4th May 2015, 6:34 AM
(This post was last modified: 4th May 2015, 6:51 AM by Dark Jaguar.)
Eh, I'm not sure they've "sold out" just yet. The above comic seems pretty legitimate to me.
At any rate, it's a shame that we'll never see just what Silent Hills could do. However, we can still look to the future. Konami lost sales, but in it's place, I'll be picking up the new Fatal Frame for Wii U. Heck, they might even bundle in the Wii Fatal Frame game they never translated. I just hope they've modernized the controls since the second one (the last one I played). Your loss, Konami.
Edit: It seems there's a fan petition to un-cancel the game. https://www.change.org/p/kojima-producti...lent-hills Well, of course there is. It is interesting that they are specifically petitioning Kojima Productions and Del Toro (not even going to try to spell that first name). If Kojima Productions did continue the task, assuming they got to keep any of the money their games have made, it's still up to Konami to lend them the license and the engine itself (the Fox engine, sadly, now belongs to a studio not even willing to use it any more). Konami MIGHT be willing to lend out the license if they are taking NONE of the financial risk, but the "might" is that they seem to actually hate Kojima now, and might deny them the license out of spite. So, they could continue the game without the license (it really doesn't need to be set in Silent Hill). However, first they'd need a brand new engine, since Konami owns Fox (that alone will set them back YEARS, they can't reuse any of the code base, so they might end up just going with Unreal 4, potentially ruining the "look" of the game like recent Unreal Silent Hill games have). It would also depend on just how much of the Silent Hills concept is technically already "owned" by Konami. Then again, they could still get pretty dang close without breaking any copyrights, just look at Yukee Laylee. The final obstacle is that Kojima Productions games cost tens of millions of dollars to make. It's why Konami wants to get out of the AAA game business entirely. Too much investment risk (which I understand, I do). A kickstarter campaign would basically need to rival Star Citizen to get the sort of cash they'd need, and there's no telling if they could actually pull that off. They would certainly need to expand to multi-platform (including PC) to get enough donations. The alternative is to find out just how much Del Toro is willing to commit. If he's involved, MAYBE there's big Hollywood coffers available for this thing.
Frankly, no matter what angle I look at it from, it seems like a long shot.
At any rate, it's a shame that we'll never see just what Silent Hills could do. However, we can still look to the future. Konami lost sales, but in it's place, I'll be picking up the new Fatal Frame for Wii U. Heck, they might even bundle in the Wii Fatal Frame game they never translated. I just hope they've modernized the controls since the second one (the last one I played). Your loss, Konami.
Edit: It seems there's a fan petition to un-cancel the game. https://www.change.org/p/kojima-producti...lent-hills Well, of course there is. It is interesting that they are specifically petitioning Kojima Productions and Del Toro (not even going to try to spell that first name). If Kojima Productions did continue the task, assuming they got to keep any of the money their games have made, it's still up to Konami to lend them the license and the engine itself (the Fox engine, sadly, now belongs to a studio not even willing to use it any more). Konami MIGHT be willing to lend out the license if they are taking NONE of the financial risk, but the "might" is that they seem to actually hate Kojima now, and might deny them the license out of spite. So, they could continue the game without the license (it really doesn't need to be set in Silent Hill). However, first they'd need a brand new engine, since Konami owns Fox (that alone will set them back YEARS, they can't reuse any of the code base, so they might end up just going with Unreal 4, potentially ruining the "look" of the game like recent Unreal Silent Hill games have). It would also depend on just how much of the Silent Hills concept is technically already "owned" by Konami. Then again, they could still get pretty dang close without breaking any copyrights, just look at Yukee Laylee. The final obstacle is that Kojima Productions games cost tens of millions of dollars to make. It's why Konami wants to get out of the AAA game business entirely. Too much investment risk (which I understand, I do). A kickstarter campaign would basically need to rival Star Citizen to get the sort of cash they'd need, and there's no telling if they could actually pull that off. They would certainly need to expand to multi-platform (including PC) to get enough donations. The alternative is to find out just how much Del Toro is willing to commit. If he's involved, MAYBE there's big Hollywood coffers available for this thing.
Frankly, no matter what angle I look at it from, it seems like a long shot.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)