17th June 2003, 9:13 PM
(This post was last modified: 17th June 2003, 9:22 PM by A Black Falcon.)
What, exactly, do those prove?
First, which level are those top two shots from? I don't remember... :)
Next, with the two from Bob-Omb and the two from Whomp's level you just proved my point. Same with the ice level shot. Well... you just proved my point with shots that try to deny that I'm right as much as possible. Doesn't work though... those levels still clearly have dramatic texturing differences.
Taking two shots of the one tiny area with grass in the Whomp's Fortress doesn't change that taht is all the grass in the whole level. As opposed to Bob-Omb where its almost all grass.
Taking a shot of the one stone wall in Bob-Omb doesn't change the fact that that's the only big stone area in the level. As opposed to Whomp where its almost all stone/brick.
One final thing. I'm still confused about what your point is... because you aren't making much sense if its 'they use the same textures in large areas of each level'.
And one last thing. How exactly does this relate to the conversation? So Whomp has a grass court. And Bob-Omb Battlefield has a small stone wall. So? Its not like that's relevant at all to my point, which is about the overall theme and level design!
Are you saying that (other than the snow and water levels, which differ in level design but not theme) some levels repeat some textures in a secondary way that other levels have as a primary theme? Sure. True. Though when the textures you are complaining about seem to be grass, stone, and dirt, I've got to wonder, given how I'd expect those in most any environment... except snow, which has its own. :)
Major themes... snow, water, sky, castle, field, clock, ghost house, snow, lava, desert, and those Bowser levels. That's 11, all different. Plus two, for the other snow and water levels.
What were the other two levels (to make 15 total)?
Tall Tall Mountain. Repeats many grass/dirt/stone textures. In a new level format, and with some new stuff.
Tiny/Huge Island. Again, repeats the grass/dirt textures (and some stone) with some new themes and a unique design.
So you can legitimately say that in that game 3 levels share significant themes and one other shares some themes with each of those three (that last one is the Whomp's Fortress). And there are two pairs of similar themed levels... though only to a point (water and ice). The ice ones are admittedly similar in textures, but the two water ones are quite different -- one has just a lake while the other has the changable water level, a town, etc... makes for some major texture additions (from the first water level, anyway).
That's three (or debatably four) vs. EVERY SINGLE LEVEL in SMS that share the same theme. Hmm.
First, which level are those top two shots from? I don't remember... :)
Next, with the two from Bob-Omb and the two from Whomp's level you just proved my point. Same with the ice level shot. Well... you just proved my point with shots that try to deny that I'm right as much as possible. Doesn't work though... those levels still clearly have dramatic texturing differences.
Taking two shots of the one tiny area with grass in the Whomp's Fortress doesn't change that taht is all the grass in the whole level. As opposed to Bob-Omb where its almost all grass.
Taking a shot of the one stone wall in Bob-Omb doesn't change the fact that that's the only big stone area in the level. As opposed to Whomp where its almost all stone/brick.
One final thing. I'm still confused about what your point is... because you aren't making much sense if its 'they use the same textures in large areas of each level'.
And one last thing. How exactly does this relate to the conversation? So Whomp has a grass court. And Bob-Omb Battlefield has a small stone wall. So? Its not like that's relevant at all to my point, which is about the overall theme and level design!
Are you saying that (other than the snow and water levels, which differ in level design but not theme) some levels repeat some textures in a secondary way that other levels have as a primary theme? Sure. True. Though when the textures you are complaining about seem to be grass, stone, and dirt, I've got to wonder, given how I'd expect those in most any environment... except snow, which has its own. :)
Major themes... snow, water, sky, castle, field, clock, ghost house, snow, lava, desert, and those Bowser levels. That's 11, all different. Plus two, for the other snow and water levels.
What were the other two levels (to make 15 total)?
Tall Tall Mountain. Repeats many grass/dirt/stone textures. In a new level format, and with some new stuff.
Tiny/Huge Island. Again, repeats the grass/dirt textures (and some stone) with some new themes and a unique design.
So you can legitimately say that in that game 3 levels share significant themes and one other shares some themes with each of those three (that last one is the Whomp's Fortress). And there are two pairs of similar themed levels... though only to a point (water and ice). The ice ones are admittedly similar in textures, but the two water ones are quite different -- one has just a lake while the other has the changable water level, a town, etc... makes for some major texture additions (from the first water level, anyway).
That's three (or debatably four) vs. EVERY SINGLE LEVEL in SMS that share the same theme. Hmm.