27th March 2019, 8:41 PM
(This post was last modified: 27th March 2019, 8:49 PM by A Black Falcon.)
First, a few days ago I got a second Atari 5200 console. Why? Because for only $25, I got a model one Atari 5200, complete in its original box, with the power supply and RF switchbox (and also the system manual and ad booklet, and six pretty badly damaged boxes for some early 5200 games). It was cheap because it wasn't tested, they probably kind of wanted to get rid of the thing (it's a big box!), it did not come with any controllers, and the cover over the controller well thing in the back is damaged. That's fine with me. I have a 5200, but the one I have is a model 2, which has only two controller ports, while the first one has four ports. Atari didn't really do anything with ports 3 and 4 (Super Breakout aside, and that's nothing special), but there are a few homebrew things which do. I also wanted the first model because it has an auto switchbox, instead of the manual switch of the model 2. The 5200 had the first auto switchbox, and it has issues (which is surely why they dropped it later), but fortunately this one works great. It's nice to have the auto box because it makes using the system much easier, you don't need to switch cables or one of those manual switches in order to use the game. I'll probably use the 5200 more now.
Also I got a few 2600 games today.
Atari 2600
--
Star Voyager - $1.50, cart only - Imagic's take on Starmaster or Star Raiders style gameplay.
Trick Shot - $3, cart with manual - Pool game from Imagic.
Superman - $2, cart only.
Also I got a few 2600 games today.
Atari 2600
--
Star Voyager - $1.50, cart only - Imagic's take on Starmaster or Star Raiders style gameplay.
Trick Shot - $3, cart with manual - Pool game from Imagic.
Superman - $2, cart only.