23rd May 2003, 2:30 AM
The ray tracing they use in PD isn't real-time, it's just textures created to give the look of bounced light (multiple surface shine) It's nice looking, but it's no ray tracing. If we could do that, shit I couldn't even imagine it. Ray tracing can make any model look real.
If Mario Sunshine had real time ray tracing, every single drop of water would produce a translucent shadow perfectly proportional to its distance to the ground and its angle. Every single drop would produce it's own reflective light source from the sun based on angle and that reflected light could bounce and penetrate an infinite amount of world-objects, every puddle on the ground from Mario's cannon would create shards of light on the walls around it that would dance and alter themselves constantly, never being the same design twice, the same goes for whatever is visually reflected or refracted in the water but the 'smart light' might just bounce in to camera and blast the scene with light. :D It's all theory, no one really knows what it'll do in RT3D but i'm dying to find out :D
If Mario Sunshine had real time ray tracing, every single drop of water would produce a translucent shadow perfectly proportional to its distance to the ground and its angle. Every single drop would produce it's own reflective light source from the sun based on angle and that reflected light could bounce and penetrate an infinite amount of world-objects, every puddle on the ground from Mario's cannon would create shards of light on the walls around it that would dance and alter themselves constantly, never being the same design twice, the same goes for whatever is visually reflected or refracted in the water but the 'smart light' might just bounce in to camera and blast the scene with light. :D It's all theory, no one really knows what it'll do in RT3D but i'm dying to find out :D