13th November 2018, 12:31 AM
Dark Jaguar Wrote:The whole series has been expanding on it. Adventure mode in Melee centers on a slightly older kid and the introduction of "crazy hand". Master hand is the god of creation in the smash world, and Crazy Hand is the god of destruction. It basically represents a kid trying to break their toys.
Brawl's main villain has chained "creativity" and wants to imprison all the characters with the villain "Tabuu". That represents a kid getting old enough to feel the need to put all their toys away, playing with them is "childish", taboo.
Smash 4 makes WHICH kid we're talking about explicit, it's Sakurai. Master hand is corrupted, you're cleansing that corruption. Basically, Sakurai is burnt out, and you're helping him get excited for Smash again.
World of Light gets more speculative. There's now an army of Master Hands, and all I can think of is that representing the audience, everyone that wants to play. Beyond that, it's hard to say until we've played through the story. In any case, the story has a lot more in common with a lot of modern fighting game story modes, except once again it's all symbolic, nothing is "real" here.
I presume this is just an interpretation? Because the games sure don't have much of a plot ingame... well, maybe Brawl, I never got very far in Subspace Emmisary.