23rd February 2015, 1:06 PM
It's true, rolling a d-pad is FAR easier than having to use multiple fingers to control your movement by consciously releasing one key to press another. I've been playing PC platformers for years, and ever since games like Commander Keen and the like I've been wanting a PC Gamepad. The good news is most of those old dos games supported joysticks, which can be mapped pretty well using DOSBox. (An XBox One controller is the best option for your "joystick".)
This isn't console elitism, there are plenty of PC games built around a mouse and keyboard than control far better with those. Platformers just aren't one of them.
Oh, I just started playing your mod Weltall. Sorry for the delay. No excuses, I just didn't get around to it until now. I've only played a bit, but so far it seems interesting. I like having to keep track of certain shells and so on. You mess with some expectations, and sometimes it feels like a cheap trick but other times it's pretty clever. I'm only two levels in, because I started around the time I usually go to bed, but I intend to get back to it whenever I'm not playing a few of my other current game projects.
When I'm done, I will probably give a go at my own Mario level design. I'll probably be using Nintendo's own editor when it comes out. It seems pretty powerful. What editor did you use? Oh, do you go by "Ten" on another forum by chance?
SJ, your problem is you need to jump on it's head, like a kid would. You are attempting to negotiate the issue like an adult, by trying to talk to the koopa. Note that there is no "talk" command in the game.
This isn't console elitism, there are plenty of PC games built around a mouse and keyboard than control far better with those. Platformers just aren't one of them.
Oh, I just started playing your mod Weltall. Sorry for the delay. No excuses, I just didn't get around to it until now. I've only played a bit, but so far it seems interesting. I like having to keep track of certain shells and so on. You mess with some expectations, and sometimes it feels like a cheap trick but other times it's pretty clever. I'm only two levels in, because I started around the time I usually go to bed, but I intend to get back to it whenever I'm not playing a few of my other current game projects.
When I'm done, I will probably give a go at my own Mario level design. I'll probably be using Nintendo's own editor when it comes out. It seems pretty powerful. What editor did you use? Oh, do you go by "Ten" on another forum by chance?
SJ, your problem is you need to jump on it's head, like a kid would. You are attempting to negotiate the issue like an adult, by trying to talk to the koopa. Note that there is no "talk" command in the game.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)