1st February 2021, 9:28 PM
(This post was last modified: 1st February 2021, 9:30 PM by A Black Falcon.)
I... finally finished my next level in my super world. I'd been putting this one off for a while because it's the longest and potentially hardest level in the super world. Yeah, as usual my difficulty balance is way off, if the fifth level is maybe the hardest... unless I do a lot to make the last level hard, heh.
Anyway, I worked on this level for a week or two and finally got a version that I could manage to upload. Essentially I left most of the section up to the first checkpoint unchanged (apart from some alterations to make the first screen a lot easier), but kept adding in powerups and such to the later two third of the level. So, really the hardest part of this stage is the first third. Once you get to that first checkpoint it gets a lot easier, I think. There are definitely hard parts later on, but a few things are cheesable and there are regular powerups so with a bit of practice it's not too bad. After finally clearing from the start last night, I cleared from both checkpoints pretty quickly.
The level is 2-1: The Castle. Code H19-G58-WQG
I am thinking about making a harder remake of this stage without the compromises -- fix the things I know you can cheese, put back in that one really annoying enemy at the beginning, make some of the jumps later one harder that I eased up on, maybe get rid of the checkpoints, and such. Perhaps. That would take forever for me to upload though so I'm not sure if I will.
I also might make a short level that's an expanded version of the 'climb the side of the tower' section from this level because I quite like that part...
But yes, this level is hardest in its first third. I know that having a level be hard at the end is best in a normal game, but honestly for Mario Maker this way is a lot more tolerable for the creator -- after all, it's easy to restart a clear attempt when you keep dying at the beginning. But if you keep dying at the END of a hard level, over and over and over again? That would be incredibly frustrating in a much worse way. If they make a Mario Maker 3 I'd love to see them come up with a solution to fix the "levels are way way harder for the creator than anyone else" issue, if indeed it can be solved.
Anyway, I worked on this level for a week or two and finally got a version that I could manage to upload. Essentially I left most of the section up to the first checkpoint unchanged (apart from some alterations to make the first screen a lot easier), but kept adding in powerups and such to the later two third of the level. So, really the hardest part of this stage is the first third. Once you get to that first checkpoint it gets a lot easier, I think. There are definitely hard parts later on, but a few things are cheesable and there are regular powerups so with a bit of practice it's not too bad. After finally clearing from the start last night, I cleared from both checkpoints pretty quickly.
The level is 2-1: The Castle. Code H19-G58-WQG
I am thinking about making a harder remake of this stage without the compromises -- fix the things I know you can cheese, put back in that one really annoying enemy at the beginning, make some of the jumps later one harder that I eased up on, maybe get rid of the checkpoints, and such. Perhaps. That would take forever for me to upload though so I'm not sure if I will.
I also might make a short level that's an expanded version of the 'climb the side of the tower' section from this level because I quite like that part...
But yes, this level is hardest in its first third. I know that having a level be hard at the end is best in a normal game, but honestly for Mario Maker this way is a lot more tolerable for the creator -- after all, it's easy to restart a clear attempt when you keep dying at the beginning. But if you keep dying at the END of a hard level, over and over and over again? That would be incredibly frustrating in a much worse way. If they make a Mario Maker 3 I'd love to see them come up with a solution to fix the "levels are way way harder for the creator than anyone else" issue, if indeed it can be solved.