27th January 2019, 12:12 AM
(This post was last modified: 31st January 2019, 8:12 PM by A Black Falcon.)
So after a while of thinking 'why haven't I bought this yet, seriously?', I finally got, from ebay:
Vita
--
Summon Night 6: Lost Borders - new, $25. This sixth and so far final Summon Night game is a turn-based strategy game, like all previous titles in the main series. I've liked this franchise ever since I played the first US-released one, the first GBA spinoff action-RPG (Summon Night: Swordcraft Story), and while I have heard that this is maybe the least good game in the main series, it's still a Summon Night game and it was a major reason I wanted to get a Vita (since the game is PS4 and Vita exclusive), so it's really great that I finally got it. It arrived recently but I've played several hours of the game already, and yeah, it's quite good! It probably is the least great Summon Night game, though it is a bit hard to compare because the first four games in the main series are in Japanese only and do not have English translations, but it's still good. That last sentence is one of the issues with this game, though -- see, it's a crossover fan-service game, which brings back all of the main characters from the previous five main series titles, plus a bunch of side characters from those five games, and pulls them into another world so they can all be in the same groups together. There is a new story and a few new lead characters, but this is mostly an excuse to see a lot of the main series' characters again... which most people playing the Western version of the game don't know, because only the fifth game got a US release. I do own the first four Summon Night games and have played some of each one, but you don't get nearly as much out of a game when you can't understand the language so I've mostly played the English-language games, namely the GBA/DS action-RPGs and the fifth one on PSP.
So, in the couple of hours of the game I've played so far, yeah, there have been a lot of things that would make more sense if I'd played the first four games a lot more and could actually understand them, but the good side is that it's a fun game regardless with good characters and gameplay. There are also some other things about it I don't like as much as previous games -- you can't choose a main character this time but instead have to play through full campaigns with each of the three in the game, for instance, so the series' usual gender choice doesn't really apply here (though there is still a female lead, eventually, for part of the game), and the story's constant switching between introducing this character or that from older games doesn't have the focus or weight of the story in 5, but I'm liking the game quite a bit anyway and will continue with it.
(Also I got that lot of CD-i stuff from ebay that I list in the CD-i thread.)
Vita
--
Summon Night 6: Lost Borders - new, $25. This sixth and so far final Summon Night game is a turn-based strategy game, like all previous titles in the main series. I've liked this franchise ever since I played the first US-released one, the first GBA spinoff action-RPG (Summon Night: Swordcraft Story), and while I have heard that this is maybe the least good game in the main series, it's still a Summon Night game and it was a major reason I wanted to get a Vita (since the game is PS4 and Vita exclusive), so it's really great that I finally got it. It arrived recently but I've played several hours of the game already, and yeah, it's quite good! It probably is the least great Summon Night game, though it is a bit hard to compare because the first four games in the main series are in Japanese only and do not have English translations, but it's still good. That last sentence is one of the issues with this game, though -- see, it's a crossover fan-service game, which brings back all of the main characters from the previous five main series titles, plus a bunch of side characters from those five games, and pulls them into another world so they can all be in the same groups together. There is a new story and a few new lead characters, but this is mostly an excuse to see a lot of the main series' characters again... which most people playing the Western version of the game don't know, because only the fifth game got a US release. I do own the first four Summon Night games and have played some of each one, but you don't get nearly as much out of a game when you can't understand the language so I've mostly played the English-language games, namely the GBA/DS action-RPGs and the fifth one on PSP.
So, in the couple of hours of the game I've played so far, yeah, there have been a lot of things that would make more sense if I'd played the first four games a lot more and could actually understand them, but the good side is that it's a fun game regardless with good characters and gameplay. There are also some other things about it I don't like as much as previous games -- you can't choose a main character this time but instead have to play through full campaigns with each of the three in the game, for instance, so the series' usual gender choice doesn't really apply here (though there is still a female lead, eventually, for part of the game), and the story's constant switching between introducing this character or that from older games doesn't have the focus or weight of the story in 5, but I'm liking the game quite a bit anyway and will continue with it.
(Also I got that lot of CD-i stuff from ebay that I list in the CD-i thread.)