11th January 2017, 6:31 AM
This is as opposed to a game like Doom 4 (I'm calling it that from now on, because it's the quickest way to refer to the new one, minus this overly long explanation) where the focus was clear: "Move forward". Every aspect of the game feeds that single philosophy, from being rewarded for meleeing opponents to the high-speed running to placing demons in ways that require you to move around to survive to making the main character literally shove the main story out of his way when he gets the chance. Even the platforming in the game is some of the best designed FPS platforming I've ever seen, and all they did was add ledge grabbing to the mix (meaning you don't have to tilt the camera down to make jumps any more).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)