26th February 2015, 10:50 AM
Dark Jaguar Wrote:Well, for example, I actually found it pretty clever that the very out of the way mushroom in one area of a stage was actually needed in the very next zone to survive a nearly unavoidable banzai bill screaming at you right from the start. Clever, but a rather harsh punishment for those that went without. If you're going for one of the harder mods though, that's fine. I'm game for a challenge so long as I don't practically need to use save states. If it's simply meant as only a slightly harder take on the original, that could be adjusted a bit. Maybe make sure there's a continue point just before the out of the way mushroom block in question? Not sure, I'd actually like to be clear I've nailed your intent first.
At this point, it's hard to even say. I have thoroughly revamped a lot of these levels and a large part of it has to do with difficulty and balance.
After I do some cleaning-up, I'll put up a copy of the current version.
You can see here how Road to the Palace has changed in the last few months.
Sacred Jellybean Wrote:It's my fault, really. I thought I was still playing Shenmue.
Weltall, is there a way to bring in this feature from the original: after completing a level, when replaying it, you can exit by pressing Start and then Select. You keep whatever items you got from the level and don't lose a life. Is that possible? Or is that baked into the level creator?
To be honest, I have no idea why you aren't able to do it. I use that feature all the time in playtesting,
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR