18th June 2003, 7:08 PM
(This post was last modified: 18th June 2003, 7:14 PM by A Black Falcon.)
http://www.gamespot.com/features/vgs/n64...index.html
Gamespot's Mario 64 Game Guide. Its got a list of levels here.
We forgot two things.
First, there are 15 levels.
But we forgot the Cave level, and also that there are three water levels.
So the game has 10 unique levels. And 5 not so unique in graphical design and texturing. In order...
Field (Big Bob-Omb Battlefield)
Castle (Whomp's Fortress)
Water (Jolly Roger Bay)
Snow (Cool, Cool Mountain)
Haunted House (Big Boo's Haunt)
Cave (Hazy Maze Cave)
Lava (Lethal Lava Land)
Desert (Shifting Sand Land)
--Water 2 (Dire, Dire Docks)
--Snow 2 (Snowman's Land)
--Water 3 (Wet Dry World) (though in gameplay it has major changes from the first two water levels)
--Field 2 (Tall Tall Mountain (in vertical format, with almost all dirt/stone instead of grass/dirt like Bob-Omb, or stone/brick like Whomp)
--Field 3 (Tiny-Huge Island)
Clock (Tick Tock Clock)
Sky (Rainbow Ride)
So there we are! A complete level list. And the link has pictures of them all.
So, the real arguement is this.
1) Is Whomp's Fortress different enough from Tiny-Huge/Bob-Omb/Tall Tall Mountain to be a different theme completely, or is it a different use of some similar ideas?
2)This covers just graphics, not anything about level design or how similar or different the levels play -- and that element is at least as important as this one...
Oh, my original arguement. Actually, level design WAS a part of it. Part of my original arguement was that the levels in SMS DO share more level design ideas than SM64, by far. After my 5th beach/river with palm trees, I get tired of them... it just repeats similar ideas in its levels! It really is unavoidable with all the levels having a tropical theme, just like how if all the Mario 64 levels were in Lava world they'd start to look the same... but its just one other point where Mario 64 is better than its sequel.
How did I get off my original point? Well, you started talking about textures, textures, textures... which moved it to new subjects, of course...
Gamespot's Mario 64 Game Guide. Its got a list of levels here.
We forgot two things.
First, there are 15 levels.
But we forgot the Cave level, and also that there are three water levels.
So the game has 10 unique levels. And 5 not so unique in graphical design and texturing. In order...
Field (Big Bob-Omb Battlefield)
Castle (Whomp's Fortress)
Water (Jolly Roger Bay)
Snow (Cool, Cool Mountain)
Haunted House (Big Boo's Haunt)
Cave (Hazy Maze Cave)
Lava (Lethal Lava Land)
Desert (Shifting Sand Land)
--Water 2 (Dire, Dire Docks)
--Snow 2 (Snowman's Land)
--Water 3 (Wet Dry World) (though in gameplay it has major changes from the first two water levels)
--Field 2 (Tall Tall Mountain (in vertical format, with almost all dirt/stone instead of grass/dirt like Bob-Omb, or stone/brick like Whomp)
--Field 3 (Tiny-Huge Island)
Clock (Tick Tock Clock)
Sky (Rainbow Ride)
So there we are! A complete level list. And the link has pictures of them all.
So, the real arguement is this.
1) Is Whomp's Fortress different enough from Tiny-Huge/Bob-Omb/Tall Tall Mountain to be a different theme completely, or is it a different use of some similar ideas?
2)This covers just graphics, not anything about level design or how similar or different the levels play -- and that element is at least as important as this one...
Quote:You see this, people? Do you see how ABF performs in a debate? His first stance was not that each level is unique in level design, but that they are unique in theme! I know that you meant this because you compared it to Mario Sunshine, and Mario Sunshine's levels are only identical in theme. They do not share the same architecture or design, not any more than Mario 64's levels do. So what you originally meant is that the levels in Mario Sunshine are identical in theme but that Mario 64's levels ar not. Not one single one of them. But now that you're being proven wrong, what do you do? Do you admit that you might not be right? NO! YOU CHANGE YOUR ARGUMENT! This is a constantly repeating pattern with you, ABF, and everyone (or at least the ones arguing with you) notices it! I see it, Weltall sees it. Just stop it, alright? When you lose an argument, just gracefully admit that you're wrong and let it be over. I'm sick of this crap.
Oh, my original arguement. Actually, level design WAS a part of it. Part of my original arguement was that the levels in SMS DO share more level design ideas than SM64, by far. After my 5th beach/river with palm trees, I get tired of them... it just repeats similar ideas in its levels! It really is unavoidable with all the levels having a tropical theme, just like how if all the Mario 64 levels were in Lava world they'd start to look the same... but its just one other point where Mario 64 is better than its sequel.
How did I get off my original point? Well, you started talking about textures, textures, textures... which moved it to new subjects, of course...