28th November 2005, 2:41 AM
JFG was one of those gems that very few people actually know about. The game is totally awesome and the MP is pretty good too. Rare got big kudos for new scheme of a hybrid 1st/3rd shooter game... and promised a sequel....... *cries*
It was developed on the Diddy Kong Racing engine (or is it vice versa?) and developed by the Blast Corps team at Rare.... which was also promised a sequel............. *cries*
Yup, in fact i'm almost 100% sure that Rare was going to be incharge of the next Metroid game and that JFG was the proposed engine to do it on but was scrapped (who knows why), so Rare gave it their own original spin. When you play JFG, you can totally see how Super Metroid could be played in 3-D, but I bet the jumping, walljumping, screw attack stuff was extremely klunky and might have been the reason for the scrap.
If you remember, JFG came out sometime around a game called Super Smash bros that had a certain girl in it who came out of nowhere... as if..... NintendowastryingtocreatehypeforthenewMetroidgameOMFG!
*hides*
It was developed on the Diddy Kong Racing engine (or is it vice versa?) and developed by the Blast Corps team at Rare.... which was also promised a sequel............. *cries*
Quote:Jet Force Gemini is basically what I call the N64's Metroid game. Not exactly Metroid, but close enough and awesome in it's own right.
Yup, in fact i'm almost 100% sure that Rare was going to be incharge of the next Metroid game and that JFG was the proposed engine to do it on but was scrapped (who knows why), so Rare gave it their own original spin. When you play JFG, you can totally see how Super Metroid could be played in 3-D, but I bet the jumping, walljumping, screw attack stuff was extremely klunky and might have been the reason for the scrap.
If you remember, JFG came out sometime around a game called Super Smash bros that had a certain girl in it who came out of nowhere... as if..... NintendowastryingtocreatehypeforthenewMetroidgameOMFG!
*hides*