2nd September 2022, 7:11 PM
As far as that goes, there's "input buffering" and there's true input lag. Smash Bros. Ultimate has only a frame of input lag when played offline in local play. Admittedly I'd like a tighter window too and I'd love better net code, but this IS Nintendo here. I never do play Smash in online mode though, because frankly I can't stand random matchmaking these days. I only ever play with my friends any more and it is VERY difficult to arrange that with Nintendo's online system.
As for Splatoon, I never did start playing the second one but I adored the first one.
Oh and TV input lag tends to be the worst of the three kinds, so this video really does help.
Ah! Yes that third kind. The last input lag is controller input lag, and that's dependent on just how the console itself is designed. The PS4 had rather notorious controller input lag when their controller was connected via USB. It's wireless connection tended to be faster. Retro consoles tend to have VERY fast controller input speed, though even then there also comes how often the consoel polls the controller for a change in input. The NES can only do so once per frame for example, while the PC Engine polls four to eight times per frame. There's also the matter of WHEN the controller is polled, and modern consoles have some flexibility. It's usually best, counterintuitively, to poll controller input as late as possible, the very last moment before the frame is output to video if it can be done.
As for Splatoon, I never did start playing the second one but I adored the first one.
Oh and TV input lag tends to be the worst of the three kinds, so this video really does help.
Ah! Yes that third kind. The last input lag is controller input lag, and that's dependent on just how the console itself is designed. The PS4 had rather notorious controller input lag when their controller was connected via USB. It's wireless connection tended to be faster. Retro consoles tend to have VERY fast controller input speed, though even then there also comes how often the consoel polls the controller for a change in input. The NES can only do so once per frame for example, while the PC Engine polls four to eight times per frame. There's also the matter of WHEN the controller is polled, and modern consoles have some flexibility. It's usually best, counterintuitively, to poll controller input as late as possible, the very last moment before the frame is output to video if it can be done.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)