8th March 2017, 4:28 PM
So basically in that game it gets to the ending point it wants, regardless of your input? I have heard that before, but haven't played any David Cage games since the demo of Fahrenheit, so I wouldn't know myself. I have never liked QTEs, so that if you fail them it doesn't punish you much is kind of nice, but that does defeat the point of having them in the first place, so yeah... they're just there to have SOMETHING to do in his mostly non-interactive games, as the critics say, I guess?