16th June 2003, 3:07 PM
Quote:Oh, come on now. The Spin Jump was something I didn't use once in the process of beating SMS, that and the spin spray were almost totally useless, and the turbo pack is useful on one level. The spray, the Rocket boost and the hover were the only new moves added to Sunshine that were at all integral to the gameplay, and if anything made the game too easy. As my review states, my favorite stages in the game were those where you didn't have the water-pack.
The spin jump was the coolest move in the entire game! I used that more than any other special move and it was extremely useful.
Quote:SMS also left out the ability to become metallic and walk in the water, which should have been a no-brainer in a game that involves water so innately.
It would have been nice to have some special caps/feathers/whatever, but not being able to turn into metal didn't hurt the game at all.
Quote:But why did they remove useful moves and replace them with twice as many moves that served no purpose?
Did you actually play Mario Sunshine? Because judging by your comments it doesn't seem like it. The few moves that were removed were removed because they would have been completely useless with the waterpack or were replaced by better, more efficient moves. You don't need a long jump because you have the waterpack. You don't need the crouch jump because you have the backflip and the spin jump. Just because you didn't know how to effectively use the new moves doesn't mean that they were useless.
Quote:No, I think you're just a bit more full of yourself than I am.
Actually it's because I don't have the same bizarre hatred for one of the finest platformers ever made, so I don't have to make up crap to help my argument like you do.