6th October 2019, 6:59 AM
ABF, you're the only person I've ever met online that complained that the Pocket is too small and less comfortable than the brick boy.
I mean, different tastes I suppose, but for my part I find the pocket a lot more comfy to hold because it's smaller. I mean, my hands, they can close together, and touch each other, without any great discomfort. That's just me though.
I do love that the kept the screen the same size as the original model. Frankly, I love everything about the pocket. However, the clearer screen does result in one compatibility issue.
In Link's Awakening, the game uses an odd effect to simulate "fading" It's used when you get the instruments, and it's used to blend the credits of the designers so they look like they're fading in and out. (This effect isn't used in the ending credits of the DX version.) The effect makes use of the characteristics of that original screen, where the pixels have a rather lengthy shift time compared to modern displays. So, it just sort of flashes the screen and credits back and forth, a "flicker". On the original model with it's slow pixels, this results in a smooth fade, but on newer screens, you can see behind the curtain, and the flicker's plain as day.
That said, I still prefer playing on newer screens. While my old Light Boy does it's duty in lighting things up, that blur hurts gameplay in pretty much all of those old games, since the slow pixels make any movement "smudge" the things on screen. So, I picked the tradeoff. I use newer screens to avoid blur even if LA's "blending" effect is ruined because of it.
I mean, different tastes I suppose, but for my part I find the pocket a lot more comfy to hold because it's smaller. I mean, my hands, they can close together, and touch each other, without any great discomfort. That's just me though.
I do love that the kept the screen the same size as the original model. Frankly, I love everything about the pocket. However, the clearer screen does result in one compatibility issue.
In Link's Awakening, the game uses an odd effect to simulate "fading" It's used when you get the instruments, and it's used to blend the credits of the designers so they look like they're fading in and out. (This effect isn't used in the ending credits of the DX version.) The effect makes use of the characteristics of that original screen, where the pixels have a rather lengthy shift time compared to modern displays. So, it just sort of flashes the screen and credits back and forth, a "flicker". On the original model with it's slow pixels, this results in a smooth fade, but on newer screens, you can see behind the curtain, and the flicker's plain as day.
That said, I still prefer playing on newer screens. While my old Light Boy does it's duty in lighting things up, that blur hurts gameplay in pretty much all of those old games, since the slow pixels make any movement "smudge" the things on screen. So, I picked the tradeoff. I use newer screens to avoid blur even if LA's "blending" effect is ruined because of it.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)