30th January 2003, 2:18 AM
My only console right now is an XBox. I have Xbox live, and haven't been completely impressed. Unreal Championship was plagued with lag the last time I played. I just keep wondering if a game of BF1942 on the PC supports 64 people with next to no lag... why can't MS provide servers for 16 people in UC that don't lag? It does not make sense. Playing NFL2K3 has become much more realistic, but there are stil many errors saying that there are network problems between you and whoever you try to challenge, or, that the host server is not responding. So sometimes finding a game to play can be a pain in the ass. Lately though, I haven't played much XBL because of my new computer purchase and my BF1942 and Sim City 4 addictions.
Some other thoughts... the voice communication is great. The reception is very clear and it opens up a bigger feeling of community (if you don't use voice masking). My biggest issue thus far that past the initial release of XBL titles, nothing new has been released. Thats over 2 months already. Also the downloadable content doesn't seem to be so readily available as promised.
Some other thoughts... the voice communication is great. The reception is very clear and it opens up a bigger feeling of community (if you don't use voice masking). My biggest issue thus far that past the initial release of XBL titles, nothing new has been released. Thats over 2 months already. Also the downloadable content doesn't seem to be so readily available as promised.