19th December 2019, 6:50 AM
(19th December 2019, 5:14 AM)Sacred Jellybean Wrote: MM seems tedious because I imagine it's a lot of work to make a level, and the ability to play it seems like a small pay-off. Ofc, I'm not the most creative when it comes to game design. I would have thought a game like that would be niche, so I'm surprised by its popularity. I wonder if Rtan has played it.
So, it being popular indicates that it's much more than just level design. Pretty cool that you can play other people's levels. And it sounds like there's a rating system, so no need to wade through a bunch of trash.
I actually have DKCR for Wii and remember loving it. I don't think I ever finished it. I'm a big fan of the SNES games, and DJ's description of it makes it sound high quality, gameplay wise. So, I'm looking forward to that.
The key is just how simple and fun the level designing tools are. It's like Mario Paint, which isn't surprising since a lot of that team is behind Maker.
Playing your own levels isn't really that fun in and of itself. The game does require that you beat your own level before publishing it, but the publishing is where it counts. It's great to see how other people like your levels, and how they are doing on them. I make my own levels, but I play other's levels, and Mario Maker is an amazing tool to do that with.
Still, that's not for everyone. Yes, a lot of the games I listed are download-only, but you can't go wrong with the ones you picked. DKC Returns was great, but Tropical Freeze is such an amazing game it blows that one out of the water. Getting the "band" back together with he original DKC and DKC2 composer really helps too.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)