28th March 2023, 4:55 AM
(27th March 2023, 7:19 AM)Sacred Jellybean Wrote: Holy shitballs! I just popped in this game to the other night for nostalgia. And because I’m without a modern TV atm and decided to fire up classic games on my old CRT.
I was lamenting that the graphics are much blurrier than I remembered and it took its toll on the gameplay. And here I come to find they released one with a higher res. Sweet fanciful Moses! But it’s a damn shame that they took our corner leaning, idk that I want to give that up.
btw, 1:43 for the Facility?? Motherfucking speedy Gonzales over here. Even 2:04 seems unfathomably fast. I usually just poke around and try not to get shot too much (with a hit precision rate of maybe 10% (okay not that bad but let’s just say I’m in a constant state of anxiety of running out of bullets in 00 mode, and rightfully so)).
Funny thing is, popping in the N64 game in an attempt to replicate that time on my old cart didn't go so well. Let's just say the updated controls and the ability to do things like assign certain single buttons to tasks that formerly took a combined button press makes a huge difference. Also, having those functions accessible to other fingers while I'm still moving around helps a LOT too. I think that's what kept my motion so smooth, because replicating even close to that on N64 was way harder.
And yes, it's a big shame that corner leans aren't mapped properly in this emulated game. I'm hoping a patch will fix that, as well as the odd rendering of textures and perhaps a rendering fix for the seams between certain aspects so you don't go seeing through the world. Incidentally, the "fog" is still there. I think since so much of the level design was built with the expectation of fog they thought it wouldn't be wise to remove it. I think I agree with them. It's still way smoother though. Oh I recently RGB modded my N64 with a special chip that even lets me toggle on and off the "horizontal blur" filter the N64 normally uses, while keeping the antialiasing. It really does make those old games look sharper. Good on you for keeping that CRT by the way!
(Oh and here's a little trick to help you with aiming to a small extent. The Dot! Without touching the control stick, press the "R" button to pull up your aiming cursor, then put a little bit of sticky tac right in the middle of that cross hair. That's where your character normally shoots unless autoaiming gets triggered (So turn that on or off too if you like). You don't need this in Perfect Dark (it has an aiming cursor even outside "fine aiming" mode), but it really helps in Goldeneye.)
I'll tell you right now though, this "new version" just being a slightly modified ROM in an emulator is disappointing. It's probably better to just hack your 360 and stick the unreleased remaster on there. Heck fans have even been patching that version themselves to fix it's remaining bugs bit by bit, since they've got access to the source code. That, or you can play a specially modified N64 emulator I found that lets you use full mouse and keyboard controls in both Perfect Dark and Goldeneye on your PC. (Or, just use a controller on your PC, plenty of options!) In this way, you don't have to worry about buying an XBox One/Series if you don't want one. If you already have one of those, while I can't recommend buying this version of Goldeneye, I CAN recommend buying Rare Replay, which "bundles" this with it as it's own download.
Sadly, a collection of emulated and updated N64 games is the best "exclusive" game on both of MS's most recent console generations.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)