11th April 2020, 10:46 AM
I know I teased about this game being dramatic, but I have to say, the cut scene after meeting Lanayru was pretty cool. I feel like the three spirits are a symbol for god (maybe the holy trinity?), the sacred realm is Eden, and the black magic is the corruption of men. No idea if that's what the authors intended (I know they're Japanese, but I also heard Jesus imagery isn't uncommon in anime), but those are the echoes I get.
It was neat seeing the Fused Shadow pieces as an agency of evil and corruption, and foreshadowing (see what I did there?) of Link becoming corrupted by them. It seems he is unconcerned about this, though it's not like we ever see Link act introspective (let alone even having his own voice to talk to people).
One other thing I noticed about this game is that it hurt my eyes! The draw distance is fine, but far off distances are so pixelated. Just the result of going back to an older TV, I guess. w/r/t Wind Waker, I actually don't mind the cartoony aesthetic. That kind of translation to 3D makes sense, considering LttP was a little on the cartoony side. More like, again, the graphics are low-resolution, so the models are blurry and pixelated, which was jarring at first, but I got used to it.
Remember when we were all super butt-mad (well, most of us) when the trailer for Wind Waker came out, and the Moblins chased Link off a cliff, then hesitated a moment before falling down, like Looney Toons characters? What's this kiddie stuff!!! ABF, you're right, TP is the dark, mature Zelda people were asking for. Though imo, Majora's Mask was more captivating as a dark and depressing story.
I'm in the water temple now, and it feels clunky and awkward to maneuver in the water. Not in a bad way, though. I feel like they better capture the effects (both visual and sound) of being underwater than OoT. I like to scuba dive, and this feels very authentic. Looking forward to where this takes me.
The jousting bouts are pretty fun, btw. I was frustrated and swearing at first, because I couldn't figure out exactly what to do. I like the innovation, though. However, fighting on Epona can be frustrating. I played the mission where you had to protect Ilia and Telma (who looks and acts like she works at a brothel, what's going on in her bar??). It was very clunky, trying to switch weapons on Epona, who isn't easy to control. The Wiimote felt unresponsive, as did switching items.
The item selection is just weird, too. I'm so used to just assigning an item to a button and pressing the same button to use it. Swapping out the weapons for B just feels clunky. I don't remember it being this bad in Skyward Sword. Kind of wish I was playing this for GameCube, or that I could plug in a GC controler to play.
Oh well. I know I focus a lot on the negative. I will say that I think the storyline and cut scenes are neat. The facial expressions are more advanced and pronounced than in previous Zelda games. Overall, I'm enjoying the experience, and glad I'm finally forcing myself to play. I don't think it will become my favorite Zelda game, but still a solid installment in the franchise.
It was neat seeing the Fused Shadow pieces as an agency of evil and corruption, and foreshadowing (see what I did there?) of Link becoming corrupted by them. It seems he is unconcerned about this, though it's not like we ever see Link act introspective (let alone even having his own voice to talk to people).
One other thing I noticed about this game is that it hurt my eyes! The draw distance is fine, but far off distances are so pixelated. Just the result of going back to an older TV, I guess. w/r/t Wind Waker, I actually don't mind the cartoony aesthetic. That kind of translation to 3D makes sense, considering LttP was a little on the cartoony side. More like, again, the graphics are low-resolution, so the models are blurry and pixelated, which was jarring at first, but I got used to it.
Remember when we were all super butt-mad (well, most of us) when the trailer for Wind Waker came out, and the Moblins chased Link off a cliff, then hesitated a moment before falling down, like Looney Toons characters? What's this kiddie stuff!!! ABF, you're right, TP is the dark, mature Zelda people were asking for. Though imo, Majora's Mask was more captivating as a dark and depressing story.
I'm in the water temple now, and it feels clunky and awkward to maneuver in the water. Not in a bad way, though. I feel like they better capture the effects (both visual and sound) of being underwater than OoT. I like to scuba dive, and this feels very authentic. Looking forward to where this takes me.
The jousting bouts are pretty fun, btw. I was frustrated and swearing at first, because I couldn't figure out exactly what to do. I like the innovation, though. However, fighting on Epona can be frustrating. I played the mission where you had to protect Ilia and Telma (who looks and acts like she works at a brothel, what's going on in her bar??). It was very clunky, trying to switch weapons on Epona, who isn't easy to control. The Wiimote felt unresponsive, as did switching items.
The item selection is just weird, too. I'm so used to just assigning an item to a button and pressing the same button to use it. Swapping out the weapons for B just feels clunky. I don't remember it being this bad in Skyward Sword. Kind of wish I was playing this for GameCube, or that I could plug in a GC controler to play.
Oh well. I know I focus a lot on the negative. I will say that I think the storyline and cut scenes are neat. The facial expressions are more advanced and pronounced than in previous Zelda games. Overall, I'm enjoying the experience, and glad I'm finally forcing myself to play. I don't think it will become my favorite Zelda game, but still a solid installment in the franchise.