16th June 2003, 2:52 PM
Quote:Originally posted by OB1
You're insane if you believe that. The tightrope jump and spin (which I forgot to mention) was not in Mario 64 and it was used very often in Sunshine. All of the new moves were very useful, so stop trying to say that they weren't just because you forgot to mention them. And calling the so-called spin jump in Mario 64 more useful than the one in Mario Sunshine shows just how poor your argument is. The only times you could sort of spin jump in Mario 64 was when you jumped on certain enemies and were sent flying around. In Mario Sunshine you can do it wherever you want to and it is definitely very useful.
Oh, come on now. The Spin Jump was something I didn't use once in the process of beating SMS, that and the spin spray were almost totally useless, and the turbo pack is useful on one level. The spray, the Rocket boost and the hover were the only new moves added to Sunshine that were at all integral to the gameplay, and if anything made the game too easy. As my review states, my favorite stages in the game were those where you didn't have the water-pack.
SMS also left out the ability to become metallic and walk in the water, which should have been a no-brainer in a game that involves water so innately.
Quote:Yes flying is gone, but that's the only other one you forgot to mention. Well that and the tree tip jump. Mario Sunshine still has more moves than Mario 64.
But why did they remove useful moves and replace them with twice as many moves that served no purpose?
Quote:I probably played both games a lot more than you did, so I'm more aware of the differences than you are. [/B]
No, I think you're just a bit more full of yourself than I am.
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