br />
Modern Appeal<br />
<br />
Donkey Kong is an addictive game and even after you beat it you will find yourself playing just for the heck of it. You can go to any level you want as long as you've already been to the level. It is definitely my most played original Gameboy game.<br />
<br />
Purchase Price<br />
<br />
You shouldn't have too much trouble finding this one at a used game store or on eBay. Expect to pay anywhere between &#36;10 - &#36;15 for it.<br />
<br />
Total (not an average) : 8.5]]></description>
			<content:encoded><![CDATA[Donkey Kong Review <br />
<br />
By Derek Miller<br />
<br />
Donkey Kong was my favorite arcade game as a kid and I've loved just about every game in the series. (You know the exceptions.) Donkey Kong for Gameboy is one of my favorites. When it came out it was one of the first games to use the Super Gameboy adapter for SNES and that just heightened my enjoyment of the game. Not only was I playing a great game but it was in color and on my TV! Imagine that! <br />
<br />
Graphics<br />
<br />
Well it is a Gameboy game but it does look decent. Since it was adapted for Super Gameboy it looks okay on a GBC or GBA. At least better than original Gameboy games. <br />
<br />
7.5<br />
<br />
Sound<br />
<br />
Once again, Gameboy has its limitations so the sound is mediocre. The music can get tedious and the sound effects are almost nonexistent. They will remind you of the original Donkey Kong, though, so that might be a plus.<br />
<br />
6.0<br />
<br />
Gameplay<br />
<br />
Now we're getting somewhere. If you loved the original DK arcade game then you will love this game. It starts off by playing all of the first four levels of DK, and then things get interesting. Donkey Kong takes your girl, and you must chase him throughout different worlds. You go through world after world chasing after Donkey Kong. You must retrieve a key to open the locked door that he goes through in each level. Eventually, Donkey Kong Jr. comes along to give you some trouble. You collect the keys by using the enemies and objects you encounter in standard platform/puzzle fashion. I say standard fashion but don't get me wrong, it is extremely addictive. You will fight against Donkey Kong every few levels and it's a different challenge each time. Just play this game and you'll enjoy it.<br />
<br />
9.5<br />
<br />
Modern Appeal<br />
<br />
Donkey Kong is an addictive game and even after you beat it you will find yourself playing just for the heck of it. You can go to any level you want as long as you've already been to the level. It is definitely my most played original Gameboy game.<br />
<br />
Purchase Price<br />
<br />
You shouldn't have too much trouble finding this one at a used game store or on eBay. Expect to pay anywhere between &#36;10 - &#36;15 for it.<br />
<br />
Total (not an average) : 8.5]]></content:encoded>
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