7th January 2003, 5:05 PM
To be honest, the last chapter of Shenmue 2 felt like a frickin' movie anyway. None of the full freedom of interactivity was to be found, I just wandered through one frickin' endless forest and solved an embarresingly easy puzzle (heck, the game's light show solved it for me).
In any case, if they did that, you could at least be satysfied that the story wouldn't just die on you. It's also nice of them to kill an urban legend for us. I would have preferred them to actually make a new game with even more interactivity, and more importantly, HARDER puzzles that don't solve themselves (with the way there are a million objects to target, they could give you lots of items and very little clues at all as to what to do with them, so you would have to experiment all over the place, ie the fun of PC style adventure games, remade in Shenmue's image).
In any case, if they did that, you could at least be satysfied that the story wouldn't just die on you. It's also nice of them to kill an urban legend for us. I would have preferred them to actually make a new game with even more interactivity, and more importantly, HARDER puzzles that don't solve themselves (with the way there are a million objects to target, they could give you lots of items and very little clues at all as to what to do with them, so you would have to experiment all over the place, ie the fun of PC style adventure games, remade in Shenmue's image).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)