7th January 2003, 6:00 PM
I never said that. Remember the Shenmue puzzles, for instance in Shenmue 1 when you had to uncover a slot and slide a sword into it? I'm saying make those HARDER. First off, don't automatically use the right item all the time! I HATE it when puzzles solve themselves like that. Force us to guess what item we need to use at LEAST. Second off, give us lots of other ruby fish as distractions (go ahead, guess what a ruby fish is, waste as much time as possible solving that) so we have to find out what to do by experimentation. Third, stop making the solutions so frickin' obvious! At least in a game like King's Quest, it's not immediatly obvious that I need to put the skull key into the skull lock.
Did I say change the entire interface to fit the exact style of a PC adventure game? Heck no! I'm saying put those kinds of puzzles and force them to fit into the Shenmue mold. Give us some difficulty, that's what I'm saying. The Shenmue game really allows for that opportunity. If you can't see what I'm seeing, use some more imagination. Just remember that I'm NOT saying they need to change the gameplay of Shenmue, just add to it, a lot.
Did I say change the entire interface to fit the exact style of a PC adventure game? Heck no! I'm saying put those kinds of puzzles and force them to fit into the Shenmue mold. Give us some difficulty, that's what I'm saying. The Shenmue game really allows for that opportunity. If you can't see what I'm seeing, use some more imagination. Just remember that I'm NOT saying they need to change the gameplay of Shenmue, just add to it, a lot.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)