16th June 2003, 2:16 PM
Quote:Even if you did count each one as unique, Mario 64 wins because it has almost twice as many stages.
Of course, and it definitely has more variety than Sunshine does. The stages in Mario 64 are also smaller and more simple than the ones in Sunshine, however. It's kinda like Banjo-Kazooie that way.
I was responding to ABF's claim that every single level in Mario 64 is very unique and that no themes repeat themselves, which is completely false.
Quote:Oh, come on now. You're reaching for shit now. Wet Sliding and Springboard jumping!? Stuff that was in Mario 64 in different forms, or spinning sprays, not to mention the Turbo pack in it's entirety, which were new but completely useless? And Yoshi's moves were identical to Mario's except for the hover wasn't as good. Spinning jumps were in Mario 64, and more useful as well.
You're insane if you believe that. The tightrope jump and spin (which I forgot to mention) was not in Mario 64 and it was used very often in Sunshine. All of the new moves were very useful, so stop trying to say that they weren't just because you forgot to mention them. And calling the so-called spin jump in Mario 64 more useful than the one in Mario Sunshine shows just how poor your argument is. The only times you could sort of spin jump in Mario 64 was when you jumped on certain enemies and were sent flying around. In Mario Sunshine you can do it wherever you want to and it is definitely very useful.
Quote:Let's not forget that flying is gone too, which was a much more integral gameplay element than wet-sliding.
Yes flying is gone, but that's the only other one you forgot to mention. Well that and the tree tip jump. Mario Sunshine still has more moves than Mario 64.
Quote:No, I guess I'm not a Mr. Micormanaged Magic Thumb like yourself, the controller's differences notwithstanding. I found both games to control so similarly that any differences were not noteworthy.
I probably played both games a lot more than you did, so I'm more aware of the differences than you are.