16th September 2017, 11:01 AM
If you let go of the jump button and then hold it down again while in the air after a jump, you will charge the dash in the air and when you land that stored charge will instantly take off in a spin dash. You have to let go and press again so that you don't accidentally trigger it when doing normal jumps on tricky platforms. The manual (which is sadly online-only) explains the move. I think maybe a "demonstration" after being on the title screen could show it off a bit more clearly, but there it is. It's a very nice move that not only lets you keep moving even after hitting some obstacle that brings you to a stop but also completely reverse your direction any time you want. After all, you gotta go fast.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)