7th October 2019, 11:19 AM
The audio quality of the Gameboy line is another rabbit hole. I found a site that covers everything from audio glitches in early model GBCs to which ones suffer from the most interference. The GBA also has a few odd audio issues. If you pause the game in Link's Awakening, there's some odd audio artifacts in the notes on the menu that aren't present on older systems.
https://aquellex.ws/goodies/tutorial/gam...omparison/
I'd say the flicker effect starts to become noticable starting with the Gameboy pocket, but it really stands out from the Gameboy Color onward. Oh, and on the Super Gameboy it also becomes very apparent, since that video is being fed into CRTs which don't blur in that way. (For clarity, I don't mean a side to side or vertical blur, but rather a blur THROUGH TIME!... from one frame to the next...
https://aquellex.ws/goodies/tutorial/gam...omparison/
I'd say the flicker effect starts to become noticable starting with the Gameboy pocket, but it really stands out from the Gameboy Color onward. Oh, and on the Super Gameboy it also becomes very apparent, since that video is being fed into CRTs which don't blur in that way. (For clarity, I don't mean a side to side or vertical blur, but rather a blur THROUGH TIME!... from one frame to the next...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)