5th March 2015, 11:43 PM
(This post was last modified: 6th March 2015, 12:42 PM by A Black Falcon.)
Sacred Jellybean Wrote:I've already listed why I think it's great, so I will just point out that it has many sequels and is one of the most beloved game series. Possibly moreso than Metal Gear Solid, another great accomplishment from my man Kojima. Rtttan loved SH so much he wrote a novelization of... the second game, I think? Wrote it "on a lark", he said, he enjoyed the damn story and characters so much that it was leisure to flesh it all out.I guess SH1 is slightly above average (for its genre), but that's the most I will say for it. The whole genre's not that good, though.
Hey Rkkkan, is that novelization online?
Quote:C'mon, those birds are easy to flee! Just hold down square and keep running. No need to stop and smell the flowers, many of the individual houses/stores are background and unnecessary to look at. The game makes it easy by putting clues in the dead ends of streets. The birds aren't too hard to kill with the gun, anyway. You might have to wait for them to fly closer, but once you shoot them they won't actually get you. It takes 3-4 shots, if memory serves.But none of that is fun! Running from enemies is no fun and is annoying, and I"m not going to be able to successfully avoid them most of the time anyway, and "don't explore, that's bad" is like the opposite of what I'd want to do in this kind of game...
Quote:This might be the rub right here, because I always found Doom to be frustrating. After a certain point, killing enemies, dodging their attacks, and finding more health is too difficult. So maybe I suck at FPSs and you suck at survival horror? :)No, I'm not that good at FPSes. But they can be fun. For survival horror though, I just really hate the idea of having to avoid enemies instead of fight them in a game with combat. If it's a graphic adventure game that'd be something else entirely, but survival horror games aren't that. "Avoid the enemies instead of fight them even though you have weapons" is awful game design!
Oh yeah, and the awful controls in most survival horror games don't help things at all, either. Same for static cameras. The first game to use that is, as far as I know, the original Alone in the Dark. I got the original AitD in 2000 in a collection of classic games from PC Gamer magazine, but it didn't hold my interest at all. Stupid combat, bad controls, awful camera angles, what do people see in these things? Resident Evil games haven't done much better.