6th December 2020, 6:59 PM
(This post was last modified: 6th December 2020, 7:06 PM by A Black Falcon.)
I may have bought a whole lot of stuff, but you can probably guess what I have actually been playing. Yes, it's this game, which is certainly one of the greatest ever made. I have been thinking recently, how high on my 'all time favorite console games' list do the two Mario Maker games go? Really, really high, I think. Top five for certain. Mario Maker is basically a perfect concept for me. The execution is far from perfect of course, Nintendo always makes something of amess of online and community game elements of course sadly, but even with its faults and Nintendo's sad early abandonm,ent of the game it is still top-tier exceptional. Top two best consolegames ever made excetional, right up there with OoT, I'm thinking right now. And yes, that is despite how few plays my levels have... it'd be great to get more attention, but oh well, I don't try very hard to get the level codes out there do I. :p
So, yes, I made a new, sixth Mario Maker 2 level. At only about 1:15 long this is my shortest level by a lot, but it also might be my toughest. This level took me a while to clear, but I think it's a really good, well-paced level, the right people just need to play it... it's not SUPER hard, I don't have that skill. Just challenging. The level is called "Piranha Castle" and the level code is XS5-V6R-WKF. It'd be great if someone played it, it's worth it. (This level is not in my Super World yet.) Yes, this is only my second all-new stage; the concept takes some ideas from the last level of the game I'm adapting into my Super World in that you jump over pits with fireballs going up out of them, but other than that it's all-new. The concept and stage came together easier than I thought it would, clearing it was the tough part. It's so satisfying when you finally get it, though! The level is linear, but to help at points I put a coin trail; it shows where to go, follow it. The hardest parts are the spike block just before the first clear pipe, and the last jump. Oh, one note -- you need to wall-jump immediately at the exit of all three clear pipes, so hold back while in the pipe, then when exiting immediately hit jump+forward. It's easy once you get used to it. (The fireballs after clear pipes can't kill you if you make a full, correct jump; that'd be random chance and I thought that would be unfair. I put thought into this.)
As for my old levels, so far three have been cleared, and two have not been. The two that haven't been are no surprise, it's The Mine and Enemy Camp. I hope someone clears them sometime, Enemy Camp particularly has a pretty fun ending part that I hope someone other than me experiences.
So, yes, I made a new, sixth Mario Maker 2 level. At only about 1:15 long this is my shortest level by a lot, but it also might be my toughest. This level took me a while to clear, but I think it's a really good, well-paced level, the right people just need to play it... it's not SUPER hard, I don't have that skill. Just challenging. The level is called "Piranha Castle" and the level code is XS5-V6R-WKF. It'd be great if someone played it, it's worth it. (This level is not in my Super World yet.) Yes, this is only my second all-new stage; the concept takes some ideas from the last level of the game I'm adapting into my Super World in that you jump over pits with fireballs going up out of them, but other than that it's all-new. The concept and stage came together easier than I thought it would, clearing it was the tough part. It's so satisfying when you finally get it, though! The level is linear, but to help at points I put a coin trail; it shows where to go, follow it. The hardest parts are the spike block just before the first clear pipe, and the last jump. Oh, one note -- you need to wall-jump immediately at the exit of all three clear pipes, so hold back while in the pipe, then when exiting immediately hit jump+forward. It's easy once you get used to it. (The fireballs after clear pipes can't kill you if you make a full, correct jump; that'd be random chance and I thought that would be unfair. I put thought into this.)
As for my old levels, so far three have been cleared, and two have not been. The two that haven't been are no surprise, it's The Mine and Enemy Camp. I hope someone clears them sometime, Enemy Camp particularly has a pretty fun ending part that I hope someone other than me experiences.