15th December 2023, 1:16 PM
(This post was last modified: 15th December 2023, 1:30 PM by Dark Jaguar.)
Did you know if you hold A on a Game Over you will continue from the same world you were last on? It's not even considered a cheat code, it's right there in the (Japanese) manual. Basically the game has infinite continues.
Lost Levels was the first to implement added "bounce" off of enemies, and then Super Mario Bros 3, to me, is the ultimate expression of that style of design on the NES. It's usually what I call my favorite 2D Mario game, but Super Mario World creeps up to take it's place whenever I'm actually playing World. Now though, there's another contender. Super Mario Bros. Wonder is just so amazing.
Now as for the physics, there is one major change in Super Mario All-Stars which appears to be entirely accidental. A sign got flipped from positive to negative for how bouncing off a block is handled, so that instead of bouncing straight down as originally designed (allowing you to maintain running momentum), it instead pulls you up into the space of a brick you just broke, which often catches you on the block beside it if you were running forward. It's not enough to ruin the game, but it does make the physics just a little less fun and seriously messes with speed running. So, it ends up being better to use a modded ROM of All-Stars that fixes this physics glitch. Again, for most people this will barely even be noticed and the game is still an amazingly fun retro experience, but this just... picks that one piece of burned bean from the chili, you know?
Lost Levels was the first to implement added "bounce" off of enemies, and then Super Mario Bros 3, to me, is the ultimate expression of that style of design on the NES. It's usually what I call my favorite 2D Mario game, but Super Mario World creeps up to take it's place whenever I'm actually playing World. Now though, there's another contender. Super Mario Bros. Wonder is just so amazing.
Now as for the physics, there is one major change in Super Mario All-Stars which appears to be entirely accidental. A sign got flipped from positive to negative for how bouncing off a block is handled, so that instead of bouncing straight down as originally designed (allowing you to maintain running momentum), it instead pulls you up into the space of a brick you just broke, which often catches you on the block beside it if you were running forward. It's not enough to ruin the game, but it does make the physics just a little less fun and seriously messes with speed running. So, it ends up being better to use a modded ROM of All-Stars that fixes this physics glitch. Again, for most people this will barely even be noticed and the game is still an amazingly fun retro experience, but this just... picks that one piece of burned bean from the chili, you know?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)