16th March 2023, 4:43 PM
(This post was last modified: 16th March 2023, 6:30 PM by Dark Jaguar.)
Alright, mechanically speaking this port is, outside of a few hiccups related to the boosted frame rate here and there where the pause function suddenly works a lot faster in a way I can't reliably reproduce, pretty much gameplay-identical to the original. In fact, I just finished fully "completing" the game. I got the best time I've ever gotten on Facility at 1:43 (my previous best was a pathetic 2:04 on the original N64 cart) and Caverns was... well Caverns actually took more retries though I did focus on it first yesterday. The achievements were easy enough to get since I got most of them (save the multiplayer ones) just by playing through the game and unlocking all the cheats.
It did it's job, which was to bring back a lot of memories and skills I thought I'd long forgotten. If anything I feel like I'm better at this game now than I was back then in the leadup before Perfect Dark's release. I've become especially skilled at manipulating guard behavior as well, but I'm not going to pretend the game's greatest challenges are "easy" now. It's still very tough to complete those highest challenges. It wasn't made much easier by removing the "corner lean" which made taking out turrents and certain "sneak shots" at guards far trickier. I had to find workarounds. So, patch in the corner lean, patch it so I can use analog movement to get the same diagonal run speed as I can with the d-pad, and you have yourself a functional replacement for the N64 game, if barebones.
Come to think of it, I really should fully do a replay of Perfect Dark's 360 remaster next. I think the though of going through that game's toughest challenges again scared me off at the time, but I feel more energized and as great as Goldeneye is, I always liked Perfect Dark more.
It did it's job, which was to bring back a lot of memories and skills I thought I'd long forgotten. If anything I feel like I'm better at this game now than I was back then in the leadup before Perfect Dark's release. I've become especially skilled at manipulating guard behavior as well, but I'm not going to pretend the game's greatest challenges are "easy" now. It's still very tough to complete those highest challenges. It wasn't made much easier by removing the "corner lean" which made taking out turrents and certain "sneak shots" at guards far trickier. I had to find workarounds. So, patch in the corner lean, patch it so I can use analog movement to get the same diagonal run speed as I can with the d-pad, and you have yourself a functional replacement for the N64 game, if barebones.
Come to think of it, I really should fully do a replay of Perfect Dark's 360 remaster next. I think the though of going through that game's toughest challenges again scared me off at the time, but I feel more energized and as great as Goldeneye is, I always liked Perfect Dark more.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)