28th November 2005, 10:46 AM
I should obtain Blast Corps some time. Apparently "da truck" is pure evil.
And yeah, I have to say the forced gathering aspect of JFG right at the end wasn't exactly a good move. It was on the level of the forced gathering of the random keys strewn around both Metroid Prime games. Now, don't get me wrong, finding the actual ship parts got creative, and those keys in MP were nicely hidden too. It's just, well, it seemed a little disjointed, and that tribal thing was something that really should have been optional. I always went for perfection in the DKC games, I would have gone the distance in JFG too without being forced. I didn't find it that annoying really, it's just that I know it's the sort of thing that can frustrate the "ending first, then perfection" sort of gamer, and the game would have been just as good if they made it optional.
Still, awesome game. It even was more of a linked and "single world" type than level based, even if you did pick the levels. Taking off in the ships felt like taking the elevators in Metroid rather than "next stage" as in many action games, especially since you could easily go back and forth and such.
There is one thing. There are certain unlockables that can't be "undone" in a new game file. I mean, in a new game I still find the totems to "effectively" have done it again, but it's just not the saaaaame without the thing glowing and the unlock message.
And yeah, the jumpiness of a Metroid game is one of the things they couldn't really do right with the existing physics. It ended up much more of a streamlined shooter due to that, but it's still frickin' awesome.
You know, I really think that if Nintendo has no desire or goal to reclaim Rare, and most likely they don't, Rare should become independant. In my dream world, Rare is a fully independant 3rd party which, due to it's freedom to act on it's own, reclaimed Zoonami and Free Radical and integrated it back into Rare, producing hit after hit on whatever system they want, whichever one best supports their idea for a new game, and making the money to do their own advertising. In this dream world, Nintendo occasionally works with Rare, in a somewhat different relationship, so we can get some brand new DK games, and other companies too.
But, I must admit I do occasionally indulge in a rich fantasy life.
And yeah, I have to say the forced gathering aspect of JFG right at the end wasn't exactly a good move. It was on the level of the forced gathering of the random keys strewn around both Metroid Prime games. Now, don't get me wrong, finding the actual ship parts got creative, and those keys in MP were nicely hidden too. It's just, well, it seemed a little disjointed, and that tribal thing was something that really should have been optional. I always went for perfection in the DKC games, I would have gone the distance in JFG too without being forced. I didn't find it that annoying really, it's just that I know it's the sort of thing that can frustrate the "ending first, then perfection" sort of gamer, and the game would have been just as good if they made it optional.
Still, awesome game. It even was more of a linked and "single world" type than level based, even if you did pick the levels. Taking off in the ships felt like taking the elevators in Metroid rather than "next stage" as in many action games, especially since you could easily go back and forth and such.
There is one thing. There are certain unlockables that can't be "undone" in a new game file. I mean, in a new game I still find the totems to "effectively" have done it again, but it's just not the saaaaame without the thing glowing and the unlock message.
And yeah, the jumpiness of a Metroid game is one of the things they couldn't really do right with the existing physics. It ended up much more of a streamlined shooter due to that, but it's still frickin' awesome.
You know, I really think that if Nintendo has no desire or goal to reclaim Rare, and most likely they don't, Rare should become independant. In my dream world, Rare is a fully independant 3rd party which, due to it's freedom to act on it's own, reclaimed Zoonami and Free Radical and integrated it back into Rare, producing hit after hit on whatever system they want, whichever one best supports their idea for a new game, and making the money to do their own advertising. In this dream world, Nintendo occasionally works with Rare, in a somewhat different relationship, so we can get some brand new DK games, and other companies too.
But, I must admit I do occasionally indulge in a rich fantasy life.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)