28th March 2004, 12:11 PM
Hmm... like width and larger areas and stuff and not just being on a track? Yeah, that too. XG2 had quite varied areas, but XG3 went the Wipeout/F-Zero route of purely on standard tracks... XGRA thankfully returns to having MUCH more varied areas. :) As I said in my review, there are some parts on the ground, you pass through some large areas, the width changes in places, etc...
Like the jungle tracks have a few parts in the jungle as well as in this cavern (with pillars of rock in the way), some ones in more arid areas have you pass through rocky areas with rock pillars in the way to dodge, the one on the space station has this part in a power core or something where it gets very wide, the tracks have MANY splits (and sometimes they are layered and you can fall off one and land on another), etc...
Like the jungle tracks have a few parts in the jungle as well as in this cavern (with pillars of rock in the way), some ones in more arid areas have you pass through rocky areas with rock pillars in the way to dodge, the one on the space station has this part in a power core or something where it gets very wide, the tracks have MANY splits (and sometimes they are layered and you can fall off one and land on another), etc...