22nd April 2018, 6:44 PM
So I've watched a few Labo build streams, and it looks pretty cool! The folding-heavy building looks like something I'd like, and it's nice that you get a good amount of stuff to do for your money -- each thing takes hours to get through, and the Variety Kit comes with a bunch of them. How long you'll be playing the minigames for is a much more open question of course, but they seem to at least be well designed, with some depth. Whenever I get a Switch I'll get the Labo Variety Kit for sure. Sure, it's more for kids than adults, but it looks like there's enough there to make it worth getting.
Of course though, the issue of playing this stuff again in the future is a big problem. Like, if there's one of these minigames you actually like, how would you play it in a few years? How many people are actually going to keep (and not damage) these large cardboard creations? Sure, the plans are out there on the internet, but managing to cut and fold all that stuff on your own would be really hard. Labo is kind of cool, but it's also one of the most ephermeral gaming products Nintendo has ever made. Maybe this is better than the mountains-of-plastic solution you see with, say, Wii addons, and that you actually build this stuff is great and is a big part of the experience, but the inevitable result of that is a game that'll be hard to go back to.
Of course though, the issue of playing this stuff again in the future is a big problem. Like, if there's one of these minigames you actually like, how would you play it in a few years? How many people are actually going to keep (and not damage) these large cardboard creations? Sure, the plans are out there on the internet, but managing to cut and fold all that stuff on your own would be really hard. Labo is kind of cool, but it's also one of the most ephermeral gaming products Nintendo has ever made. Maybe this is better than the mountains-of-plastic solution you see with, say, Wii addons, and that you actually build this stuff is great and is a big part of the experience, but the inevitable result of that is a game that'll be hard to go back to.