29th August 2003, 12:53 PM
Quote:Not exactly. Actually... no. Well, sort of. See, 2d games require you to IMAGINE the objects in 3d. 3d ones require you to IMAGINE the object as non-flat. So no, the fact that in text games there is one more level of imagining required isn't as big a deal as you think.
What the hell--?? I don't imagine 3D games when I'm playing 2D ones, I see them for what they are. Same thing goes with 3D games. Why do you call them "flat"? In 3D games you're controlling a 3D polygonal model(s) in a three-dimensional world. Of course it's not "true" 3D, but that doesn't matter.
Quote:Of course they're different, but they are both still movies...
If it's all text then it isn't a movie. A movie is a motion picture, as in a drawing or a photograph, not text. We call bunches of text put together to form sentences books.
Quote:Well one other term for text-based adventures is 'Interactive Fiction' so that's not totally out there. Of course its quite different from any book because of how its fully interactive... so its not much more of a book than any other adventure game, really. As in it tells a story that a book could, but in a different form that makes it a game, not a book... I really hope you know the difference between games and books?
So that's that. But what about MUD's and text-based RPGs? Those are a totally different story, I'd say... and really can't be called 'books'. No way.
Ever read those "Choose Your Own Adventure" books? They were interactive, but still books. Of course they weren't anywhere near as interactive as text-based games, but you did choose the outcome of the story.